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Star Trek: The Card Game

Decipher Star Trek CCG 2nd Edition Premiere  

 

Combat Score Combat Score Combat Round Combat Round
Humanity Score Humanity Score Humanity Round Humanity Round
Logic Score Logic Score Logic Round Logic Round
Enterprise Enterprise  



CORE CREW

Captain James T. Kirk™ Commander Spock™ Dr. Leonard H. "Bones" McCoy™
7-4-4

Commanding Officer

INTERCEDE: Pay 1 XC to make Kirk the target of an Action; Kirk is -1 on all ratings if used in this manner
Kirk 5-2-7

VULCAN First Officer

EXTREMELY LOGICAL: +5 vs. TEMPT and COMMAND

VULCAN NERVE PINCH: Pay 1 XC to add one Combat to any Icon Draw
Spock 3-7-2

Chief Medical Officer

MEDICAL
INSPIRATION: If McCoy is in the Landing Party, all other Crew with MEDICAL are +1 on Logic and Humanity
McCoy
     
U.S.S. Enterprise™ Back of Core Cards  
4-4-4

Constitution-Class Starship NCC-1701

VITAL EQUIPMENT: Losing the ENTERPRISE results in the loss of the game

PHASER BANKS: Play 1 XC to remove 1 XC from any Permanent Wild
Enterprise   Core Back  
     

CORE EPISODES

DEFAULT MISSION DEFAULT PLOT DEFAULT DISCOVERY
These are the voyages of the STARSHIP ENTERPRISE +

+1 XC
Default Mission Its mission: to seek out new life and new civilizations + Default Plot + To boldly go where no man has gone before. Default Discovery
     

INFO CARD & RULE BOOK

INFO CARD (front) INFO CARD (reverse)
Sequence of Play:
Discard Phase
Draw Phase
Crew Phase
Episode Phase
 Play Mission card
 Choose Landing Party
 Assign XC to Landing Party
 Opponent plays Challenge card
 Resolve Challenge card
 Play Plot card
 Oppoonent plays Challenge card
 Resolve Challenge cards
 Play additional Plot and Challenge cards
 Play Discovery card
Resolution Phase
 Opponent gains Experience Counters for surviving cards
 All remaining Challenge cards are resolved
 Current player is awarded Experience Counters
Change Current Player
Info Card Front
Action
Rating
Target
Result
AMBUSH
Combat
Choice of Challenging Player
Icon Flip
ARGUE
Logic
Lowest Logic Score
Convert
ATTACK
Combat
Choice of Current Player
Icon Flip
BEFUDDLE
Logic
Choice of Challenging Player
Neutralize
CAPTURE
Combat
Choice of Challenging Player
Neutralize
COMMAND
Humanity
Lowest Logic Score
Convert
CONQUER
Combat
CombatLowest Humanity Score
Convert
ENIGMA
Logic
Choice of Current Player
Neutralize
FATAL ALLURE
Humanity
Choice of Challenging Player
Icon Flip
MIND CONTROL
Logic
Choice of Challenging Player
Icon Flip
NEGOTIATE
Humanity
Choice of Current Player
Neutralize
OUTWIT
Logic
Choice of Current Player
Icon Flip
TEMPT
Humanity
Choice of Challenging Player
Convert
Info Card Reverse
     

CHALLENGE (87)

Alice in Wonderland Alien Savages Andorians
3-3-4

ENIGMA
Alice is a creation of the mind, brought to life by alien technology.

Humanity Round +1 to Logic rating if a Challenge with ENIGMA is in play
Alice in Wonderland 4-3-2

AMBUSH
Natives of Taurus II, these gigantic humanoids attacked the SHUTTLECRAFT GALILEO.

Logic Round
Alien Savages 4-3-3

CAPTURE
A blue-skinned, violent people, the Andorians are members of the United Federation of Planets.

Humanity Round
Andorians
     
Android Duplicate! Ayelborne Balok
*-1-*

ATTACK
An ANDROID is built to resemble one of the Crew. Choose one Crew currently in Landing Party. Android duplicates Combat and Logic ratings of Crew for remainder oof episode.

Humanity Round Pay 2 XC from your Power Base
Android Duplicate! 3-6-6

ENIGMA or NEGOTIATE
Leader of the Council of Elders, Ayelborne is one of the highly advanced Organians.

Combat Round Pay 1 XC from your Power Base
Ayelborne 2-5-8

ENIGMA or NEGOTIATE
The powerful CAPTAIN of the S.S. FESARIUS, Balok intimidates the crew of the U.S.S. ENTERPRISE.

