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Star Trek Customizable Card Game, Second Edition - What You Leave Behind

Decipher Star Trek CCG 2nd Edition What You Leave Behind  

What You Leave Behind is the final expansion set for the Star Trek CCG Second Edition. This set adds new strategies for all affiliations, and brings to the forefront some of the favourite moments of the Star Trek universe. The 122-card expansion includes an 18-card subset of rare cards that appear in both regular and diffraction foil versions. This set also addresses many "broken links" from Second Edition. There are no Archive Portrait cards released with this final set.

Copyright line - TM & © 2007 PAR. PIC. © 2007 DECIPHER INC.

DILEMMAS (19)

Dual Cost 4 Back to Basics Space Cost 2 Caretaker's Wave Dual Cost 3 Cargo Pirates
Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped. Back to Basics Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship.
Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission.
Caretaker's Wave Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped. Cargo Pirates
With all political authority vanished, humanity teetered on the edge of its second Dark Age.
14 R 1
"At current speeds, it will intercept us in less than thirty seconds."
14 C 2
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they took the entire shipment."
14 C 3
Dual Cost 4 Chula: The Chandra Dual Cost 3 Inferiority Dual Cost 0 Juxtaposition
Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel. Chula: The Chandra Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas. Inferiority Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile. Juxtaposition
"Allamaraine, count to four.
Allamaraine, then three more.
Allamaraine, if you can see.
Allamaraine, you'll come with me."

14 U 4
"Compared to Lela, Torias, or myself, you're nothing."
14 U 5
"For all we know, at this very moment, somewhere out there, far beyond all those distant stars … Benny Russel is dreaming about us."
14 U 6
Dual Cost 2 Moral Choice Planet Cost 1 Neurogenic Field Space Cost 1 Night Terrors
Randomly select three personnel. If any of those personnel is a Federation personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. Moral Choice Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Neurogenic Field Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed. Night Terrors
"How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
14 C 7
"… I've been successful in reviving the entire crew."
14 U 8
"… if I can't find a way to stop it, we will all go insane."
14 U 9
Dual Cost 4 Old Differences Space Cost 3 Prefix Codes Planet Cost 4 Prisoner of the Exile
When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped. Old Differences Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ships at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma. Prefix Codes Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your opponent's brig. Prisoner of the Exile
"Seven million killed? Not exactly a state secret."
"Especially if you're monitoring communications between Starfleet and the Vulcan High Command."

14 C 10
Damage - This ship is Shields -10.
"We're using our console to order Reliant to lower her shields."
14 C 11
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
14 R 12
Dual Cost 2 Shocking Betrayal Space Cost 3 Spatial Distortions Dual Cost 1 Stripped Down
Choose a personnel to be stopped and your opponent may discard a non-Non-Aligned personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed. Shocking Betrayal Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. Spatial Distortions Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. Stripped Down
"Excellency, it is difficult. I try to obey, but…"
14 U 13
"There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
14 R 14
"I don't want to hear it. Just get me a shirt."
14 R 15
Planet Cost 8 Sylvia Dual Cost 2 The Clown: Guillotine Planet Cost 3 The Phage
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning>38 or 2 Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig. Sylvia Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. The Clown: Guillotine Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. The Phage
"You wanted to know what we did to your men."
14 R 16
"You're next! You're next!"
14 R 17
"We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Page. … it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
14 R 18
Dual Cost 1 Toe to Toe    
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed. Toe to Toe  
"So, you need me."
"I can't get back to that computer without you."

14 C 19
 

EQUIPMENT (2)

Equipment Cost 2 •Kir'Shara Equipment Cost 4 Vascular Pad  
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck. •Kir'Shara When your personnel present is about to be stopped by a dilemma, you may place this equipment on the bottom of its owner's deck to prevent that. Vascular Pad  
"Quantum dating will confirm that it's from the time of Surak."
14 U 20
"The vascular pad has healed your wound. But you've lost a lot of blood."
14 C 21
 

EVENTS (24)

