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Star Trek: The Card Game - Starfleet Maneuvers

Decipher Star Trek CCG 2nd Edition Premiere  

Starfleet Maneuvers was released as the first expansion to the Star Trek: The Card Game in 1996. This set covers the first half of Star Trek: The Original Series Season Two and followed the same style and format as its prdecessor. This set is difficult to complete as there were a few Very Rare and Rare cards which seemed to be inserted much less often than others of the same rarity. Harry Mudd was to be featured on a card but the actor's family would not allow his likeness to be used, so SkyBox substituted this with the common Tribbles card.

Copyright Line - TM & © 1996 Paramount Pictures, Distributed by Fleer/SkyBox International.™

Combat Score Combat Score Combat Round Combat Round
Humanity Score Humanity Score Humanity Round Humanity Round
Logic Score Logic Score Logic Round Logic Round



CHALLENGE (33)

Akuta Alice Series Android Apollo
2-2-3

ARGUE
The leader on the Eden-like planet of Gamma Trianguli VI, Akuta relays Vaal's orders to his people

Akira is at +1 to all Ratings if Vaal is in play.

Humanity Round
Akuta 1-3-3

BEFUDDLE or TEMPT
One of 500 identical, beatiful ANDROIDS, the Alice series was developed to make humans happy.

Multiple Alice Series Android may be played in a single Episode. Alice Series Android are at +2 to Humanity Rating for each additional Alice Series Android in play.

Logic Round
Alice Series Android Enterprise
5-5-7

TEMPT or CAPTURE or COMMAND
The embodiment of ancient Greek mythologyy, Apollo is a GODLIKE entity who demands worship and devotion.

Apollo is at +2 to Humanity Rating when using the COMMAND Action.

Combat Round Pay 2 XC from your Power Base
Apollo
     
Arne Darvin Captain Koloth  
3-2-3

AMBUSH or OUTWIT
A surgically altered KLINGON agent, Darvin used his Federation position on DEEP SPACE STATION K-7 for KLINGON sabotage.
Challenge cards with the KLINGON Attribute are at +1 to Logic and Humanity Ratings if Arne Darvin is in play.

Humanity Round
Arne Darvin 3-4-4

BEFUDDLE or NEGOTIATE
CAPTAIN Koloth brings his KLINGON crew to DEEP SPACE STATION K-7 for a little R&R.

Combat Round
Captain Koloth 3-2-3

CAPTURE or ARGUE
A seasoned Air Force officer, Fellini is a bull headed interrogator.
Fellini is at +3 to Combat Rating if played during any Episode with an Episode card that has an Episode Reward of 3 XC or more.

Combat Round
Colonel Fellini
     
Commodore Matt Decker Companion Deadly Flora
Enterprise
3-4-4

COMMAND or ARGUE
CAPTAIN of the U.S.S. CONSTELLATION, Decker has an all-consuming vendetta to destroy the Doomsday Machine.
Decker is at +1 to all Ratings if the Permanent Wild U.S.S. CONSTELLATION is in play.

Combat Round
Commodore Matt Decker 6-5-3

CAPTURE or ATTACK
A cloud-like TELEPATHIC life-form that rescues and falls in love with a famous scientist.

Logic Round Pay 1 XC from your Power Base
Companion 4-1-1

AMBUSH
The spores from this indigenous plant life on Gamma Trianguli VI are beautiful but deadly.
If Deadly Flora is successful, Target Crew must make two Icon Flips.

Combat Round
Deadly Flora
     
Eleen Feeders of Vaal Giant Black Cat
2-2-4

AMBUSH or ARGUE
The wife of the deceased ruler of Capella IV, Eleen is very stubborn and very pregnant.

Humanity Round
EleenEleen 4-2-3

AMBUSH or ENIGMA
The Gamma Triangulans exist only to serve their provider, the sophisticated computer system Vaal.
Feeders of Vaal are at +1 to all Ratings if Akira is in play, and at +3 to all Ratings if Vaal is in play.

Humanity Round
Feeders of Vaal 5-2-2

ATTACK
The superstitious form assumed by the enraged alien witch Sylvia.
Giant Black Cat is at +1 to all Ratings if Syliva is in play.

Logic Round Pay 1 XC from your Power Base
Giant Black Cat
     
Jarvis Korax Korob
1-3-5

ARGUE or NEGOTIATE
Prefect of Argelius II, Jarvis seeks justice for the murders on his planet.

Combat Round Pay 1 XC from your Power Base
Jarvis 4-2-4

ARGUE
A cocky KLINGON officer, Korax is on shore leave on DEEP SPACE STATION K-7.

Humanity Round
Korax 3-3-4

CAPTURE or BEFUDDLE
An alien warlock on a mission oof exploration.

Humanity Round
Korob
     
Maab Mirror Chekov™ Mirror Marlena
3-3-4

ARGUE or ATTACKAn ambitious warrior on Capella IV, Maab allies with the Klingons to gain control of the Capellans by murdering their leader.
.