Combat Round Pay 2 XC from your Power Base
Balok
     
Bele Ben Childress Bilar
5-4-3

CAPTURE or ARGUE
A native of the planet Cheron, Bele is Chief Officer of the Commission on Political Traitors, and will stop at nothing to bring his prey to justice.

Humanity Round Pay 1 XC from your Power Base
Bele 5-2-6

NEGOTIATE
Leader of the miners of Rigel XII, Childress is a tough negotiator.

Combat Round Pay 1 XC from your Power Base
Ben Childress 3-3-3

ATTACK or CAPTURE
A native of Beta III, Bilar is a faithful follower of Landru.

Logic Round +2 to all ratings if Landru is in play
BilarBilar
     
Black Knight Capellans Claudius Marcus
*-5-4

ATTACK
The black knight is a creation oof the mind, brought to life by alien technology. *Combat rating is equal to the highest Logic in the Landing Party when played.

Humanity Round Pay 1 XC from your Power Base
Black Knight 5-2-2

CAPTURE
A warlike but honorable race, the Capellans are ruled by tribal leaders.

Logic Round Pay 1 XC from your Power Base
Capellans 3-4-5

CONQUER or COMMAND or ARGUE
Claudius Marcus is the leader of a distant civilization similar to Earth's Roman Empire.

Combat Round Pay 1 XC from your Power Base
Humanity RoundLogic RoundCombat RoundClaudius Marcus
     
Colonel Green Commodore Jose Mendez Commodore Stone
6-3-4

AMBUSH or CAPTURE or OUTWIT
The infamous Col. Green was a genocidal military leader of the 21st century. While Green is in play, all Challenges with the CONQUER Action are at -1 XC cost (0 XC cost minimum).

Humanity Round Pay 1 XC from your Power Base
Colonel Green 3-5-6

COMMAND or ENIGMA
Commanding officer of Starbase 11, an illusion of Commodore Mendez presided over the court-martial of Mr. Spock.

Combat Round Pay 1 XC from your Power Base
Commodore Jose Mendez 3-6-5

COMMAND or NEGOTIATE
Commodore Stone presided over the court-martial of Captain James T. Kirk.

Combat Round Pay 1 XC from your Power Base
Commodore Stone
     
Decius Denevan Neural Parasites Dikironium Cloud Creature
6-2-3

CAPTURE
A young, noble ROMULAN, Decius is the ambitious junior officer aboard a Bird-of-Prey.

Logic Round Pay 1 XC from your Power Base
Decius 3-2-2

CONQUER
Alien parasites with the power to infiltrate humanoid nervous systems, the Denevan neural parasites destroyed a number of planetary cultures.

Logic Round
Denevan Neural Parasites 5-1-3

AMBUSH or OUTWIT
This gaseous, intelligent alien creature feeds on human blood.

Humanity Round Pay 1 XC from your Power Base
Dikironium Cloud Creature
     
Don Juan Dr. Brown Dr. Elizabeth Dehner
3-4-3

ENIGMA or CAPTURE
Don Juan is a creation of the mind, brought to life by alien technology.

Combat Round +1 to Combat rating if a Challenge with ENIGMA is in play
Don Juan 3-2-5

CAPTURE or ENIGMA
Dr. Brown is an ANDROID SCIENTIST created by Dr. Korby, using Exoite technooogy.

Humanity Round Pay 1 XC from your Power Base
Dr. Brown 6-5-5

NEGOTIATE or MIND CONTROL
A U.S.S. ENTERPRISE crew member who is granted GODLIKE powers through exposure to alien radiation.

Combat Round Pay 1 XC from your Power Base
Dr. Elizabeth Dehner
     
Dr. Roger Korby Dr. Simon Van Gelder Dr. Tristan Adams
3-2-6

OUTWIT or ARGUE
Dr. Korby is a SCIENTIST who transferred his mind into an ANDROID body before he died.

Combat Round Pay 1 XC from your Power Base
Dr. Roger Korby 2-2-5

AMBUSH or ENIGMA
Dr. Van Gelder is a victim of the neural neutralizer, which has induced temporary mental disorders in him.

Humanity Round Pay 1 XC from your Power Base
2-3-4

MIND CONTROL or COMMAND
Dr. Adams is a crazed SCIENTIST with a MIND CONTROL device.

Combat Round
Dr. Tristan Adams
     
Elias Sandoval Eve McHuron Former Love
3-4-4

ARGUE or ENIGMA
Leader of the colony on Omicron Ceti III, who has been infected by alien spores.

Combat Round
Elias Sandoval 2-4-2

TEMPT
Eve is an ally of Harry Mudd and a beautiful temptress.

