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Star Trek Customizable Card Game, Second Edition - Captain's Log

Decipher Star Trek CCG 2nd Edition Captain's Log  

Captain's Log brings to life your favorite Voyager characters like Captain Janeway, Chakotay, Tuvok, and even the new U.S.S. Voyager. To compliment this, all the other affiliations get new cards to bolster their strategies. The two foil subsets continue to grow with 18 new "Archive" and two new "Archive Portrait" cards.

Copyright line - TM & © 2006 PAR. PIC. © 2006 DECIPHER INC. 1
AP Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC. 1

DILEMMAS (20)

Dual Cost 2 A Pattern of Lies Dual Cost 3 An Issue of Trust Dual Cost 4 Armed Search Party
Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped. A Pattern of Lies Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. An Issue of Trust Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. Armed Search Party
"You people are so used to lying you don't even tell the truth to each other!"
10 C 1
"You don't trust me."
"I have no reason to."

10 R 2
"Captain, please come back down here."
10 R 3
Dual Cost 3 Chameloid Chicanery Planet Cost 2 Compassionate Interference Dual Cost 3 Contaminating a Culture
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed. Chameloid Chicanery Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead. Compassionate Interference Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile. Contaminating a Culture
"Would you mind explaining that little trick you do?"
10 C 4
"They'll die! You'd let them suffocate? Even if we could prevent it?"
10 U 5
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
10 R 6
Space Cost 3 Difficult Rescue Space Cost 2 Hull Breach Dual Cost 3 Imagined Emergency
Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped. Difficult Rescue Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead. Hull Breach Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. Imagined Emergency
"But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way."
10 C 7
"Medical teams to the bridge!"
10 C 8
"Sisko to Kira. Report. Kira, can you read me?"
"Disregard, Commander. False alarm. Kira out."

10 U 9
Space Cost 2 Joint Operation Drills Dual Cost 3 Last Gasp Planet Cost 5 Necessary Execution
Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped. Joint Operation Drills Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead. Last Gasp Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed. Necessary Execution
"Look, one of the reasons for these drills is to help our crews learn to work together."
10 C 10
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
10 U 11
"What we have built together, would be destroyed by this man. And I cannot let that happen."
10 C 12
Dual Cost 0 Nose to Nose Planet Cost 3 Psionic Attack Space Cost 2 Sabotaged Reactor
Randomly select two personnel. If they both have the same cost, they are both stopped. Nose to Nose Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck. Psionic Attack Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is Range -2.
Sabotaged Reactor
"The resemblance is striking..."
10 C 13
"It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse."
10 R 14
"Somebody got in here and disconnected it from the primary antimatter feed."
10 C 15
Planet Cost 3 Stand-Off Planet Cost 3 Symbalene Blood Burn Dual Cost 2 Temporal Conduit
Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped. Stand-Off Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission. Symbalene Blood Burn Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission. Temporal Conduit
"You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
10 C 16
Damage - At the start of each turn, randomly select a personnel on this ship to be killed.
"Right about now, his extremities feel like they're on fire."
10 C 17
"The machine would have to be enormous. Find it. Destroy it!"
10 C 18
Space Cost 3 Thermokinetic Explosion Space Cost 1 Under Pressure  
Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship.
 Thermokinetic Explosion Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. Under Pressure  
"Captain, something just struck the ship!"
10 R 19
"I'm going to need your help. Someone's got to defuse this thing."
10 U 20
 

EQUIPMENT (2)

Equipment Cost 1 Federation Compression Rifle Equipment Cost 2 Modified Tricorder  
Hand Weapon. While in combat, each of your Voyager personnel present is Strength +1. While facing a dilemma at a Delta Quadrant mission, each Voyager Security personnel present is Strength +1. Federation Compression Rifle When your personnel present are facing a dilemma at a Delta Quadrant mission, you may discard a card from hand to make each Voyager Biology and each Voyager Science personnel present attributes +1 until the end of that dilemma. Modified Tricorder  
"Break out the compression phaser rifles."
10 C 21
"But my tricorder says there's nothing but solid rock for another fifteen meters."
10 U 22
 

EVENTS (15)