Event Cost 3 A Few Minor Difficulties Event Cost 1 Are You Offering Me … a Bribe? Event Cost 2 •Clarity
Plays in your core. When you play this event, name a non-Voyager ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event. A Few Minor Difficulties To play this event, lose 5 points. Plays in your core. Your Ferengi personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your Ferengi personnel may attempt and complete your missions. Are You Offering Me … a Bribe? Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. •Clarity
"Let me guess. Your new warp core is 'malfunctioning' again?"
14 C 22
"Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'"
14 C 23
"One day, the Link will be all you need. And that day is coming soon."
14 R 24
Event Cost 0 •Deja Q Event Cost 3 •Distant Control Event Cost 0 Disruptive Presence
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. •Deja Q Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Romulan personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event. •Distant Control Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event. Disruptive Presence
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
14 C 25
NO LORE OR QUOTE
14 R 26
"It might also be a good idea if you have a word with them. They're still under the impression they belong to you. Unless a new policy has been instated, I believe Starfleet doesn't condone slavery."
14 U 27
Event Cost 0 •Five Year Mission Event Cost 0 •Gatherers' Raid Event Cost 2 •Ghost Stories
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a TOS card, you may place a TOS card from hand on this event to make that card cost -1. You may do this only once each turn. •Five Year Mission Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
•Gatherers' Raid Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) •Ghost Stories
"We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
14 C 28
NO LORE OR QUOTE
14 C 29
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 R 30
Event Cost 2 •Good Shepherd Event Cost 3 •Hall of Warriors Event Cost 3 •Improvised Modifications
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Voyager Commander to download a non-unique Voyager personnel or a Voyager personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your Voyager ship. •Good Shepherd Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Klingon personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your Klingon ships is attributes +1 for each card on this event. •Hall of Warriors Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place your FederationMaquis personnel on top of this event to make each of your Maquis ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand.
•Improvised Modifications
NO LORE OR QUOTE
14 C 31
"May your Bat'leth run red. Success!"
14 C 32
"Be creative!"
14 C 33
Event Cost 0 In a Mirror, Darkly Event Cost 1 Military Assault Command Operations Event Cost 0 •One Man Can Summon the Future
Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game. In a Mirror, Darkly Download a MACO. Destroy this event. Military Assault Command Operations Plays in your core. When you play a personnel who has a cost of 4 or more, examine the top five cards of your deck and replace them in any order. You may do this only once each turn. •One Man Can Summon the Future
Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
14 R 34
"I don't have a problem with non-Starfleet personnel. The General tells me that these are the best he has. I'm going to need all the muscle I can get when we cross into the Expanse."
14 R 35
"What happens if that man throws away his life, before his time?"
14 C 36
Event Cost 2 Quark's Advice Event Cost 0 •Reclaim Terok Nor Event Cost 2 •Standard Orbit
To play this event, you must command Ferenginar. Download a card and place it beneath your Ferenginar. Destroy this event. Quark's Advice Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each Cardassian personnel and Dominion personnel you own gains Terok Nor. At the start of each of your turns, place a card from hand on this event. •Reclaim Terok Nor To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead. •Standard Orbit
"I think I agree with the fifty-ninth Rule of Acquisition, 'Free advice is seldom cheap.'"
14 U 37
"First, we reclaim Terok Nor, and then … on to Bajor."
14 C 38
NO LORE OR QUOTE
14 U 39
Event Cost 1 Straight and Steady Event Cost 0 •The New Occupation Event Cost 1 •The Reckoning
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When your personnel aboard a Starfleet ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event.
Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event.
Straight and Steady Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your Cardassian personnel or Dominion personnel is attempting a mission aboard your Terok Nor ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt. •The New Occupation Decay: 5. (When there are five cards on this event, destroy it.) Pah-wraith. Prophet. Plays in your core. While your Bajoran personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn. •The Reckoning
NO LORE OR QUOTE
14 C 40
"This is not an occupation. This is a Cardassian station."
14 C 41
"It will be the end…"
"Or the beginning."

14 U 42
Event Cost 1 •U.S.S. Enterprise-J Event Cost 1 •Vacation from the Continuum Event Cost 3 •Walk the Line
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. •U.S.S. Enterprise-J Q. To play this event, you must command a Q event. Plays in your core. When you have drawn dilemmas, you may destroy your other Q event to draw five extra dilemmas. •Vacation from the Continuum Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your
BajoranDS9 personnel is about to be stopped, you may place your
FederationDS9 personnel on this event to prevent that. When your FederationDS9 personnel is about to be stopped, you may place your BajoranDS9 personnel on this event to prevent that.
•Walk the Line
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 R 43
"One dance, B'Elanna, that's all I ask. One dance."
14 U 44
"Bajor will join the Federation."
14 C 45

INTERRUPTS (5)

Interrupt Advanced Tactical Training Interrupt Covenant Interrupt Dear Friends
When your FederationMaquis personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt. Advanced Tactical Training Pah-wraith. When your Bajoran Treachery personnel is facing a dilemma, remove a Bajoran personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that Bajoran personnel removed from the game until the end of this turn. Covenant When a DS9 personnel you command is about to be killed by a dilemma that costs 3 or more, discard an Earth personnel from hand to prevent that. Dear Friends
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
14 C 46
"The Pah-wraiths aren't what you think. And neither am I."
14 R 47
"I'm serious, Miles. I envy you. Going back to Earth. A chance to enjoy paradise again."
14 U 48
Interrupt Rule of Acquisition #33 Interrupt Silent Strike  
Rule. When your Ferengi personnel is facing a dilemma, say "It never hurts to suck up to the boss" to choose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition. Rule of Acquisition #33 To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of your turn.
Order - Take your staffed ship off Engage Cloak to place it at a non-headquarters mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved.
Silent Strike  
"It never hurts to suck up to the boss."
14 U 49
NO LORE OR QUOTE
14 U 50
 

MISSIONS (12)

Planet •Aid Lost Colony Space •Commandeer Prototype Space •Eliminate Sphere Network
Alpha Quadrant Points 50
Biology, Diplomacy, Leadership and Integrity>39
This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership.
•Aid Lost Colony Alpha Quadrant Points 30
Intelligence, Officer, Treachery, and Cunning>33 or Leadership, 2 Officer, and Cunning>35
When you complete this mission, you may download a ship and place it at this mission (That ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation.
•Commandeer Prototype Alpha Quadrant Points 40
Astrometrics, Leadership, Navigation, Security, and Cunning>40
or Engineer, 2 Leadership, and Strength>46

Region: Delphic Expanse.
•Sphere 41, Eliminate Sphere Network
Bringloid V: "How can we rebuild without our animals?"

BajoranFederationStarfleet Span:
14 U 51
Remote sector of the Beta Quadrant: Capture a starship prototype.