Humanity Round
Eve McHuron 3-3-4

ENIGMA or TEMPT
Ruth, a memory of the past, is brought to life by alien technology. Ruth may use TEMPT against only one member of the Landing Party per Episode.

Combat Round
Former Love
     
Former Rival Finnegan Galactic High Commissioner Ferris Genghis Khan
3-3-4

ENIGMA or CAPTURE
A memory of the past, this former rival is brought to life by alien technology. Finnegan may only use the CAPTURE Action against one member of the landing Party per Episode.

Humanity Round
Former Rival Finnegan 3-4-4

ARGUE or COMMAND
Ferris is a bull-headed beureacurat used to getting his own way. Episode cannot be voluntarily abandoned while Ferris is in play.

Combat Round
Galactic High Commissioner Ferris 5-3-4

ATTACK or CONQUER
A world conqueror of Earth's past, Genghis Khan is re-created to battle the crew of the U.S.S. Enterprise. Genghis Khan is at +1 to Combat rating vs. Crew with Combat rating of 5 or greater.

Humanity Round Pay 1 XC from your Power Base
Genghis Khan
     
Gorn Captain Hacom Horta
5-4-4

ATTACK
CAPTAIN of an alien ship, the reptilian Gorn engaged Captain James T. Kirk in single combat.

Logic Round Pay 1 XC from your Power Base
Gorn Captain 3-3-3

CAPTURE or OUTWIT
A native oof Betta III, Hacom is a supporter of Landru.

Humanity Round +2 to all ratings if Landru is in play
Hacom 4-4-4

ATTACK
A silicon-based life-form, the Horta battles Humans to protectt her eggs.

Logic Round
Horta
     
Hostile Miners Insane Colonists Jahn
4-3-2

CAPTURE or NEGOTIATE
After many of their fellow miners were killed, a mob formed to hunt the killer.

Humanity Round +1 to all ratings if horta is in play
Hostile Miners 2-2-2

ATTACK
Colonists driven insane by Denevan neural parasites will battle to the death in hope of eliminating their pain.

Combat Round +3 on all ratings if Challenge cards with CONQUER are in play
Insane Colonists 4-4-4

CAPTURE
Leader of a pack of immortal children, Jahn commands the loyalty of the Onlies.

Humanity Round +1 to all ratings if the Onlies Challenge is in play
Jahn
     
Joaquin Kahless Kang
5-3-3

CAPTURE
Superhuman follower of Khan Noonien Singh, Joaquin fought in the Eugenics Wars.

Logic Round Pay 1 XC from your Power Base
Pay 0 XC if Khan is in play
Joaquin 6-3-6

ATTACK or OUTWIT
The ultimate KLINGON, Kahless embodies all the virtues of his warrior people.

Humanity Round Pay 1 XC from your Power Base
Kahless 6-2-5

ATTACK or COMMAND
A KLINGON CAPTAIN whose ship was destroyed by an energy creature that fed on negative emotions.

Logic Round +1 to all ratings if Permament Wild Klingon Battle Cruiser is in play
Pay 1 XC from your Power Base
Kang
     
Khan Noonien Singh Klingon™ Landing Party Klingon™ Sniper
6-5-6

CAPTURE or OUTWIT or CONQUER
Khan Noonien Singh is the leader of a group of suuperhuman rebels, and a brilliant tactician.

Combat Round Pay 1 XC from your Power Base
Khan Noonien Singh 4-4-4

CAPTURE
The KLINGON Empire is the rival of the United Federation of Planets

Logic Round
Klingon™ Landing Party 3-3-3

AMBUSH
A KLINGON will not strike from a hidden position, unless it gains him a vital advantage.

Humanity Round
Klingon™ Sniper
     
Klingon™ Warrior Kor Landru
4-2-2

ATTACK
KLINGON warriors are as valiant as they are deadly.

Humanity Round
Klingon™ Warrior 5-4-6

CAPTURE
Commander Kor, a KLINGON leader, rlued Organia with an iron fist.

Logic Round Pay 1 XC from your Power Base
Kor 6-6-5

COMMAND or CONQUER
An all-powerful COMPUTER entity, Landruu provides a perfect, if stagnant, society.

Logic Round Pay 1 XC from your Power Base
Landru
     
Lawgivers Lazarus Leila Kalomi
5-5-3

CAPTURE
The Lawgivers are the living servants of Landru, a world-controlling COMPUTER entity.

Logic Round Pay 1 XC from your Power Base
Lawgivers 3-3-3

ENIGMA or ARGUE
A SCIENTIST, Lazarus wnet mad after discovering an antimatter universe, and with it, his alternate self.