Event Cost 2 •A Sight for Sore Eyes Event Cost 2 Confessions of a Captain Event Cost 4 •Dark Pursuit
To play this event, you must command three Starfleet personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. •A Sight for Sore Eyes Plays in your core. While your
FederationVoyager Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a FederationVoyager personnel present until the end of this turn.
Confessions of a Captain To play this event, you must command three Romulan personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. •Dark Pursuit
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 R 23
"At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance. ... Maybe that's just the way it works. Maybe the distance is necessary."
10 U 24
"Can you learn to see in the dark, Captain?"
10 R 25
Event Cost 5 Destiny Reset Event Cost 1 Finding Our Way Event Cost 1 Make a Run for It
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile. Destiny Reset To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your Voyager ship instead.
Order - Discard a card from hand to download a Voyager ship. You may do this only once each turn.
Finding Our Way Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas. Make a Run for It
"Captain Archer destroyed the weapon."
10 U 26
NO LORE OR QUOTE
10 C 27
"The Defiant has recloaked. Its last know heading was one-four-eight, mark two-one-five."
10 C 28
Event Cost 2 Making It Work Event Cost 2 New Discovery Event Cost 1 •Parallel Course
Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Voyager personnel. Remove a damage card from your ship. Destroy this event. Making It Work Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order. New Discovery Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile. •Parallel Course
So far from home, the U.S.S. Voyager has to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
10 C 29
"I always wanted to chase a comet."
10 U 30
"You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should think we're a reflection, an echo."
10 R 31
Event Cost 1 Political Putsch Event Cost 0 Rule of Acquisition #16 Event Cost 1 Starting Over
To play this event, you must command two Treachery Bajoran personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile. Political Putsch Rule. To play this event, you must command three Ferengi personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event.
Order - Stop your Ferengi personnel to place a card from hand on this event.
Rule of Acquisition #16 Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event. Starting Over
"I won't allow Bajorans to be powerless anymore."
10 R 32
"A deal is a deal ... until a better one comes along."
10 R 33
"I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
10 U 34
Event Cost 3 The Dominion Will Prevail Event Cost 2 The Long Journey Home Event Cost 2 The Spirit of Kahless
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Dominion Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
The Dominion Will Prevail To play this event, you must command three Voyager personnel. Plays on your Caretaker's Array. When you command four completed Delta Quadrant space missions and have 100 or more points, you win the game. The Long Journey Home Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Klingon Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
The Spirit of Kahless
"The Dominion is deploying their fleet in preparation for a final offensive. They're destroying our ships one by one."
10 R 35
"Mr. Paris, set a course for home."
10 R 36
"When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you."
10 R 37

INTERRUPTS (8)

Interrupt A Long Road Interrupt And Raise You Interrupt Fajo's Menagerie
To play this interrupt, you must command a Navigation personnel.
Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand.
A Long Road To play this interrupt, you must command three Voyager personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile. And Raise You Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command. Fajo's Menagerie
"It's been a long road
Getting from there to here."

10 C 38
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."

10 C 39
"Everything that you see in the room here - everything - one of a kind. Unique. All original."
10 C 40
Interrupt Preventative Ritual Interrupt Surprise Snag Interrupt Sweet Nothings
To play this interrupt, you must command three Romulan personnel.
Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck.
Preventative Ritual To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas. Surprise Snag To play this interrupt, you must command three Ferengi personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.
Sweet Nothings
"How long?"
"A matter of hours now."

10 U 41
"Are you telling me the Cardassian people are rising up against us?"
10 R 42
"I can't resist a man who knows what he wants and goes after it."
10 C 43
Interrupt Targeting the Nacelles Interrupt Warp Speed Transfer  
Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn. Targeting the Nacelles Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. Warp Speed Transfer  
"They're targeting our nacelles!"
10 U 44
"Has anyone ever done this before?"
10 R 45
 

MISSIONS (7)

Space •Caretaker's Array Space •Collect Omicron Particles Space •Explore Micro-Wormhole
Delta Quadrant Points 20
Biology, Diplomacy, Science, and Integrity>22
At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead.
•Caretaker's Array Delta Quadrant Points 35
Astrometrics, Engineer, Leadership, Navigation, and Cunning>36
Nebula. When a ship is about to move between another Delta Quadrant mission and this mission, subtract 1 from the Range required.
•Collect Omicron Particles Delta Quadrant Points 30
Astrometrics, Officer, Transporters, and Cunning>32
When you complete this mission, you may place any number of personnel on your ship here on your ship at an Alpha Quadrant mission.
•Explore Micro-Wormhole
Near Ocampa: "Captain, there's something out there!"

FederationNon-Aligned Span: 2
10 U 46
Unexplored Nebula: "Are you thinking we could collect the omicron particles to provide an additional anti-matter reserve?"

Any affiliation may attempt this mission.

Span 4
10 U 47
Deep space: "Vertiron emanations ... tunneling secondary particles. It certainly looks like a wormhole."

FederationRomulan Span: 4
10 U 48
Planet •Investigate Alleged Murder Planet •Investigate Unknown Element Planet •Observe Kazon Ritual
Delta Quadrant Points 30
Diplomacy, Law, Officer, and Integrity>27
You may attempt and complete this mission using your Non-Aligned personnel with these requirements: Anthropology, Security, Transporters, and Strength>28.
•Investigate Alleged Murder Delta Quadrant Points 30
Anthropology, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30
•Investigate Unknown Element Delta Quadrant Points 35
Anthropology, Honor, Officer, Transporters and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34
•Observe Kazon Ritual
Banean Homeworld: "All we know is that a member of our crew has been accused of murder."

Federation Span: 2
10 U 49
D-Class World: "A stable transuranic element inside a natural environment. This is a first."

Any affiliation (except [Bor]) may attempt this mission.

Span 2
10 U 50
Tarok: "There's only one way back to the Ogla for you, and that's if you earn your name. So I guess that's what you'll have to do."

Federation Span: 2
10 U 51
Planet •Obtain Advanced Technology    
Delta Quadrant Points 30
Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30
•Obtain Advanced Technology  
Sikaris: "We call it a spacial trajector. We're able to travel to all the planets in this quadrant."

Any affiliation (except Borg) may attempt this mission.