KlingonRomulanCardassianFerengi Span: 3
14 U 52
Sphere 1: "If we're going to disable the network, we're going to have to get within a kilometer of the surface."

Any affiliation may attempt this mission.

Span 3
14 U 53
Space •Elude Federation Forces Planet •Expand Business Opportunities Planet •Find Lifeless World
Alpha Quadrant Points 30
2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery, and Cunning>32
Region: Demilitarized Zone. When you complete this mission, if you command four Maquis personnel at this mission, score 10 points.
•Elude Federation Forces Gamma Quadrant Points 35
Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30)
When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points.
•Expand Business Opportunities Alpha Quadrant Points 35
2 Biology, 2 Exobiology, and Cunning>33

You may attempt and complete this mission using your Starfleet personnel with these requirements: Honor, Leadership, 2 Security and Strength>35.
Order -
Discard six cards from hand to draw five cards.
•Ceti Alpha V, Find Lifeless World
Near Marva IV: "There's a war out here, and you're on the wrong side."

Any affiliation may attempt this mission.

Span 3
14 U 54
NO LORE OR QUOTE

DominionFederationFerengi Span: 2
14 U 55
Ceti Alpha V: "There can't be so much as a microbe or the show's off."

Any affiliation may attempt this mission.

Span 2
14 U 56
Planet •Follow Homing Beacon Space •Navigate Xindi Corridor Space •Patrol Neutral Zone
Alpha Quadrant Points 40
Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and Cunning>35
Each Unscientific Method revealed here is cost -2.
•Follow Homing Beacon Alpha Quadrant Points 35
Astrometrics, Engineer, Science, a Future personnel and Cunning>31
Nebula. Region: Delphic Expanse. When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1.
•Navigate Xindi Corridor Alpha Quadrant Points 20
Astrometrics, 2 Leadership, 2 Security, and Cunning>34
Region: Neutral Zone. When you complete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it.
•Patrol Neutral Zone
Terlina III: "You see, both of your brains contain a simple homing device. Data's was activated purposefully."

Any affiliation may attempt this mission.

Span 2
14 U 57
Kovalaan Nebula: "The trip through the corridor only took a few seconds…"

Any affiliation may attempt this mission.

Span 3
14 U 58
Edge of Neutral Zone: "Twenty particles of space dust per cubic meter…"

FederationRomulan Span 3
14 U 59
Planet •Purchase Moon Planet •Restore Errant Moon Planet •Risa, Shore Leave
Alpha Quadrant Points 40
2 Acquisition, Astrometrics, Geology, and Cunning>39
When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar.
•Purchase Moon Alpha Quadrant Points 40
3 Astrometrics, Engineer, and Cunning>35
When you begin a mission attempt at this mission, each player may search his or her dilemma pile and set aside a Consume dilemma, shuffle his or her dilemma pile, and then place that dilemma on top of his or her dilemma pile.
•Restore Errant Moon Alpha Quadrant Points 20
Anthropology, and (Archaeology, Science, Treachery, and Cunning>36 or Diplomacy, Exobiology, Officer, and Integrity>32)
When you complete this mission, score 5 points for each different species of personnel who uses his or her skills to complete this mission.
•Risa, Shore Leave
Habitable satellite: "It's a small moon, but it's enough to live on."

Ferengi Span: 2
14 U 60
Bre'el IV: "The satellite's trajectory continues to deteriorate."

Any affiliation may attempt this mission.

Span 2
14 U 61
Risa: "All that is ours, is yours."

BajoranFederationFerengiStarfleet Span 2
14 U 62

PERSONNEL - BAJORAN (3)

Bajoran Cost 4 •Kira Nerys, First Officer Bajoran Cost 2 •Leeta, Union Member Bajoran Cost 3 •Winn Adami, Religious Opportunist
Command DS9 Bajoran

Red Dot Diplomacy Red Dot Honor
Red Dot Officer Red Dot Security

Order -
If you command two missions worth 40 or more points, discard four cards from hand to take a Bajoran personnel from your discard pile and place it on your headquarters mission.
•Kira Nerys, First Officer Bajoran

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership

Dabo Girl.
When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points.
•Leeta, Union Member Bajoran

Red Dot
Anthropology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Treachery


Vedek.

Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
•Winn Adami, Religious Opportunist
"I don't suppose this would be a good time for me to give you my opinion about how Bajor should be dealing with the Klingons?"

INTEGRITY 6CUNNING 6STRENGTH 6
14 U 63
"What I do during my time off is no business of yours."

INTEGRITY 6CUNNING 5STRENGTH 4
14 R 64
NO LORE OR QUOTE

INTEGRITY 3CUNNING 6STRENGTH 4
14 U 65

PERSONNEL - BORG (2)

Borg Cost 4 •Borg Queen, Obsessed Borg Cost 3 •Data, Tempted by Flesh  
Command Borg

Red Dot Biology Red Dot Diplomacy
Red Dot Exobiology Red Dot 2 Leadership
Red Dot Science Red Dot 2 Treachery


When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your Borg ship that she is aboard.
•Borg Queen, Obsessed Command Android/Borg

Red Dot Astrometrics Red Dot 2 Engineer
Red Dot Exobiology
Red Dot 2 Programming Red Dot Science
Red Dot Treachery


At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
•Data, Tempted by Flesh  
"Many more will die unless you tell me how to counteract the virus."

INTEGRITY 2CUNNING 8STRENGTH 6
14 R 66
"He will make an excellent drone."