Humanity Round
Maab 5-4-3

AMBUSH
Seeking to move up in rank, the brooding ALTERNATE Chekov plots the assassination of the ship's captain.

Logic Round Pay 1 XC from your Power Base
Mirror Chekov™ 2-6-3

FATAL ALLURE
The devious ALTERNATE Marlena serves as the captain's mistress on the IMPERIAL STARSHIP ENTERPRISE.

Logic Round Pay 1 XC from your Power Base
Mirror Marlena
     
Mirror Spock™ Mirror Sulu™ Nilz Baris
4-4-7

NEGOTIATE or OUTWIT
A dark, cold and calculating VULCAN, the ALTERNATE version of Spock uses his abilities for personal gain.

Combat Round Pay 2 XC from your Power Base
Mirror Spock™ 6-3-3

ATTACK
The ALTERNATE version of Sulu is head of Security and seeks to succeed to command by assassinating his superior officers.

Logic Round Pay 1 XC from your Power Base
Mirror Sulu™ 1-3-5

ARGUE or NEGOTIATE
Nilz Baris is the Federation Undersecretary overseeing the Federation development project on Sherman's Planet.
Nilz Baris is at +1 to all Ratings if Tribbles are in play.

Combat Round Pay 1 XC from your Power Base
Nilz Baris
     
Norman Redjac Stella
4-3-5

AMBUSH or ARGUE or COMMAND
ANDROID #1 on his home planet, Norman assumes a position on the U.S.S. ENTERPRISE in order to seize control of the ship.

Humanity Round Pay 1 XC from your Power Base
Norman Enterprise
5-1-6

AMBUSH or MIND CONTROL
A murderous, energy-based life-form, Redjac thrives on the emotion of fear.

Humanity Round Pay 1 XC from your Power Base
Redjac 1-4-5

ARGUE or COMMAND
Stella is an ANDROID replica of Harry Mudd's nagging wife.

Combat Round Pay 1 XC from your Power Base
Stella
     
Sylvia T'Pau T'Pring
4-4-2

TEMPT or ATTACK
An alien witch who controls illusionary magic.

Logic Round
Sylvia 1-3-6

ARGUE or COMMAND
The only being to ever turn down a Federation Council seat, T'Pau is a high-ranking VULCAN official.
Challenge cards with the VULCAN Attribute are at -1 to Combat Rating if T'Pau is in playy.

Combat Round Pay 1 XC from your Power Base
T'Pau 2-5-5

COMMAND or *
The VULCAN T'Pring opted to challenge Spock's claim on her in Koon-ut-kal-if-fee during the Pon farr mating ceremony.
* T'Pring may choose 1 Crew in Landing Party, Crew becomes a Challenge with the ATTACK Acttion. If Current Player is successful, Crew returns to Landing Party, loses no XC, and T'Pring is discarded.

Combat Round Pay 2 XC from your Power Base
T'Pring
     
Teer Akaar Tribbles™ (Humanity) Tribbles™ (Combat)
2-5-2

NEGOTIATE
The leader of the Ten Tribes of Capella IV, Teer Akaar controls valuable minerals needed by the Klingons and the Federaion.

Logic Round Pay 1 XC from your Power Base
Teer Akaar Enterprise
1-1-3

BEFUDDLE
Cute and cuddly, Tribbles reproduce at a prolific rate as long as they are fed.
Multiple Tribble cards may be played in a single Episode. Tribbles are at +2 to all Ratings for each additional Tribbles in play.

Humanity Round
Tribbles™ (Humanity) 1-1-3

BEFUDDLE
Cute and cuddly, Tribbles reproduce at a prolific rate as long as they are fed.
Multiple Tribble cards may be played in a single Episode. Tribbles are at +2 to all Ratings for each additional Tribbles in play.

Combat Round
Tribbles™ (Combat)
     
Tribbles™ (Logic) Vaal Zombie Crew
3-3-4

BEFUDDLE
Cute and cuddly, Tribbles reproduce at a prolific rate as long as they are fed.
Multiple Tribble cards may be played in a single Episode. Tribbles are at +2 to all Ratings for each additional Tribbles in play.

Logic Round
Tribbles™ (Logic) Enterprise
7-2-6

ATTACK or OUTWIT
A sophisticated COMPUTER system, Vaal has GODLIKE control over the people of Gamma Trianguli VI.

Humanity Round Pay 2 XC from your Power Base
Vaal 5-1-1

CAPTURE
Certain away team members are turned into zombies by an alien witch and warlock using magic.
Zombie Crew are at +2 to Combat Rating if Sylvia or Korob are in play.

Logic Round Pay 1 XC from your Power Base
Zombie Crew
     

CREW (25)

Admiral Komack Captain Christopher Pike Captain Ramart
4-4-4

KNOWLEDGE: Komack may have a maximum of 7 XC placed on him.

Logic Round
Admiral Komack 5-5-5

Original Captain
GENERAL ORDER 7: All Challenge cards with the TELEPATHIC Attribute or TEMPT Action are at -1 to all Ratings vs. Pike.
DELEGATION: Pay 1 XC during the final XC Segment to prevent any Crew card in Challenging Player's Complement from being a member of the next Landing Party.