Span 2
10 U 52
 

PERSONNEL - BAJORAN (3)

Bajoran Cost 4 •Basso Tromac, Smug Subordinate Bajoran Cost 2 •Kira Nerys, Blockade Commander Bajoran Cost 1 •Zayra, Bigoted Witness
Past Bajoran

Red Dot
Biology Red Dot Exobiology
Red Dot Law Red Dot Treachery


While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn.
•Basso Tromac, Smug Subordinate Command DS9 Bajoran

Red Dot Diplomacy Red Dot Leadership
Red Dot Navigation Red Dot Officer


Commander: Kitara.
While this personnel is aboard your Kitara, that ship is attributes +2.
•Kira Nerys, Blockade Commander Staff Bajoran

Red Dot Anthropology
Red Dot Archaeology Red Dot Physics
Red Dot Transporters Red Dot Treachery


While this personnel is present with your non-Bajoran personnel, he cannot use his skills.
•Zayra, Bigoted Witness
"Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness."

INTEGRITY 3CUNNING 5STRENGTH 6
10 R 53
"You can talk about compromise all you want. Any ship attempting to break through that blockade will be fired upon."

INTEGRITY 6CUNNING 6STRENGTH 6
10 U 54
"He told me that he was scared. He was afraid Odo would kill him."

INTEGRITY 4CUNNING 6STRENGTH 6
10 C 55

PERSONNEL - BORG (2)

Borg Cost 3 •Fifth, Neonatal Drone Borg Cost 3 •Second, Neonatal Drone  
Staff Borg

Red Dot Engineer Red Dot Medical
Red Dot Security


Drone.
When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand.
•Fifth, Neonatal Drone Staff Borg

Red Dot Exobiology Red Dot Programming
Red Dot Science


Drone.
When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
•Second, Neonatal Drone  
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 4
10 U 56
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 5
10 R 57
 

PERSONNEL - CARDASSIAN (1)

Cardassian Cost 3 •Macet, Skeptical Commander    
Command Cardassian

Red Dot Astrometrics Red Dot Leadership
Red Dot Officer Red Dot Treachery


Commander: Trager.
Gul. While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead.
•Macet, Skeptical Commander  
"You expect us to believe you are using every means at your disposal to track down one of your own?"

INTEGRITY 4CUNNING 6STRENGTH 6
10 R 58
 

PERSONNEL - DOMINION (1)

Dominion Cost 3 •Umat'Adan, Eager Fifth    
Staff Jem'Hadar

Red Dot Astrometrics Red Dot Biology
Red Dot Navigation Red Dot Science


Alpha.
While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma.
•Umat'Adan, Eager Fifth  
"The Gammas have many flaws."

INTEGRITY 5CUNNING 5STRENGTH 8
10 C 59
 

PERSONNEL - FEDERATION (26)

Federation Cost 2 Andreas Colter Federation Cost 3 •B'Elanna Torres, Straightforward Engineer Federation Cost 2 •Baxter, Wandering Security Officer
Staff Voyager Human

Red Dot Officer Red Dot Programming
Red Dot Security

While this personnel is facing a dilemma, each of your Security personnel present is Strength +1.
Andreas Colter Command Voyager Human/Klingon

Red Dot 2 Engineer Red Dot Physics
Red Dot Programming Red Dot Science
Red Dot Treachery


Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn.
•B'Elanna Torres, Straightforward Engineer Staff Voyager Human

Red Dot Archaeology Red Dot Geology
Red Dot Security


When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand.
•Baxter, Wandering Security Officer
Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces.

INTEGRITY 5CUNNING 5STRENGTH 6
10 C 60
"I think I know my way around an engine room."

INTEGRITY 5CUNNING 6STRENGTH 7
10 U 61
"Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion."

INTEGRITY 5CUNNING 5STRENGTH 6
10 U 62
Federation Cost 2 Bennet Federation Cost 2 •Cavit, Apprehensive First Officer Federation Cost 3 •Chakotay, Bridge Between Two Crews
Staff Voyager Human

Red Dot Archaeology Red Dot Geology
Red Dot Science Red Dot Security


When you play this personnel, you may draw a card. If you do, discard a card from hand.
Bennet Command Voyager Human

Red Dot
Astrometrics Red Dot Leadership
Red Dot Officer Red Dot Security

While this personnel is attempting a Delta Quadrant mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn.
•Cavit, Apprehensive First Officer Command Voyager Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor Red Dot Security


When your Federation personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that.
•Chakotay, Bridge Between Two Crews
"All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss."

INTEGRITY 5CUNNING 5STRENGTH 5
10 C 63
"Lay in a course and clear our departure with operations."

INTEGRITY 5CUNNING 5STRENGTH 6
10 U 64
"I have no intention of being your token Maquis officer!"

INTEGRITY 6CUNNING 5STRENGTH 6
10 U 65
Federation Cost 3 •Harry Kim, Eager to Please Federation Cost 3 •Jadzia Dax, Defiant Captain Federation Cost 2 •Joe Carey, Next In Line
Staff Voyager Human

Red Dot Astrometrics Red Dot Biology
Red Dot Physics Red Dot Programming
Red Dot Science Red Dot Transporters


While this personnel is facing a dilemma at a Delta Quadrant mission, each of your Programming personnel present is attributes +1.
•Harry Kim, Eager to Please Staff DS9 Trill

Red Dot Astrometrics Red Dot Officer
Red Dot Physics Red Dot Science
Red Dot Transporters


Commander: U.S.S. Defiant.
Host. While this personnel is aboard your U.S.S. Defiant, she loses [Stf] and gains [Cmd] and Leadership.
•Jadzia Dax, Defiant Captain Staff Voyager Human

Red Dot
Engineer Red Dot Physics
Red Dot Programming Red Dot Treachery


While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1.
•Joe Carey, Next In Line
"You know, I spent my whole life getting ready for Starfleet. And on my very first mission, I'm gonna die."