INTEGRITY 3CUNNING 10STRENGTH 10
14 R 67
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 4 •Crell Moset, Notorious Exobiologist Cardassian Cost 3 •Silaran Prin, Between Darkness and Light  
Staff Past Cardassian

Red Dot 2 Exobiology Red Dot 2 Medical
Red Dot Science Red Dot 2 Treachery


When your Cardassian personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non-Cardassian personnel from hand to prevent that.
•Crell Moset, Notorious Exobiologist Staff Cardassian

Red Dot Anthropology Red Dot Engineer
Red Dot Programming Red Dot 2 Treachery


Assassin.

Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again.
•Silaran Prin, Between Darkness and Light  
"Ethics are arbitrary."

INTEGRITY 2CUNNING 7STRENGTH 5
14 R 68
NO LORE OR QUOTE

INTEGRITY 2CUNNING 6STRENGTH 6
14 U 69
 

PERSONNEL - DOMINION (4)

Dominion Cost 3 •Eris, Duplicitous Vorta Dominion Cost 2 •Founder Leader, Single-Minded Dominion Cost 5 •Odo, The Great Link's Savior
Command Vorta

Red Dot Biology Red Dot Diplomacy
Red Dot Medical Red Dot Science
Red Dot Treachery


When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat.
•Eris, Duplicitous Vorta Changeling

Red Dot Law Red Dot 2 Leadership
Red Dot Science Red Dot 2 Treachery


Founder.
Shape-shifter. While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present.
•Founder Leader, Single-Minded Command Changeling

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor Red Dot Law Red Dot Leadership
Red Dot Programming Red Dot 2 Security


Shape-shifter.
When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that.
•Odo, The Great Link's Savior
"I have no wish to see you hurt."

INTEGRITY 4CUNNING 6STRENGTH 4
14 U 70
"I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link."

INTEGRITY 1CUNNING 7STRENGTH 5
14 R 71
"They need to know what I know … learn what I've learned from living among the Solids."

INTEGRITY 7CUNNING 7STRENGTH 8
14 R 72
Dominion Cost 4 •Talak'talan, Keen Third    
Staff Jem'Hadar

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Exobiology Red Dot 2 Security
Red Dot Transporters


While this personnel is attempting a mission worth 40 or more points, if he is present with a Founder and a Vorta, he is attributes +2.
•Talak'talan, Keen Third  
"Unless you wish to continue to offend the Dominion, I suggest you stay on your side of the galaxy."

INTEGRITY 5CUNNING 5STRENGTH 8
14 C 73
 

PERSONNEL - FEDERATION (13)

Federation Cost 1 •Benjamin Finney, Bitter Records Officer Federation Cost 3 •Benjamin Sisko, Bold Captain Federation Cost 2 •Beverly Crusher, Captain Picard
Staff TOS Past Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Treachery


You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck.
•Benjamin Finney, Bitter Records Officer Command DS9 Human

Red Dot Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Officer


While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas.
•Benjamin Sisko, Bold Captain Command TNG Future Human

Red Dot Exobiology Red Dot Honor
Red Dot Leadership Red Dot Medical
Red Dot Officer


Commander: U.S.S. Pasteur.
While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical.
•Beverly Crusher, Captain Picard
"Officers and gentlemen. Captains all. Except for Finney, and his one mistake."

INTEGRITY 3CUNNING 6STRENGTH 5
14 C 74
"…no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine."

INTEGRITY 6CUNNING 6STRENGTH 6
14 U 75
"Well, this is a page out of the past. I never thought I'd see either of you on a starship again."

INTEGRITY 6CUNNING 6STRENGTH 3
14 C 76
Federation Cost 2 •Clark Terrell, Reliant Captain Federation Cost 5 •Data, Lucasian Chair Federation Cost 4 •Ezri Dax, Resourceful Counselor
Command TOS Past Earth Human

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Transporters


Commander: U.S.S. Reliant.
You may play this personnel aboard your U.S.S. Reliant. While you command a Non-Aligned ship, this personnel becomes Non-Aligned.
•Clark Terrell, Reliant Captain Staff TNG Future Android

Red Dot 2 Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming Red Dot 2 Science


When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
•Data, Lucasian Chair Staff DS9 Trill

Red Dot Anthropology Red Dot Diplomacy
Red Dot Geology


Host.
If you command Jadzia Dax, place this personnel in her owner's discard pile. Your DS9 personnel and Earth personnel present cannot be killed by dilemmas that cost 3 or more.
 •Ezri Dax, Resourceful Counselor
"I'm afraid it's even harder than you think, Doctor."

INTEGRITY 5CUNNING 5STRENGTH 5
14 C 77
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."

INTEGRITY 6CUNNING 10STRENGTH 10
14 R 78
"We're going to get this under control. I promise."

INTEGRITY 6CUNNING 6STRENGTH 4
14 R 79
Federation Cost 3 •Geordi La Forge, Retired Engineer Federation Cost 4 •Katherine Pulaski, Chief Medical Officer Federation Cost 0 •Mot, The Barber
Staff TNG Future Human

Red Dot
Anthropology Red Dot Biology
Red Dot Engineer Red Dot Honor
Red Dot Physics


While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma.
•Geordi La Forge, Retired Engineer Command TNG Human

Red Dot
Anthropology Red Dot Biology
Red Dot Exobiology Red Dot Honor
Red Dot 2 Medical


When any number of your personnel present are about to be killed by a dilemma, you may shuffle each of those personnel into your deck instead.
•Katherine Pulaski, Chief Medical Officer TNG Bolian

Red Dot
Honor

When this personnel attempts a mission, if there are two or less dilemmas beneath this mission, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.
•Mot, The Barber
"Captain, we've got a problem with the warp core, or the phase inducers, or some other damn thing."