Logic Round
Captain Christopher Pike 4-3-5

U.S.S. ANTARES Commander

EARLY WARNING: Pay 1 XC. Any Icon Flip cased by an Episode card may be resolved before choosing the target of the Icon Flip.

Humanity Round
Captain Ramart
     
Commodore Stocker Ensign Freeman Ensign Hendorf
3-6-2

INTERCEDE: Pay 1 XC to make Stocker the target of an Action, Stocker is at -1 to all Ratings.

Logic Round
Commodore Stocker 2-1-2

EXPERIENCE: Ensign Freeman may receive 2 XC if Neutralized or 1 XC if Converted if the Permanent Wild DEEP SPACE STATION K-7 is in play.

Humanity Round
Ensign Freeman 3-1-2

SECURITY
REWARD: If Hendorf survives any Episode using any Episode cards from "The Apple," gain 1 additional XC.

Humanity Round
Ensign Hendorf
     
Ensign Montgomery Lieutenant Carolyn Palamas Lieutenant Chip Carter
2-2-2

INVESTIGATION: Montgomery is at +3 to Logic Rating, and at +1 to Combat Rating if the Permanent Wild U.S.S. CONSTELLATION is in play.

Humanity Round
Ensign Montgomery 1-5-3

A & A Officer

FRIEND OF THE GODS: Palamas may not be the target of a GODLIKE Challenge until she is the only surviving member of the Landing Partty.

Combat Round
Lieutenant Carolyn Palamas 3-3-5

Starfleet Operations Liaison

KEEN EYE: If Carter is in the Landing Party, all Challenge cards with the ALTERNATE Attribute are -2 to all Ratings.

Humanity Round
Lieutenant Chip Carter
     
Lieutenant Hanson Lieutenant Jackson Lieutenant José Tyler
3-3-4

Relief Helmsman

HELM
RELIEF HELM: Any cards drawn as a result of Hanson's HELM Ability may exceed maximm hand size if another Crew card with the HELM Ability is currently in the Landing Party.

Combat Round
Lieutenant Hanson 3-2-1

SECURITY
REWARD: If Jackson survives any Episode using any Episode cards from "Catspaw," gain 1 additional XC.

Logic Round
Lieutenant Jackson 4-2-2

Navigator

NAVIGATION
GUNG-HO: Pay 1 XC to add two Combat icons to any Effect card.

Logic Round
Lieutenant José Tyler
     
Lieutenant Kaplan Lieutenant Karen Tracy Lieutenant Marlena Moreau
5-2-2

SECURITY
TARGET: All Wild cards affecting crew must be directed at Kaplan first.

Logic Round
Lieutenant Kaplan 1-4-3

Medical Technician

REWARD: If Tracy survives any episode using any Episode cards from "Wolf in the Fold," gain 1 additional XC.

Combat Round
Lieutenant Karen Tracy 2-3-3

Laboratory Technician

TIMELINESS: Moreau may be added to Landing Party from Current Player's Complement when a Discovery generating negative XC is played.

Combat Round
Lieutenant Marlena Moreau
     
Lieutenant Palmer Lieutenant Ron Perazza Lieutenant Rowe
2-5-3

COMMUNICATIONS

Combat Round
Lieutenant Palmer 2-3-6

Damage Control Officer

CONTROL: If Perazza is part of the Landing Party, all Crew with ENGINEERING Ability may use XC from the Ship's Stores to use their Ability.
REPAIR: Pay 1 XC before the final XC Segment to return up to 3 XC removed from the U.S.S. ENTERPRISE this Episode into Current Player's Power Base.

Combat Round
Lieutenant Ron Perazza 5-2-4

Navigation Computer Technician

HELM
COORDINATION: If Rowe is part of the Landing Party, all Crew with the NAVIGATION Ability may use XC from the Ship's Stores to use their Ability.

Humanity Round
Lieutenant Rowe
     
Lieutenant Singh Lieutenant Steve Domzalski Lieutenant Tonia Barrows
2-3-3

Auxiliary Control Room Technician

ENGINEERING

Combat Round
Lieutenant Singh 4-6-1

Waste Disposal Officer

SALVAGE: If Domzalski is i the Landing Party, Current Player may keep an amount of XC in this Power Base after the initial XC Segment equal to the number of XC on Domzalski.

Logic Round
Lieutenant Steve Domzalski 2-4-3

PROTECTION: Pay 1 XC when Barrows is the target of an Action to make any other Crew card in the Landing Party the target of the Action.

Combat Round
Lieutenant Tonia Barrows
     
Lieutenant Washburn Number One Nurse Cheryl Thomas
3-2-3

ENGINEERING

Humanity Round
Lieutenant Washburn 2-3-6

2nd in Command

EFFICIENCY: Pay 1 XC to add two Logic icons to any Effect card.

Combat Round
Number One 3-5-3

Field Medic

MEDICAL
THOROUGHNESS: Thomas may use the MEDICAL ability any number of times each Episode.