INTEGRITY 6CUNNING 6STRENGTH 5
10 R 66
"That's 'captain.' It's an old naval tradition. Whoever is in command of a ship, regardless of rank, is referred to as 'captain.'"

INTEGRITY 6CUNNING 7STRENGTH 6
10 U 67
"Just remember, Torres. I'm the senior officer and I speak for Engineering. Try not to say anything unless someone asks you a question."

INTEGRITY 4CUNNING 6STRENGTH 5
10 C 68
Federation Cost 2 •Kathryn Janeway, Clever Captain Federation Cost 3 •Kathryn Janeway, Forceful Captain Federation Cost 3 •Kenneth Dalby, Insubordinate Crewman
Command Voyager Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot 2 Leadership Red Dot Science
•Kathryn Janeway, Clever Captain Command Voyager Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot Science


Commander: U.S.S. Voyager.
While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4.
•Kathryn Janeway, Forceful Captain Staff Voyager Human

Red Dot
Engineer Red Dot Leadership
Red Dot Programming Red Dot Security
Red Dot Treachery


At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck.
•Kenneth Dalby, Insubordinate Crewman
"My name is Kathryn Janeway, captain of the Federation Starship Voyager."

INTEGRITY 6CUNNING 6STRENGTH 5
10 C 69
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."

INTEGRITY 6CUNNING 6STRENGTH 5
10 R 70
"I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it."

INTEGRITY 4CUNNING 5STRENGTH 6
10 U 71
Federation Cost 3 •Kosinski, Arrogant Engineer Federation Cost 1 •Larson, Security Team Member Federation Cost 3 •Lyndsay Ballard, Back From the Dead
Command TNG Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Navigation Red Dot Physics
Red Dot Programming Red Dot Science
Red Dot Transporters


While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation.
•Kosinski, Arrogant Engineer Staff Voyager Human

Red Dot
Archaeology Red Dot Geology
Red Dot Physics Red Dot Science
Red Dot Security Red Dot Transporters


When your Voyager personnel present is stopped, stop this personnel.
•Larson, Security Team Member Staff Voyager Human

Red Dot
Astrometrics Red Dot Honor
Red Dot Navigation Red Dot Physics
Red Dot Programming Red Dot Science


While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each Voyager personnel present attributes +1 until the end of this turn.
•Lyndsay Ballard, Back From the Dead
"Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history; right here, right now. And your names will be forever linked with mine."

INTEGRITY 5CUNNING 7STRENGTH 5
10 U 72
Crewmember who worked to stop the Nyrians from commandeering the U.S.S. Voyager.

INTEGRITY 6CUNNING 5STRENGTH 5
10 C 73
"Hey! Show some respect for the dead!"

INTEGRITY 7CUNNING 5STRENGTH 5
10 C 74
Federation Cost 4 •Matthew Dougherty, Misguided Admiral Federation Cost 2 •Marie Kaplan, Observant Officer Federation Cost 2 Marquay
Command Earth Human

Red Dot
Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Treachery


Admiral.

Order - Destroy your staffed Earth ship or your staffed TNG ship to make all your personnel attributes +3 until the end of this turn. You may do this only once each turn.
•Matthew Dougherty, Misguided Admiral Staff Voyager Human

Red Dot
Archaeology Red Dot Medical
Red Dot Science Red Dot Transporters

While this personnel is at a Delta Quadrant mission, she gains Biology and Medical.
•Marie Kaplan, Observant Officer Command Voyager Human

Red Dot
Engineer Red Dot Exobiology
Red Dot Security Red Dot Transporters
Red Dot Treachery


While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery.
Marquay
"I'm acting on orders from the Federation Council."

INTEGRITY 3CUNNING 6STRENGTH 5
10 R 75
"Uh, sir, that asteroid field? It's the same one we passed two hours ago."

INTEGRITY 6CUNNING 6STRENGTH 5
10 C 76
"In case you want to take control of the ship, you have our full support."

INTEGRITY 5CUNNING 5STRENGTH 5
10 C 77
Federation Cost 0 •Rachel Garrett, Displaced Captain Federation Cost 2 •Samantha Wildman, First Mother on Voyager Federation Cost 1 •Seska, Cardassian Agent
Command Earth Past Human

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Transporters


Commander: U.S.S. Enterprise-C.
When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand.
•Rachel Garrett, Displaced Captain Staff Voyager Human

Red Dot
Biology Red Dot Exobiology
Red Dot Science

When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand.
•Samantha Wildman, First Mother on Voyager Staff Voyager Cardassian

Red Dot Engineer Red Dot Intelligence
Red Dot Programming Red Dot Science
Red Dot 2 Treachery


Infiltrator.
When this personnel uses a skill, your Federation Leadership personnel and your Federation Officer personnel are attributes -1 until the end of the turn.
•Seska, Cardassian Agent
"A significant number of my crew members have expressed a desire to return, even knowing the odds."