INTEGRITY 6CUNNING 6STRENGTH 4
14 C 80
"Captain, if Starfleet had wanted you to make the medical judgments, they wouldn't have assigned you a medical officer."

INTEGRITY 7CUNNING 6STRENGTH 4
14 U 81
"All those away missions, wind, dry air. The elements really are harsh on the hair."

INTEGRITY 6CUNNING 4STRENGTH 4
14 C 82
Federation Cost 3 •Sarek, Logical Being Federation Cost 4 •Sarek, Vulcan Delegate Federation Cost 2 •Sirna Kolrami, Famed Strategist
Earth Vulcan

Red Dot 2 Diplomacy Red Dot Honor
Red Dot Law


When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile.
•Sarek, Logical Being TOS Past Vulcan

Red Dot Anthropology
Red Dot Astrometrics Red Dot Diplomacy
Red Dot 2 Honor Red Dot Science


You may play this personnel at cost +1 to draw a card for each mission you command that is worth 40 or more points.
•Sarek, Vulcan Delegate Earth Zakdorn

Red Dot
Security

While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. You may do this only once each turn.
•Sirna Kolrami, Famed Strategist
"Present your arguments. I will listen."

INTEGRITY 8CUNNING 7STRENGTH 5
14 R 83
"My government's instructions will be heard in the consul chambers on Babel."

INTEGRITY 8CUNNING 7STRENGTH 7
14 C 84
"How you perform in a mismatch is precisely what interests Starfleet. After all, when one is in the superior position, one is expected to win."

INTEGRITY 5CUNNING 7STRENGTH 3
14 C 85
Federation Cost 4 •The Doctor, Emergency Command Hologram    
Command Voyager Hologram

Red Dot Leadership Red Dot Navigation
Red Dot 2 Officer Red Dot Programming
Red Dot 2 Security


Commander: U.S.S. Voyager.
When you play this personnel, choose one - remove a Damage card from one of your ships, or download a Maneuver.
•The Doctor, Emergency Command Hologram  
"Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two."

INTEGRITY 6CUNNING 7STRENGTH 5
14 R 86
 

PERSONNEL - FERENGI (3)

Ferengi Cost 1 •Leosa, Grifter Ferengi Cost 2 •Nog, Little Green Man Ferengi Cost 2 •Rom, Little Green Man
Human

Red Dot Diplomacy Red Dot Programming
Red Dot Treachery


Dabo Girl.
Thief.
Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand.
•Leosa, Grifter Staff DS9 Ferengi

Red Dot Acquisition Red Dot Engineer
Red Dot Honor Red Dot Physics


While this personnel is present with a Past personnel, he cannot be stopped or killed by a dilemma that costs 3 or more.
•Nog, Little Green Man Staff DS9 Ferengi

Red Dot Engineer Red Dot Navigation
Red Dot Programming Red Dot Science


While this personnel is present with a Past personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has.
•Rom, Little Green Man
"Sometimes I'm a teacher, sometimes I'm a Bajoran Vedek. Whatever the customer wants."

INTEGRITY 4CUNNING 5STRENGTH 4
14 C 87
"We've been studying you puny Earthlings for centuries and you're ripe for conquest."

INTEGRITY 6CUNNING 5STRENGTH 5
14 U 88
"It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gala's fault."

INTEGRITY 5CUNNING 5STRENGTH 4
14 U 89

PERSONNEL - KLINGON (4)

Klingon Cost 3 •Chang, Gorkon's Chief of Staff Klingon Cost 4 •Gorkon, Visionary Chancellor Klingon Cost 4 •Gowron, Celebrated Leader
Command Past Klingon

Red Dot Leadership Red Dot Officer
Red Dot 2 Security Red Dot 2 Treachery


Commander: I.K.S. Kla'Diyus.
General. While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn.
•Chang, Gorkon's Chief of Staff Command Past Klingon

Red Dot 2 Diplomacy Red Dot 2 Honor
Red Dot Law Red Dot 2 Leadership


Chancellor.
Commander: Kronos One. When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
•Gorkon, Visionary Chancellor Command Klingon

Red Dot Honor Red Dot Law
Red Dot 2 Leadership


Chancellor.
When you play this personnel, if you command three events, he is cost -1.
Order - Stop eight of your Honor Klingons to score 5 points.
•Gowron, Celebrated Leader
"… in space, all warriors are cold warriors."

INTEGRITY 2CUNNING 6STRENGTH 8
14 U 90
"If there is to be a 'brave new world', our generation is going to have the hardest time living in it."

INTEGRITY 8CUNNING 6STRENGTH 8
14 R 91
"Klingon Warriors, I salute you. At least, those of you still on your feet."

INTEGRITY 6CUNNING 5STRENGTH 8
14 R 92
Klingon Cost 4 •Worf, Governor of H'atoria    
Command Future Klingon

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership Red Dot Security


You may play this personnel at cost +2 aboard your TNG ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that.
•Worf, Governor of H'atoria  
"Very well. You may cross the border. But only if I come with you. I am familiar with the Neutral Zone."