Logic Round
Nurse Cheryl Thomas
     
Yeoman Colt  
1-3-3

Captain's Yeoman

FAST LEARNER: Colt may receive 2 XC during the Initial XC Segment

Combat Round
Yeoman Colt  
   

EFFECT (15)

Adrenaline Agonizer Ahn-woon
Crew or Challenge card playing Adrenaline receives plus one icon of their highest Rating.
Players choice if tie.



Logic Round
Adrenaline May use Combat Round


instead of Humanity Round
to recreate Humanity Action


Humanity Round
Agonizer May use Combat Round


instead of Logic Round
to resolve Logic Action


Logic Round
Ahn-woon
     
Highly Illogical Behavior Kligat Lirpa
All Combat Round


are now Logic Round



Humanity Round
Highly Illogical Behavior Opponent's cards used for Icon Draw are removed from play after Action is resolved. Remove this card from play after use.


Logic Round
Kligat +1 Combat Round

+2 Combat Round if used vs. a VULCAN

+3 Combat Round if used by a VULCAN


Humanity Round
Lirpa
     
Native Club Plate of Gems Plomeek Soup
+3 Combat Round
when used by Crew card or Challenge card with a Combat Rating of 5 or less


Combat Round
Native Club +1 Humanity Round


+3 Humanity Round
when used by a Challenge card with the NEGOTIATE Action

Combat Round
Plate of Gems May use Humanity Round


instead of Logic Round
to resolve Logic Action


Logic Round
Plomeek Soup
     
Quadrotriticale Redjak's [sic] Knife Sonic Pulse
Discard all Humanity Round
and redraw an equal number of cards


Combat Round
Quadrotriticale Crew or Challenge card playing Radjak's [sic] Knife receives plus one icon of their lowest Rating.
Player's choice if tie.


Humanity Round
Redjak's Knife Discard all Logic Round
and redraw an equal number of cards


Humanity Round
Sonic Pulse
     
Taunt Universal Translator Verifier
All Humanity Round


are now Combat Round


Logic Round
Taunt All Logic Round


are now Humanity Round


Combat Round
Universal Translator May use Logic Round


instead of Combat Round
to resolve Combat Action

Combat Round
Verifier
     

PERMANENT WILD (25)

Agony Booth Apollo's Shrine Asteroid Yonada
While in play, all Challenge cards with the AMBUSH Action are at -2 to all Ratings. Agony Booth While in play, all Challenge cards with the GODLIKE Attribute are at +2 to all Ratings. Apollo's Shrine While in play, all Challenge cards with the MIND CONTROL Action are at +2 to Logic Rating. Asteroid Yonada
Pay 1 XC Remove 1 XC from any Crew card currently in the Landing Party.
Pay 2 XC Remove any Challenge card with the AMBUSH Action from play.
Combat Round
Pay 1 XC Remove from your deck one Challenge card with the GODLIKE Attribute and place it in your hand.
Pay 1 XC The U.S.S. ENTERPRISE is now part of the Landing Party.
Humanity Round
Pay 1 XC Remove 1 XC from the U.S.S. ENTERPRISE if the ENTERPRISE is part of the Landing Party
Pay 2 XC Remove from your deck one Challenge card with the MIND CONTROL Action and place it in your hand
Combat Round
Aurora Botany Bay Captain's Chair
  Aurora One Challenge card may be placed beneath this card for each XC on this card. Challenge cards may be played normally. If there are more Challenge cards beneath this card than XC, excess Challenge cards must be discarded. Botany Bay While in play, Captain James T. Kirk may use the INTERCEDE Ability any number of times dring the Episode. Captain's Chair
Pay 1 XC Draw one card at random from an opponent's hand and remove it from the game.
Pay 1 XC The U.S.S. ENTERPRISE is now part of the Landing Party.
Humanity Round
   