INTEGRITY 5CUNNING 5STRENGTH 5
10 U 78
"I'm sorry to disturb you Captain, but I thought ... I thought I should inform you of my physical condition."

INTEGRITY 6CUNNING 5STRENGTH 5
10 U 79
"My blood won't help you. I had a childhood disease that infected it."

INTEGRITY 2CUNNING 6STRENGTH 5
10 U 80
Federation Cost 2 •Seven of Nine, Reclaimed Drone Federation Cost 3 •Stadi, Focused Federation Cost 4 •The Doctor, Emergency Medical Hologram
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming
•Seven of Nine, Reclaimed Drone Staff Voyager Human

Red Dot Astrometrics Red Dot Geology
Red Dot 2 Navigation Red Dot Telepathy
Red Dot Transporters


When you play this personnel, you may make your Voyager ship Range +2 until the end of the turn.
•Stadi, Focused Voyager Hologram

Red Dot
Biology Red Dot Exobiology
Red Dot 2 Medical Red Dot Science


When your Voyager personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.
•The Doctor, Emergency Medical Hologram
"I was raised by the Borg."

INTEGRITY 5CUNNING 6STRENGTH 6
10 C 81
"New heading: four-one makr one-eight-zero."

INTEGRITY 6CUNNING 6STRENGTH 5
10 C 82
"There's no need for concern. I am capable of treating any injury or disease."

INTEGRITY 6CUNNING 7STRENGTH 6
10 R 83
Federation Cost 2 •Tom Paris, Best Pilot You Could Have Federation Cost 4 •Tuvok, Chief of Security  
Command Voyager Human

Red Dot
Astrometrics Red Dot Medical
Red Dot 2 Navigation


While this personnel is aboard a Voyager ship, that ship is Range +2.
•Tom Paris, Best Pilot You Could Have Command Voyager Vulcan

Red Dot Anthropology Red Dot Biology
Red Dot Honor Red Dot Law Red Dot Leadership
Red Dot Officer Red Dot Security


While this personnel is facing a dilemma that requires Officer or Security at a [DQ] mission, he is attributes +2 and gains Security.
•Tuvok, Chief of Security  
"You'll need the best pilot you've got in that shuttle, Captain. That'll be me."

INTEGRITY 5CUNNING 6STRENGTH 6
10 R 84
"A logical, though highly speculative analysis."

INTEGRITY 6CUNNING 7STRENGTH 7
10 R 85
 

PERSONNEL - FERENGI (3)

Ferengi Cost 2 •Quark, Little Green Man Ferengi Cost 2 •Rata, Profiteer Ferengi Cost 2 •Tog, Lecherous DaiMon
Command DS9 Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Physics


Commander: Quark's Treasure.
While this personnel is present with a Past personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery.
•Quark, Little Green Man Staff Ferengi

Red Dot Acquisition Red Dot Officer
Red Dot Treachery


When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards.
•Rata, Profiteer Command Ferengi

Red Dot Acquisition Red Dot Officer
Red Dot Security Red Dot Transporters


Commander: Krayton.
While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery.
•Tog, Lecherous DaiMon
"I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid."

INTEGRITY 4CUNNING 6STRENGTH 4
10 R 86
"At now cost?! Ugly, very ugly!"

INTEGRITY 4CUNNING 6STRENGTH 5
10 C 87
"You must be aware that every female has her price."

INTEGRITY 4CUNNING 6STRENGTH 5
10 U 88

PERSONNEL - KLINGON (3)

Klingon Cost 3 •Jadzia Dax, The Second Heart Klingon Cost 3 •K'Temoc, Long Slumbering Commander Klingon Cost 4 •Worf, The Strongest Heart
Staff Trill

Red Dot
Astrometrics Red Dot Honor
Red Dot Physics Red Dot Science


Host.

Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand.
•Jadzia Dax, The Second Heart Command Klingon

Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Treachery


Commander: I.K.S. T'Ong.
When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat.
•K'Temoc, Long Slumbering Commander Command Klingon

Red Dot 2 Honor Red Dot Leadership
Red Dot Officer Red Dot Security


When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that.
•Worf, The Strongest Heart
"If we join together, no force can stop us."

INTEGRITY 6CUNNING 7STRENGTH 6
10 U 89
"I have standing orders to fire on all Federation ships!"

INTEGRITY 4CUNNING 5STRENGTH 7
10 90
"I am alone."

INTEGRITY 8CUNNING 5STRENGTH 8
10 U 91

PERSONNEL - NON-ALIGNED (9)

Non-Aligned Cost 2 •Grebnedlog, Pakled Captain Non-Aligned Cost 2 •Kes, Curious Ocampa Non-Aligned Cost 2 •Lal, Beloved
Command Pakled

Red Dot Exobiology Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: Mondor.
While present with a non-Non-Aligned personnel, this personnel loses Honor and gains Transporters and Treachery.
•Grebnedlog, Pakled Captain Voyager Ocampa

Red Dot 2 Biology Red Dot Geology
Red Dot Medical Red Dot Science
Red Dot Telepathy


While you command a completed planet mission, place this personnel in her owner's discard pile.
•Kes, Curious Ocampa Android

Red Dot
Programming

While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn.
•Lal, Beloved
"We look for things. ... Things we need. ... Things that make us go."