INTEGRITY 8CUNNING 5STRENGTH 7
14 C 93
 

PERSONNEL - NON-ALIGNED (11)

Non-Aligned Cost 3 •D'Nesh, Manipulative Gift Non-Aligned Cost 4 •Harrad-Sar, Slave of the Situation Non-Aligned Cost 4 •Hugh, Rogue Borg
Staff Past Orion

Red Dot Anthropology Red Dot Diplomacy
Red Dot Engineer Red Dot Programming
Red Dot Treachery


Thief.
While a personnel present is facing a dilemma, you may destroy your event to make that personnel attributes +1 until the end of the turn.
•D'Nesh, Manipulative Gift Command Past Orion

Red Dot Navigation Red Dot Officer


Commander: Devna-Lev.
Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel.
•Harrad-Sar, Slave of the Situation Command Borg

Red Dot Anthropology Red Dot Engineer
Red Dot Exobiology Red Dot Honor
Red Dot Leadership Red Dot Programming


Dissident.
While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn.
•Hugh, Rogue Borg
"Harrad-Sar never let us leave our rooms. I've never seen anything like this place."

INTEGRITY 4CUNNING 6STRENGTH 4
14 C 94
"Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should."

INTEGRITY 4CUNNING 5STRENGTH 6
14 C 95
"I cannot risk our being discovered."

INTEGRITY 6CUNNING 6STRENGTH 6
14 U 96
Non-Aligned Cost 3 •Kasidy Yates, Conflicted Captain Non-Aligned Cost 2 Maras Non-Aligned Cost 4 •Navaar, Experienced Gift
Command Maquis Human

Red Dot Engineer Red Dot Leadership
Red Dot Navigation Red Dot Transporters


Commander: Xhosa.
Smuggler. While present with four Maquis personnel, each Maquis personnel present is Strength +2.
•Kasidy Yates, Conflicted Captain Staff Past Orion

Red Dot Diplomacy Red Dot Exobiology
Red Dot Security Red Dot Treachery


Thief.
When a personnel present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that.
Maras Staff Past Orion

Red Dot
Acquisition Red Dot Diplomacy
Red Dot Exobiology Red Dot 2 Leadership
Red Dot 2 Treachery


Thief.
While a personnel present is facing a dilemma, you may destroy your event to have that personnel gain a skill of your choice until the end of the turn.
•Navaar, Experienced Gift
"Why not let me worry about that?"

INTEGRITY 5CUNNING 5STRENGTH 4
14 R 97
"They can make you forget most of your troubles. Of course, creatures such as these come with troubles of their own. But women are the same throughout the galaxy, aren't they?"

INTEGRITY 4CUNNING 6STRENGTH 4
14 C 98
"I was wondering when you were going to come see me. After all, I've been your property for two days."

INTEGRITY 4CUNNING 6STRENGTH 4
14 C 99
Non-Aligned Cost 2 •Neras, Slave Girl Non-Aligned Cost 2 •Persis, Loyal Daughter Non-Aligned Cost 4 •Soval, Vulcan Ambassador
Past Orion

Red Dot Anthropology


When you play this personnel, you may draw two cards.
•Neras, Slave Girl Staff Past Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming


Genetically Enhanced.
•Persis, Loyal Daughter Staff Past Vulcan

Red Dot Anthropology
Red Dot 2 Diplomacy Red Dot Honor
Red Dot Law Red Dot Leadership
Red Dot Science


While present with two Starfleet personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or more.
•Soval, Vulcan Ambassador
"Orion females are known for their … innate skills."

INTEGRITY 6CUNNING 5STRENGTH 5
14 U 100
"That was different. This is our father."

INTEGRITY 6CUNNING 8STRENGTH 8
14 C 101
"There are those on the High Command who wonder what humans would achieve in the century to come…"

INTEGRITY 6CUNNING 7STRENGTH 6
14 U 102
Non-Aligned Cost 3 •Tallera, Covert Isolationist Non-Aligned Cost 0 •Tuvix, Symbiogenesis  
Command Vulcan

Red Dot Leadership Red Dot Programming
Red Dot Science Red Dot Security
Red Dot Treachery


Smuggler.
Thief. When you complete this mission, if it is worth 40 or more points, you may score 5 points.
•Tallera, Covert Isolationist Staff Voyager Talaxian/Vulcan

Red Dot Anthropology Red Dot Diplomacy
Red Dot Exobiology Red Dot Honor
Red Dot Law Red Dot Navigation
Red Dot Security


To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel.
•Tuvix, Symbiogenesis  
"I intend to complete this mission successfully and get what's been promised me."

INTEGRITY 4CUNNING 4STRENGTH 6
14 R 103
"I am Lieutenant Tuvok. And I'm Neelix."

INTEGRITY 6CUNNING 7STRENGTH 7
14 U 104
 

PERSONNEL - ROMULAN (3)

Romulan Cost 2 Nevala Romulan Cost 3 •Nanclus, Co-Conspirator Romulan Cost 2 •Sela, Cunning Strategist
Staff Romulan

Red Dot Astrometrics Red Dot Navigation
Red Dot Officer Red Dot Programming


While aboard a ship that has four or more staffing icons, this personnel is attributes +1.
Nevala Past Romulan

Red Dot Diplomacy Red Dot Law
Red Dot Treachery


Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a Federation personnel is revealed this way he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn.
•Nanclus, Co-Conspirator Command Human//Romulan

Red Dot Intelligence Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot 2 Treachery


While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead.
•Sela, Cunning Strategist
"These new systems are unfamiliar. We should have left some of the crew alive."