   
Logic Round
Pay 1 XC Captain James T. Kirk may use the Abilities of any other Crew in the Landing Party for remainder of Episode.
Logic Round
Central Control DEEP SPACE STATION K-7 Engineering Room
While in play, all Challenge cards with the ANDROID Attribute are at +2 to all Ratings.
While in play, all Challenge cards with the ANDROID Attribute are 0 XC Cost.
Central Control While in play as Current Player, any XC on DEEP SPACE STATION K-7 may be distributed to surviving members of the Landing Party during the Final XC Segment.
While in play, all Challenge cards with the ARGUE or OUTWIT Actions are at +1 to Logic Rating.
DEEP SPACE STATION K-7 While in play, all Crew cards with the ENGINEER Ability are at +1 to all Ratings. Engineering Room
Pay 1 XC Remove from your deck one Challenge card with the ANDROID Attribute and place in your hand.
Logic Round
Pay 1 XC As Current Player to move all XC from your Power Base to DEEP SPACE STATION K-7. May be used to avoid returning XC to the Ship's Stores.
Combat Round
Pay 2 XC Place 1 XC from Ship's Stores on to U.S.S. ENTERPRISE
Pay 1 XC Remove U.S.S. ENTERPRISE from Landing Party
Combat Round
I.S.S. ENTERPRISE™ Klingon™ Battle Cruiser Magnetic Storm
While in play, all Challenge cards with the ALTERNATE Attribute are at +1 to all Ratings. I.S.S. ENTERPRISE™ While in play, all cards with the ALTERNATE Attribute are at +1 to Combat Rating. Klingon™ Battle Cruiser   Magnetic Storm
Pay 1 XC Remove from your deck one Challenge card with the ALTERNATE Attribute and place it in your hand.
Pay 2 XC During the Crew Phase, add a Challenge card with the ALTERNATE Attribute from your hand to your Complement. Chosen Challenge card loses all Actions and Cost, and is treated as a Crew Card for remainder of Game.
Combat Round
Pay 1 XC Remove 1 XC from the U.S.S. ENTERPRISE if the ENTERPRISE is part of the Landing Party.
Pay 2 XC Remove from your deck one Challenge card with the KLINGON Attribute and place it in your hand.
Logic Round
Pay 1 XC Current Episode cannot be voluntarily abandoned.
Pay 2 XC Remove 1 XC from one Crew card currently in the Landing Party.
Pay 2 XC One Crew card currently in the Landing Party must make an Icon Flip,
Logic Round
Orion Smugglers Planet Killer Romulan™ Neutral Zone
  Orion Smugglers While in play, the U.S.S. ENTERPRISE must be a member of every Landing Party. Planet Killer While in play, all Challenge cards are at +3 to all Ratings vs. the U.S.S. ENTERPRISE.
While in play, all Permanent Wilds that have the Ability to remove XC from the U.S.S. ENTERPRISE are -1 XC to Cost (0 XC minimum).
Romulan™ Neutral Zone
Pay 2 XC Remove 2 XC from the U.S.S. ENTERPRISE if the ENTERPRISE is part of the Landing Party.
Pay 1 XC Remove 1 XC from opponent's Power Base
Humanity Round
Pay 1 XC Remove 1 XC from any Permanent Wild.
Remove Panet Killer from game to remove any other Permanent Wild with equal or less XC from game.
Logic Round
   
   
Humanity Round
Science Station SHUTTLECRAFT COLUMBUS Sick Bay
  Science Station   SHUTTLECRAFT COLUMBUS While in play, all Crew cards with the MEDICAL Abilitty are at +1 to all Ratings. Sick Bay
Pay 1 XC Look at the top three Cards of opponent's Draw Pile.
Pay 1 XC As Current Player before the Crew Phase to repeat the Discard Phase and Draw Phase.
Pay 3 XC Opponent must play hand face up on the table for remainder of Episode.
Combat Round
Pay 1 XC Move 2 XC from your Power Base to the U.S.S. ENTERPRISE.
Pay 2 XC Place all XC from one Crew in your Complement who was just Killed into your Power Base.
The shuttlecraft may be discarded to prevent damage to another Permanent Wild or the U.S.S. ENTERPRISE.
Humanity Round
Pay 1 XC As Current Player to use the MEDICAL Ability on any member of the Landing Party.
Pay 2 XC Transfer any number of XC between any two Crew cards currently in your Complement.
Logic Round
Star Charts Tantalus Field Tholian Web
One Episode card may be placed beneath this card for each XC on this card. Episode cards may be played normally. If there are more Episode cards beneath this card than XC, excess Episode cards must be discarded.
While in play as Current Player, Episode Bonus is an additional +2 XC
Star Charts One Wild card that removes a Challenge card with an Attribute from play, may be placed beneath this card. Wild card may be played normally. Tantalus Field While in play, Tholian Web may only receive 2 XC per Final XC Segment, but has no maximum XC that may be placed on it.
While in play, the U.S.S. ENTTERPRISE is at -1 to all Ratings for every 2 XC on Tholian Web.
Tholian Web
   
   
Combat Round
Pay 4 XC Remove any Crew card with no XC currently in play from the game.
Logic Round
   
   
Humanity Round
Top Security Brig U.S.S. CONSTELLATION U.S.S. LEXINGTON
  Top Security Brig While in play, any XC removed from the U.S.S. ENTERPRISE may be removed from the U.S.S. CONSTELLATION instead. U.S.S. CONSTELLATION While in play, no XC may be removed from the U.S.S. ENTERPRISE by the Challeging Player U.S.S. LEXINGTON
Pay 2 XC As Challenging Player when opponent plays Mission card. Challenging Player may remove one Crew card from the Landing Party. Crew card returns to Landing Party when Current Player plays Discovery card.
Pay 2 XC As Current Player to remove any Challenge card currently in play this Episode. Challenging Player immediately receives XC as if Challenge had completed the Episode.
Humanity Round
Pay 1 XC Remove from your deck one Challenge card with the COMMAND Action and place it in your hand.
Pay 2 XC One Core Crew Card, of Current Player's choice, is immediately Neutralized.
Humanity Round
Pay 1 XC Remove 1 XC from any Permanent Wild.
Combat Round
Warning Beacon  
  Warning Beacon  
Pay 1 XC Remove from your Discard Pile one Challenge card with the GODLIKE Attribute and place it in your hand.
Logic Round
 

WILD (23)

Advanced Aging Android Overload Antigrav Units
One Crew card that has been Converted this Episode immediately loses 2 XC.