INTEGRITY 6CUNNING 6STRENGTH 4
10 C 92
"Captain, we both want very much to be part of your journey."

INTEGRITY 7CUNNING 6STRENGTH 4
10 U 93
"What is my purpose? ... My function? My reason for being?"

INTEGRITY 5CUNNING 5STRENGTH 5
10 R 94
Non-Aligned Cost 3 •Martia, Duplicitous Chameloid Non-Aligned Cost 2 •Neelix, Morale Officer Non-Aligned Cost 3 •Shran, Reluctant Diplomat
Past Chameloid

Red Dot Biology Red Dot Exobiology
Red Dot Science Red Dot Treachery


Shape-shifter.

Order -
This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again.
•Martia, Duplicitous Chameloid Staff Voyager Talaxian

Red Dot Anthropology Red Dot Diplomacy
Red Dot Exobiology Red Dot Navigation


Commander: Baxial.
While facing a dilemma at a Delta Quadrant mission, this personnel gains Acquisition and Honor.
•Neelix, Morale Officer Command Past Andorian

Red Dot
Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Treachery


Commander: Kumari.
When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that.
•Shran, Reluctant Diplomat
"There is a reward for your death. ... Somebody up there wants you out of the way."

INTEGRITY 4CUNNING 5STRENGTH 5
10 U 95
"It will be my job to anticipate your needs before you have them. And I anticipate your first need will be me."

INTEGRITY 6CUNNING 5STRENGTH 5
10 R 96
"I'm not going to entrust the security of Andoria to the pinkskins, or anyone else!"

INTEGRITY 4CUNNING 5STRENGTH 5
10 U 97
Non-Aligned Cost 3 •Tam Elbrun, Prodigal Telepath Non-Aligned Cost 3 Thon Non-Aligned Cost 4 •Vosk, Temporal Fanatic
Betazoid

Red Dot
Diplomacy Red Dot Exobiology
Red Dot 2 Telepathy


At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck.
•Tam Elbrun, Prodigal Telepath Staff Past Andorian

Red Dot Astrometrics Red Dot Navigation
Red Dot Programming


Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this once each turn.
Thon Command Future Alien

Red Dot Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Leadership
Red Dot Officer Red Dot 2 Treachery


For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile.
•Vosk, Temporal Fanatic
"Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms."

INTEGRITY 4CUNNING 7STRENGTH 5
10 R 98
Each member of the Imperial Guard is trained in every aspect of warship operations.

INTEGRITY 4CUNNING 5STRENGTH 6
10 R 99
"We dominate entire worlds. We extend our will across time."

INTEGRITY 1CUNNING 6STRENGTH 6
10 U 100

PERSONNEL - ROMULAN (2)

Romulan Cost 3 •D'Tan, Curious Youth Romulan Cost 3 •The Viceroy, Advisor to the Praetor  
Romulan

Red Dot
Anthropology
Red Dot Archaeology Red Dot Geology
Red Dot Honor Red Dot Science


Dissident.
When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck.
•D'Tan, Curious Youth Command Reman

Red Dot Biology Red Dot Diplomacy
Red Dot Medical Red Dot Telepathy
Red Dot Treachery


When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn.
•The Viceroy, Advisor to the Praetor  
"Jolan True, Mister Spock. Look what I've brought you."

INTEGRITY 7CUNNING 4STRENGTH 4
10 C 101
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."

INTEGRITY 3CUNNING 6STRENGTH 7
10 R 102
 

PERSONNEL - STARFLEET (3)

Starfleet Cost 2 •Charles Tucker III, Chief Engineer Starfleet Cost 3 •Erika Hernandez, Comparable Captain Starfleet Cost 3 •Daniel Leonard, Cautious Admiral
Command Past Human

Red Dot Archaeology Red Dot Engineer
Red Dot Programming
Red Dot Transporters


While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.
•Charles Tucker III, Chief Engineer Command Past Human

Red Dot
Anthropology Red Dot Diplomacy
Red Dot Leadership Red Dot Officer
Red Dot Security


Commander: Columbia.
While this personnel is aboard your Columbia, that ship is attributes +2.
•Erika Hernandez, Comparable Captain Command Past Human

Red Dot Leadership Red Dot 2 Navigation
Red Dot Officer


Admiral.
When you play this personnel, you may download a Starfleet ship.
•Daniel Leonard, Cautious Admiral
NO LORE OR QUOTE

INTEGRITY 6CUNNING 6STRENGTH 6
10 R 103
"I won't say anything... if you'll do me a small favor."

INTEGRITY 6CUNNING 6STRENGTH 6
10 U 104
"What about your crew?"

INTEGRITY 5CUNNING 5STRENGTH 5
10 C 105

SHIPS - CARDASSIAN (1)

Cardassian Cost 6 •Trager, Patrol Ship    
Command Staff Staff
Galor Class

When this ship is about to move from an opponent's mission, subtract 2 from the Range required.
•Trager, Patrol Ship  
"Even with the treaty they're still skittish about protecting their border."