INTEGRITY 4CUNNING 6STRENGTH 5
14 C 105
"Mr. President, I don't know what to believe."

INTEGRITY 3CUNNING 5STRENGTH 5
14 U 106
"Everything that was human in me died that day. Never doubt that."

INTEGRITY 2CUNNING 6STRENGTH 5
14 R 107

PERSONNEL - STARFLEET (3)

Starfleet Cost 2 D'Vela Starfleet Cost 2 •Kelby, Industrious Engineer Starfleet Cost 2 •Stewart Rivers, Patriotic Engineer
Staff Past AU Orion

Red Dot Diplomacy Red Dot Engineer
Red Dot Medical Red Dot Navigation


While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma.
D'Vela Staff Past AU Human

Red Dot Engineer Red Dot Programming
Red Dot Science Red Dot Transporters


When this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead.
•Kelby, Industrious Engineer Staff Past Human

Red Dot
Engineer Red Dot Geology
Red Dot Physics Red Dot Programming


Order - Discard a Decay event from hand to download an non-Decay event or interrupt. You may do this only once each turn.
•Stewart Rivers, Patriotic Engineer
Races subjugated by the Terran Empire often served on Starfleet vessels.

INTEGRITY 4CUNNING 6STRENGTH 5
14 C 108
"Somebody pulled both plasma regulators out of these housings. … They were here ten minutes ago."

INTEGRITY 5CUNNING 6STRENGTH 5
14 C 109
A distinctive voice in engineering. Ensign Rivers considered colleagues family and never hesitated to express his concerns about safety. A guy those around him admire.

INTEGRITY 4CUNNING 6STRENGTH 5
14 C 110

SHIPS - BORG (1)

Borg Cost 6 •Borg Queen's Vessel, Borg Flagship    
Staff Staff Staff Staff
Diamond

Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn.
•Borg Queen's Vessel, Borg Flagship  
"Our vessel is disengaging from the Unicomplex."

RANGE 10  WEAPONS 10  SHIELDS 10
14 R 111
 

SHIPS - FEDERATION (4)

Federation Cost 3 •I.K.S. Qel'Poh, H.M.S. Bounty Federation Cost 6 •U.S.S. Pasteur, Medical Ship Federation Cost 7 •U.S.S. Prometheus, Experimental Prototype
Staff Staff Staff TOS Past Earth
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a Past personnel from hand to make that personnel attributes +1 until the end of that dilemma.
•I.K.S. Qel'Poh, H.M.S. Bounty Command Command Staff Staff TNG Future
Hope Class

While your Federation Medical personnel is aboard this ship, it is Range +5. While your Future personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
•U.S.S. Pasteur, Medical Ship Command Command Command Earth
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Experimental Prototype
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."

RANGE 6  WEAPONS 7  SHIELDS 6
14 R 112
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."

RANGE 7  WEAPONS 7  SHIELDS 8
14 R 113
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"

RANGE 9  WEAPONS 10  SHIELDS 9
14 R 114
Federation Cost 4 •U.S.S. Reliant, Searching for Lifeless Planets    
Command Staff TOS Past
Miranda Class

While you command a TOS personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.)
•U.S.S. Reliant, Searching for Lifeless Planets  
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."

RANGE 7  WEAPONS 6  SHIELDS 6
14 R 115
 

SHIPS - KLINGON (3)

Klingon Cost 3 •I.K.S. Kla'Diyus, Prototype Klingon Cost 5Cost 6Cost 7Cost 8Cost 9 •I.K.S. Qel'Poh, Clandestine Vessel Klingon Cost 4 •Kronos One
Staff Staff Staff Past
B'rel Class

Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed.
•I.K.S. Kla'Diyus, Prototype Staff Staff Staff Past
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2.
•I.K.S. Qel'Poh, Clandestine Vessel Command Staff Past
K't'inga Class

Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn.
•Kronos One
"… she can fire while cloaked."

RANGE 6  WEAPONS 7  SHIELDS 6
14 R 116
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.

RANGE 6  WEAPONS 7  SHIELDS 6
14 R 117
"We would be delighted to accept your gracious invitation.".

RANGE 7  WEAPONS 7  SHIELDS 7
14 R 118

SHIPS - NON-ALIGNED (2)

Non-Aligned Cost 6 •Devna-Lev, Harrad-Sar's Barge Non-Aligned Cost 4 •U.S.S. Reliant, Part of One Big Happy Fleet  
Staff Staff Staff Past
Maraar Class

While three of your Non-Aligned personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
•Devna-Lev, Harrad-Sar's Barge Command Staff Staff Past
Miranda Class

Order - Discard a Non-Aligned personnel from hand to make this ship attributes +2 until the end of this turn.
•U.S.S. Reliant, Part of One Big Happy Fleet  
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."

RANGE 6  WEAPONS 6  SHIELDS 6
14 R 119
"What is the meaning of this attack? Where is the crew of the Reliant?"