Combat Round
Advanced Aging All Challenge cards in play with the ANDROID Attribute are immediately discarded. No Challenge cards with the ANDROID Attribute may be played for the remainder of the Episode.

Logic Round
Android Overload Remove one Permanent Wild card from your deck and place it in your hand.

Humanity Round
Antigrav Units
     
Argelian Empathic Contact Bows and Arrows Cavalry Arrives
Look at the top three cards in Opponent's Draw Pile.

Logic Round
Argelian Empathic Contact Remove one card that was used in your Icon Draw and place it in your hand. May not increase your maximum hand size.

Logic Round
Bows and Arrows Play as Current Player. May add one Crew card with the SECURITY Ability to the Landing Party from hand when the Discovery card is played.

Logic Round
Cavalry Arrives
     
Clean Slate Code 2 Competency Hearing
Pay 1 XC from your Power Base to remove 2 XC from one Crew card in opponent's Complement.

Humanity Round
Clean Slate One Episode Card loses it's [sic] Special Text for remainder of the Episode.

Logic Round
Code 2 One Crew card in Landing Party, Challenging player's choice, must make an Icon Draw using highest Rating. Crew card is -1 XC for every Humanity Icon drawn.

Combat Round
Competency Hearing
     
Cultural Taboo Friendly Welcome Kal–If–Fee
One Challenge card with the TEMPT Action gains the ATTACK Action and is at +3 to Combat Rating for the remainder of the Episode.

Logic Round
Cultural Taboo Play when Mission card is played. No Challenge cards with the ATTACK or AMBUSH Actions may be played this Episode.

Combat Round
Friendly Welcome Play if a Crew card with the VULCAN Attribute is in Landing Party. Crew becomes a Challenge with the ATTACK Action. If Current Player is successful, Crew returns to Landing Party, loses no XC, and Kal-if-fee is discarded.

Humanity Round
Kal–If–Fee
     
Magnesite–Nitron Tablet Manual Override Masiform D
Opponent must reveal all Wild cards held in hand.

Combat Round
Magnesite–Nitron Tablet One Crew card in the Landing Party that used an Ability may use that Ability a second time.

Humanity Round
Manual Override One Crew card with the MEDICAL Ability may spend 1 XC to turn a Kill result into a No Effect Result.

Combat Round
Masiform D
     
Neural Paralyzer Plak–tow Pon farr
Immediately Neutralize one Crew card in the Landing Party. Crew may still receive XC as if he survived the Episode.

Combat Round
Neural Paralyzer One Crew card or Challenge card with the VULCAN Attribute is at +2 to Combat Rating and at -2 to Humanity and Logic Ratings (minimum of 1) for the remainder of the Episode.

Humanity Round
Plak–tow Immediately Remove 1 XC from one Crew card with the VULCAN Attribute.

Humanity Round
Pon farr
     
Reeducation Suicide Mission Sympathetic Magic
Play as Challenging Player. Pay 1 XC from your Power Base to immediately add 2 XC from your Power Base to one Crew card in your Complement.

Combat Round
Reeducation Play as Current Player. Remove one Crew card currently in your Complement from the game to remove one Permanent Wild card from the game. Permanent Wild may not use any Abilities in reaction.

Logic Round
Suicide Mission Play if U.S.S. ENTERPRISE is in Landing Party. Current Player is -1 XC from Episode Reward.

Combat Round
Sympathetic Magic
     
Transmuter Transporter Swap  
All Challenge cards are 0 XC cost for the remainder of the Episode.

Humanity Round
Transmuter All challenge cards in play with the ALTERNATE Attribute are immediately discarded. No Challenge cards with the ALTERNATE Attribute may be played for the remainder of the Episode.