RANGE 8  WEAPONS 8  SHIELDS 8
10 R 106
 

SHIPS - FEDERATION (7)

Federation Cost 3 •Cochrane, Voyager Shuttle Federation Cost 3 •Drake, Voyager Shuttle Federation Cost 7 •U.S.S. Defiant, Patrolling Warship
Staff Voyager
Type-9 Shuttlecraft

While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard.
•Cochrane, Voyager Shuttle Staff Voyager
Type-8 Shuttlecraft

While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3.
•Drake, Voyager Shuttle Command Command Command Staff DS9
Defiant Class

Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped.
•U.S.S. Defiant, Patrolling Warship
"I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about."

RANGE 3  WEAPONS 3  SHIELDS 3
10 C 107
"Your shuttle intersceted one of our time-streams, and, boom."

RANGE 3  WEAPONS 3  SHIELDS 3
10 C 108
"Restricting the Defiant to guard duty would be a serious mistake."

RANGE 8  WEAPONS 10  SHIELDS 10
10 R 109
Federation Cost 5 •U.S.S. Enterprise-C, Yesterday's Enterprise Federation Cost 7 •U.S.S. Enterprise-E, Flagship of the Federation Federation Cost 6 •U.S.S. Voyager, Home Away From Home
Command Staff Staff Earth Past
Ambassador Class

When you complete a Klingon mission, if this ship is at that mission, score 5 points.
•U.S.S. Enterprise-C, Yesterday's Enterprise Command Command Staff Staff TNG
Sovereign Class

When you play this ship, for each TNG Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Federation Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand.
•U.S.S. Enterprise-E, Flagship of the Federation Command Command Staff Staff Voyager
Intrepid Class

While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a Delta Quadrant mission, you may play Voyager personnel, Non-Aligned personnel, and equipment aboard this ship. When you play this ship, you may place up to two Voyager personnel from your hand aboard this ship.
•U.S.S. Voyager, Home Away From Home
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."

RANGE 8  WEAPONS 7  SHIELDS 8
10 R 110
"The Diplomatic Corps is busy with Dominion negotiations."

RANGE 9  WEAPONS 9  SHIELDS 9
10 R 111
"That's our ship. That's Voyager."

RANGE 9  WEAPONS 9  SHIELDS 8
10 C 112
Federation Cost 3 •U.S.S. Yangtzee Kiang, Modified Transport    
Staff DS9
Danube Class

While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn.
•U.S.S. Yangtzee Kiang, Modified Transport  
Runabout reconfigured for navigating the wormhole.

RANGE 3  WEAPONS 3  SHIELDS 3
10 R 113
 

SHIPS - FERENGI (2)

Ferengi Cost 6 •Krayton, Trade Envoy Ferengi Cost 5 •Quark's Treasure, Sabotaged Shuttle  
Command Command Staff Staff
D'Kora Class

Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn.
•Krayton, Trade Envoy Staff Staff
Na'Far Class

Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game.
•Quark's Treasure, Sabotaged Shuttle  
The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back.

RANGE 8  WEAPONS 9  SHIELDS 7
10 R 114
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."

RANGE 7  WEAPONS 5  SHIELDS 6
10 R 115
 

SHIPS - KLINGON (1)

Klingon Cost 5 •I.K.S. T'Ong, Sleeper Ship    
Command Staff
K't'inga Class

Cloaking Device. When you win an engagement with this ship and its Commander is aboard it, you may place a Klingon personnel from hand aboard this ship.
•I.K.S. T'Ong, Sleeper Ship  
"Knowing their mission must help us understand them!"
"There's nothing to understand. These are Klingons, they'll attack!"


RANGE 7  WEAPONS 7  SHIELDS 7
10 U 116
 

SHIPS - NON-ALIGNED (3)

Non-Aligned Cost 3 •Baxial, Salvage Ship Non-Aligned Cost 5 •Jovis, Museum Non-Aligned Cost 5 •Mondor, Far From Home
Command Voyager
Drexia Class

While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3.
•Baxial, Salvage Ship Command Staff
Zibalian Class

While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1.
•Jovis, Museum Command Staff
Brendob Class

While you have its Commander aboard it, this ship is attributes +1 for each non-[NA] personnel aboard. (limit +4)
•Mondor, Far From Home
"Sensors have detected a small vessel. One humanoid life form is on board."

RANGE 5  WEAPONS 4  SHIELDS 5
10 C 117
A collector such as Fajo would never leave his hoard of rare and valuable objects behind. He kept his collection with him aboard his trading vessel so he could bask within it.

RANGE 6  WEAPONS 5  SHIELDS 5
10 U 118
"We are Packleds. Our ship is the Mondor. ... It is broken."

RANGE 6  WEAPONS 5  SHIELDS 5
10 R 119

SHIPS - STARFLEET (1)

Starfleet Cost 4 •Columbia, The Second Warp Five Ship    
Command Past
NX Class

While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
•Columbia, The Second Warp Five Ship  
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."

RANGE 6  WEAPONS 5  SHIELDS 5
10 R 120
 

Archive Foils

DILEMMA

DILEMMA

DILEMMA

Dual Cost 3 An Issue of Trust Dual Cost 4 Armed Search Party Space Cost 3 Thermokinetic Explosion
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. An Issue of Trust Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. Armed Search Party Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship.
 Thermokinetic Explosion
"You don't trust me."
"I have no reason to."