RANGE 7  WEAPONS 6  SHIELDS 6
14 C 120
 

SHIPS - ROMULAN (2)

Romulan Cost 7 •Scimitar, Built for Only One Purpose Romulan Cost 7 •U.S.S. Prometheus, Stolen Prototype  
Command Command Command Staff Staff
Scimitar Class

Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn.
•Scimitar, Built for Only One Purpose Command Command Command Staff
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Stolen Prototype  
NO LORE OR QUOTE

RANGE 9  WEAPONS 10  SHIELDS 10
14 R 121
"I think we should consider that a successful test."

RANGE 9  WEAPONS 10  SHIELDS 9
14 R 122
 

Archive Portrait Foils

DILEMMA

EVENT

EVENT

Dual Cost 2 The Clown: Guillotine Event Cost 2 •Clarity Event Cost 2 •Ghost Stories
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. The Clown: Guillotine Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. •Clarity Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) •Ghost Stories
"You're next! You're next!"
14 A 1
"One day, the Link will be all you need. And that day is coming soon."
14 A 2
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 A 3

EVENT

PERSONNEL - BORG

PERSONNEL - DOMINION

Event Cost 1 •U.S.S. Enterprise-J Borg Cost 3 •Data, Tempted by Flesh Dominion Cost 5 •Odo, The Great Link's Savior
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. •U.S.S. Enterprise-J Command Android/Borg

Red Dot Astrometrics Red Dot 2 Engineer
Red Dot Exobiology
Red Dot 2 Programming Red Dot Science
Red Dot Treachery


At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
•Data, Tempted by Flesh Command Changeling

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor Red Dot Law Red Dot Leadership
Red Dot Programming Red Dot 2 Security


Shape-shifter.
When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that.
•Odo, The Great Link's Savior
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 A 4
"He will make an excellent drone."

INTEGRITY 3CUNNING 10STRENGTH 10
14 A 5
"They need to know what I know … learn what I've learned from living among the Solids."

INTEGRITY 7CUNNING 7STRENGTH 8
14 A 6

PERSONNEL - FEDERATION

SHIP - BORG

SHIP - FEDERATION

Federation Cost 5 •Data, Lucasian Chair Borg Cost 6 •Borg Queen's Vessel, Borg Flagship Federation Cost 3 •I.K.S. Qel'Poh, H.M.S. Bounty
Staff TNG Future Android

Red Dot 2 Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming Red Dot 2 Science


When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
•Data, Lucasian Chair Staff Staff Staff Staff
Diamond

Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn.
•Borg Queen's Vessel, Borg Flagship Staff Staff Staff TOS Past Earth
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a Past personnel from hand to make that personnel attributes +1 until the end of that dilemma.
•I.K.S. Qel'Poh, H.M.S. Bounty
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."

INTEGRITY 6CUNNING 10STRENGTH 10
14 A 7
"Our vessel is disengaging from the Unicomplex."

RANGE 10  WEAPONS 10  SHIELDS 10
14 A 8
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 9

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - FEDERATION

Federation Cost 6 •U.S.S. Pasteur, Medical Ship Federation Cost 7 •U.S.S. Prometheus, Experimental Prototype Federation Cost 4 •U.S.S. Reliant, Searching for Lifeless Planets
Command Command Staff Staff TNG Future
Hope Class

While your Federation Medical personnel is aboard this ship, it is Range +5. While your Future personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
•U.S.S. Pasteur, Medical Ship Command Command Command Earth
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Experimental Prototype Command Staff TOS Past
Miranda Class

While you command a TOS personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.)
•U.S.S. Reliant, Searching for Lifeless Planets
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."

RANGE 7  WEAPONS 7  SHIELDS 8
14 A 10
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"

RANGE 9  WEAPONS 10  SHIELDS 9
14 A 11
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."

RANGE 7  WEAPONS 6  SHIELDS 6
14 A 12

SHIP - KLINGON

SHIP - KLINGON

SHIP - KLINGON

Klingon Cost 3 •I.K.S. Kla'Diyus, Prototype Klingon Cost 5Cost 6Cost 7Cost 8Cost 9 •I.K.S. Qel'Poh, Clandestine Vessel Klingon Cost 4 •Kronos One
Staff Staff Staff Past
B'rel Class

Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed.
•I.K.S. Kla'Diyus, Prototype Staff Staff Staff Past
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2.
•I.K.S. Qel'Poh, Clandestine Vessel Command Staff Past
K't'inga Class

Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn.
•Kronos One
"… she can fire while cloaked."

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 13
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 14
"We would be delighted to accept your gracious invitation.".

RANGE 7  WEAPONS 7  SHIELDS 7
14 A 15

SHIP - NON-ALIGNED

SHIP - ROMULAN

SHIP - ROMULAN

Non-Aligned Cost 6 •Devna-Lev, Harrad-Sar's Barge Romulan Cost 7 •Scimitar, Built for Only One Purpose Romulan Cost 7 •U.S.S. Prometheus, Stolen Prototype
Staff Staff Staff Past
Maraar Class

While three of your Non-Aligned personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
•Devna-Lev, Harrad-Sar's Barge Command Command Command Staff Staff
Scimitar Class

Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn.
•Scimitar, Built for Only One Purpose Command Command Command Staff
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Stolen Prototype
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."

RANGE 6  WEAPONS 6  SHIELDS 6
14 A 16
NO LORE OR QUOTE

RANGE 9  WEAPONS 10  SHIELDS 10
14 A 17
"I think we should consider that a successful test."

RANGE 9  WEAPONS 10  SHIELDS 9
14 A 18
 
 
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