Humanity Round
Transporter Swap  
     

MISSION

PLOT

DISCOVERY

EPISODE: "Amok Time" EPISODE: "Amok Time" EPISODE: "Amok Time"
A Crewman must return to his native planet for a mating ritual or die + Amok Time + The captain of the U.S.S ENTERPRISE is selected for a fight to the death challenge as part of Vulcan tradition + Amok Time + The ship's doctor injects the captain with a drug to make him appear dead, enabling the crew to escape the predicament. Amok Time
+3 XC Challenging Player may choose one of Current Player's Complement to be in initial Landing Party.
Humanity Round
+2 XC All Crew cards and Challenge cards with the CAPTAIN or VULCAN Attributes re at +2 to Combat Rating for the remainder of the Episode.
Logic Round
+1 XC All Crew cards in the Landing Party with the MEDICAL Ability may Spend 1 XC to prevent an Icon Flip.
Combat Round
EPISODE: "Catspaw" EPISODE: "Catspaw" EPISODE: "Catspaw"
Enterprise
A Landing Party beams down to Pyris VII, a mysterious haunted planet +
Catspaw + Two powerful aliens terrify the Landing Party and the U.S.S. ENTERPRISE with magic + Catspaw + With the help of one of the aliens, the crew turns the aliens' power against them and they revert to their fragile natural form. Catspaw
+3 XC All Crew cards that are Converted this Episode, lose 1 XC to the Ship's Stores.
Combat Round
+2 XC All Challenge cards are at +1 to Logic Rating for the remainder of the Episode.
Logic Round
-1 XC Challenge cards may not use Actions that are resolved using Logic Ratings. If a Challenge card has only Actions that are resolved using Logic Ratings, then it is discarded and generates no XC.
Humanity Round
EPISODE: "Friday's Child" EPISODE: "Friday's Child" EPISODE: "Friday's Child"
The U.S.S. ENTERPRISE crew is sent to Capella IV to obtain a mining treaty and discovers Klingons on a similar mission + Friday's Child + The Landing Party coerces the pregnant wife of the planet's deceased ruler to let them save her from execution + Friday's Child + The Landing Party delivers the heir to the throne and achieves the mining treaty sought by the Federation. Friday's Child
+3 XC All Challenge cards with the KLINGON Attribute are at -1 XC to Cost (0 XC minimum).
Combat Round
+3 XC All Crew cards in the Landing Party are at -1 to Combat Rating and at +1 to Humanity Rating.
Logic Round
-1 XC All surviving Crew in the Landing Party with the SECURITY Ability gain 1 XC from the Ship's Stores.
Humanity Round
EPISODE: "I, Mudd" EPISODE: "I, Mudd" EPISODE: "I, Mudd"
Enterprise
The U.S.S. ENTERPRISE is commandeered by an advanced android who takes the ship to his planet of androids +
I, Mudd + The androids develop a plan to "protect" mankind from its own destructive impulses + I, Mudd + The Landing Party uses extremely illogical behaviour to short circuit the androids plan and return to the U.S.S. ENTERPRISE. I, Mudd
+2 XC All Challenges cards with the ANDROID Attribute are at +1 to all Ratings.
Combat Round
+3 XC All Crew cards in the Landing Party may not use any Abilities for remainder of the Episode.
Logic Round
-1 XC One Challenge card with the ANDROID Attribute, of Current Player's choice, is immediately discarded and generates no XC.
Humanity Round
EPISODE: "Metamorphosis" EPISODE: "Metamorphosis" EPISODE: "Metamorphosis"
The shuttlecraft and its crew are forced to land on Canaris N by a cloud-like entity + Metamorphosis + The entity seeks human companionship from the crew for the planet's only human resident + Metamorphosis + The entity unites with a dying ambassador in order to live as a human. Metamorphosis
+3 XC The Permanent Wild cards SHUTTLECRAFT COLUMBUS and GALILEO lose all XC to the Ship's Stores.
Humanity Round
-2 XC All Challenge cards generate no XC for the remainder of the Episode.
Logic Round
+1 XC  
Combat Round
EPISODE: "Mirror, Mirror" EPISODE: "Mirror, Mirror" EPISODE: "Mirror, Mirror"
Enterprise
A transporter malfunctions and several crew members exchange places with their counterparts in a barbaric parallel universe +
Mirror, Mirror Enterprise
+ The swapped Landing Party must act their part while figuring out a way back to the correct ship +
Mirror, Mirror + The displaced crew reconstructs the situation that caused the swap, returning the crews to their rightful ships. Mirror, Mirror
+2 XC All Challenge cards with the ALTERNATE Attribute are at +1 to all Ratings.
Humanity Round
+0 XC Episode Bonus is at +1 XC for each Bridge Crew in Landing Party that survives the Episode.
Logic Round
+1 XC Episode Bonus is at +4 XC if surviving Landing Party has Crew cards with the COMMUNICATION, MEDICAL, and ENGINEERING Abilities.
Combat Round
EPISODE: "The Apple" EPISODE: "The Apple" EPISODE: "The Apple"
A Landing Party beams down to Gamma Trianguli VI, a paradise of primitive people worshipping a computerized provider + The Apple + The natives violently resist the Landing Party's efforts to encourage less dependence on their computerized god + The Apple Enterprise
+ Acting in self-defense, the U.S.S. ENTERPRISE destroys the planet's computerized god, forcing the natives to learn self-reliance.
The Apple
+1 XC Current Player and Challenging Player may replace one card from the top of the Draw Pile for each Wild card played during the Episode.
Humanity Round
+3 XC Any challenge card played on a Mission card this Episode is at +2 to all Ratings for remainder of Episode.