10 A 1
"Captain, please come back down here."
10 A 2
"Captain, something just struck the ship!"
10 A 3

EVENT

EVENT

EVENT

Event Cost 2 •A Sight for Sore Eyes Event Cost 4 •Dark Pursuit Event Cost 2 The Long Journey Home
To play this event, you must command three Starfleet personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. •A Sight for Sore Eyes To play this event, you must command three Romulan personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. •Dark Pursuit To play this event, you must command three Voyager personnel. Plays on your Caretaker's Array. When you command four completed Delta Quadrant space missions and have 100 or more points, you win the game. The Long Journey Home
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 A 4
"Can you learn to see in the dark, Captain?"
10 A 5
"Mr. Paris, set a course for home."
10 A 6

INTERRUPT

PERSONNEL - BORG

PERSONNEL - FEDERATION

Interrupt Warp Speed Transfer Borg Cost 3 •Second, Neonatal Drone Federation Cost 3 •Kathryn Janeway, Forceful Captain
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. Warp Speed Transfer Staff Borg

Red Dot Exobiology Red Dot Programming
Red Dot Science


Drone.
When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
•Second, Neonatal Drone Command Voyager Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot Science


Commander: U.S.S. Voyager.
While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4.
•Kathryn Janeway, Forceful Captain
"Has anyone ever done this before?"
10 A 7
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 5
10 A 8
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."

INTEGRITY 6CUNNING 6STRENGTH 5
10 A 9

PERSONNEL - FEDERATION

PERSONNEL - ROMULAN

PERSONNEL - STARFLEET

Federation Cost 4 •The Doctor, Emergency Medical Hologram Romulan Cost 3 •The Viceroy, Advisor to the Praetor Starfleet Cost 2 •Charles Tucker III, Chief Engineer
Voyager Hologram

Red Dot
Biology Red Dot Exobiology
Red Dot 2 Medical Red Dot Science


When your Voyager personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.
•The Doctor, Emergency Medical Hologram Command Reman

Red Dot Biology Red Dot Diplomacy
Red Dot Medical Red Dot Telepathy
Red Dot Treachery


When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn.
•The Viceroy, Advisor to the Praetor Command Past Human

Red Dot Archaeology Red Dot Engineer
Red Dot Programming
Red Dot Transporters


While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.
•Charles Tucker III, Chief Engineer
"There's no need for concern. I am capable of treating any injury or disease."

INTEGRITY 6CUNNING 7STRENGTH 6
10 A 10
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."

INTEGRITY 3CUNNING 6STRENGTH 7
10 A 11
NO LORE OR QUOTE

INTEGRITY 6CUNNING 6STRENGTH 6
10 A 12

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - FEDERATION

Federation Cost 7 •U.S.S. Defiant, Patrolling Warship Federation Cost 5 •U.S.S. Enterprise-C, Yesterday's Enterprise Federation Cost 7 •U.S.S. Enterprise-E, Flagship of the Federation
Command Command Command Staff DS9
Defiant Class

Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped.
•U.S.S. Defiant, Patrolling Warship Command Staff Staff Earth Past
Ambassador Class

When you complete a Klingon mission, if this ship is at that mission, score 5 points.
•U.S.S. Enterprise-C, Yesterday's Enterprise Command Command Staff Staff TNG
Sovereign Class

When you play this ship, for each TNG Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Federation Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand.
•U.S.S. Enterprise-E, Flagship of the Federation
"Restricting the Defiant to guard duty would be a serious mistake."

RANGE 8  WEAPONS 10  SHIELDS 10
10 A 13
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."

RANGE 8  WEAPONS 7  SHIELDS 8
10 A 14
"The Diplomatic Corps is busy with Dominion negotiations."

RANGE 9  WEAPONS 9  SHIELDS 9
10 A 15

SHIP - FEDERATION

SHIP - FERENGI

SHIP - STARFLEET

Federation Cost 3 •U.S.S. Yangtzee Kiang, Modified Transport Ferengi Cost 5 •Quark's Treasure, Sabotaged Shuttle Starfleet Cost 4 •Columbia, The Second Warp Five Ship
Staff DS9
Danube Class

While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn.
•U.S.S. Yangtzee Kiang, Modified Transport Staff Staff
Na'Far Class

Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game.
•Quark's Treasure, Sabotaged Shuttle Command Past
NX Class

While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
•Columbia, The Second Warp Five Ship
Runabout reconfigured for navigating the wormhole.

RANGE 3  WEAPONS 3  SHIELDS 3
10 A 16
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."

RANGE 7  WEAPONS 5  SHIELDS 6
10 A 17
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."

RANGE 6  WEAPONS 5  SHIELDS 5
10 A 18

Archive Portrait Foils

PERSONNEL - ROMULAN

PERSONNEL - STARFLEET

 
Romulan Cost 2 •Charvanek, Fleet Commander Starfleet Cost 2 •Hoshi Sato, Empress  
Command Past Romulan

Red Dot Archaeology Red Dot Diplomacy
Red Dot Officer Red Dot Physics
Red Dot Science
•Charvanek, Fleet Commander

Command Past Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Officer Red Dot Programming
Red Dot 2 Treachery

•Hoshi Sato, Empress  
"You are being clever, Commander."

INTEGRITY 5CUNNING 6STRENGTH 5
0 AP 7
"You are speaking to Empress Sato."

INTEGRITY 2CUNNING 6STRENGTH 5
0 AP 8
 
 
 
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