Logic Round
+1 XC Remove 1 XC from any Permanent Wild card.
Combat Round
EPISODE: "The Changeling" EPISODE: "The Changeling" EPISODE: "The Changeling"
Enterprise
A malfunctioning ancient space probe from Earth attacks the U.S.S. ENTERPRISE +
The Changeling Enterprise
+ The probe confuses the ship's captain with his old earth creator and threatens to destroy the U.S.S. ENTERPRISE and her crew +
The Changeling + The captain convinces the probe that it is itself imperfect, forcing the deadly probe to destroy itself. The Changeling
+4 XC One Crew card in current Player's Complement, of Challenging Player's choice, loses all XC to the Ship's Stores.
Humanity Round
+2 XC Icon Flip for U.S.S. ENTERPRISE
Logic Round
+1 XC Icon Flip for one Challenge card in play, Current Player's choice. On a Kill result, Challenge cards is immediately discarded but still receives XC. All other results, Challenge remains in play.
Combat Round
EPISODE: "The Deadly Years" EPISODE: "The Deadly Years" EPISODE: "The Deadly Years"
Making a routine supply stop at Gamma Hydra IV, a Landing Party is exposed to radiation that rapidly accelerates aging + The Deadly Years Enterprise
+ An experienced captain faces a Romulan attack in the Neutral Zone +
The Deadly Years + The crew discovers the antidote for the disease, enabling the captain to resume command and save the U.S.S. ENTERPRISE. The Deadly Years
+3 XC Each member of Landing Party must make an Icon Flip. On a Kill result, Crew card is -1 XC. If no XC available, Crew card is discarded. All other results are No Effect.
Combat Round
+3 XC All Permanent Wild cards may use their Ability at -1 XC cost (1 XC cost minimum).
Logic Round
+0 XC Episode Bonus is +1 XC for each XC on one Crew card in the Landing Party with the MEDICAL Ability that survived the Episode.
Humanity Round
EPISODE: "The Doomsday Machine" EPISODE: "The Doomsday Machine" EPISODE: "The Doomsday Machine"
Enterprise
The U.S.S. ENTERPRISE pursues a huge machine that is destroying all planets in its path +
The Doomsday Machine + A distressed Federation officer attempts an unsuccessful shuttlecraft suicide attack on the Machine + The Doomsday Machine + The captain pilots a booby-trapped starship into the huge robot, transporting out safely just as it destroys the Machine. The Doomsday Machine
-1 XC Current Player may move 1 XC from each Permanent Wild card to the U.S.S. ENTERPRISE.
Combat Round
-1 XC One Crew card in Landing Party may be removed from the game to remove one Challenge card in play from the game. Current Player's choice. All XC on discarded Crew card are placed into Current Player's Power Base.
Logic Round
+1 XC One of Current Player's Permanent Wild cards may be removed from the game to remove one of Challenging Player's Permanent Wild cards from the game. Current Player's choice.
Humanity Round
EPISODE: "The Trouble with Tribbles" EPISODE: "The Trouble with Tribbles" EPISODE: "The Trouble with Tribbles"
The U.S.S. ENTERPRISE crew must share some R & R with Klingons at a deep Space Station + The Trouble with Tribbles + The U.S.S. ENTERPRISE crew acquires several, furry creatures whose rapid rate of reprodction jeopardizes the stations [sic] important cargo + The Trouble with Tribbles + Furry, small creatures help reveal a devious Klingon plot. The Trouble with Tribbles
+2 XC All Challenge cards with the KLINGON Attribute are at -3 Combat Rating and at +3 to Logic and Humanity Ratings for remainder of the Episode.
Combat Round
+2 XC Duplicate Challenge cards may be played for the remainder of the Episode.
Logic Round
+1 XC One Challenge card with the KLINGON attribute, of Current Player's choice, is immediately discarded and generates no XC.
Humanity Round
EPISODE: "Who Mourns For Adonais?" EPISODE: "Who Mourns For Adonais?" EPISODE: "Who Mourns For Adonais?"
The U.S.S. ENTERPRISE discovers a mythical god, who demands that the unwilling crew come to his planet to worship him + Who Mourns For Adonais? + The crew must appease the god while planning a means of escape + Who Mourns For Adonais? + The U.S.S ENTERPRISE destroys the mythical god's hidden power source, freeing the ship and her crew. Who Mourns For Adonais?
+2 XC All Challenge cards with the GODLIKE Attribute are at -2 XC Cost (0 XC Cost minimum).
Humanity Round
+2 XC All Challenge cards with the GODLIKE Attribute are at +1 to all Ratings for the remainder of the Episode.
Logic Round
-1 XC Remove all XC from one Permanent Wild card in play. Current Player's choice.
Combat Round
EPISODE: "Wolf In The Fold" EPISODE: "Wolf In The Fold" EPISODE: "Wolf In The Fold"
While on R & R on Argelius II a crew member is accused of committing several brutal murders + Wolf In The Fold Enterprise
+ The murderer is revealed as an evil life form, which flees to the computer of the U.S.S. ENTERPRISE, where it terrorizes the crew +
Wolf In The Fold Enterprise
+ The Crew tricks the evil entity into leaving the ship's computer and beams it into space at maximuum dispersal.
Wolf In The Fold
+2 XC No Effect cards may be played for the remainder of the Episode.
Humanity Round
+3 XC All Actions from challenge cards with the COMPUTER Attrbute result in Icon Flip.
Logic Round
+1 XC All Crew cards Converted this Episode may receive XC as if they survived the Episode.
Combat Round
 
 
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