Combat Round Multiple Lazarus cards may be played in a single Episode
Lazarus 3-3-3

TEMPT
A SCIENTIST and former acquaintance of Mr. Spock, Leila Kalomi is infectetd by alien spores.

Logic Round +3 to Humanity rating vs. Spock
Leila Kalomi
     
Lenore Karidian Lethe Lieutenant Commander Gary Mitchell
2-4-2

AMBUSH or FATAL ALLURE
An insane murderess, Lenore would stop at nothing to protect her father.

Logic Round
Lenore Karidian 3-3-4

LETHE
An inmate at the Tantalus Penal Colony, Lethe's behavior belies the prison's benevolent appearance.

Combat Round
Lethe 7-5-5

CAPTURE or MIND CONTROL
A U.S.S. ENTERPRISE crew member who is granted GODLIKE powers through exposure to alien radiation.

Humanity Round Pay 1 XC from your Power Base
Lieutenant Commander Gary Mitchell
     
M-113 Monster (Crewman Green Form) M-113 Monster (Natural Form) Magda Kovacs
Enterprise
5-4-4

FATAL ALLURE or ATTACK
This TELEPATHIC creature kills and takes the form of a U.S.S. ENTERPRISE crew member to gain access to the ship.

Combat Round Pay 1 XC from your Power Base
M-113 Monster (Crewman Green Form) 7-5-4

FATAL ALLURE or ATTACK
This TELEPATHIC salt vampire lures its victims with illusions. It can take a variety of forms to trap its prey. No other TELEPATHIC Challenges may be played after this card is in the current Episode.

Logic Round Pay 2 XC from your Power Base
M-113 Monster (Natural Form) 1-3-2

TEMPT
Magda is one of Mudd's Women, used as a pawn in his schemes.

Logic Round
Magda Kovacs
     
Mara Melkotians Metron
4-6-2

CAPTURE or TEMPT
Mara is a beautiful and dangerous KLINGON science officer. While Mara is in play, all KLINGON Challenges are at -1 XC (0 XC cost minimum).

Logic Round Pay 1 XC from your Power Base
Mara 3-7-3

OUTWIT or ENIGMA
The Melkotians are powerful TELEPATHIC aliens. After each successful Action using the Melkotians, choose one card randomly from Current Player's hand and discard it.

Combat Round Pay 2 XC from your Power Base
Melkotians *-*-*

* or ENIGMA
Member of a GODLIKE alien race. Choose one Challenge card from Current Player's hand. *Metron duplicates Action and ratings of Challenge. If oppponent has no Challenge card, Metron's ratings are 5/5/5.

Combat Round Pay 1 XC from your Power Base
Metron
     
Military Officers, 20th Century Miri Mudd's Women
2-2-2

CAPTURE or NEGOTIATE
The few, the proud, the hopelessly outclassed.

Logic Round
Military Officers, 20th Century 1-2-4

ARGUE or ENIGMA
A girl whose youth has been prolonged, Miri is the mot mature of the Onlies.

Combat Round +2 to Logic ratings if the Onlies Challenge is in play
Miri 2-6-2

TEMPT
These lovely ladies are the minions of Harry Mudd, a con man.

Combat Round When Mudd's Women is in play, all Challenge cards with BEFUDDLE Action are at +1
Mudd's Women
     
Mugato Nomad Onlies
4-4-3

AMBUSH
An extremely dangerous and poisonous alien creature, the mugato hunts with stealth and attacks by surprise.

Humanity Round
Mugato Enterprise
5-5-5

OUTWIT or COMMAND
A space probe with the mission of destroying imperfect life-forms, Nomad behaves with irresistible COMPUTER logic.

Humanity Round Pay 1 XC from your Power Base
Nomad 3-2-3

CAPTURE
The Onlies are a band of nearly immortal children. All Crew are -2 on Combat Actions against Onlies.

Logic Round
Onlies
     
Organian Council of Elders Otto Planetary Guards
Enterprise
3-5-7

ENIGMA or NEGOTIATE
Devout pacifistts, the Organians hide their true appearance from both Humans and KLINGONS.

Combat Round Pay 2 XC from your Power Base
Organian Council of Elders 5-4-2

CAPTURE
Superhuman follower of Khan Noonien Singh, Otto fought in the Eugenics Wars.

Logic Round Pay 1 XC from your Power Base
Pay 0 XC if Khan is in play
Otto 4-2-2

CAPTURE
A local military force, they are armed with sonic disruptors.

Logic Round
Planetary Guards
     
Plasus Rojan Romulan™ Battle Cruiser Commander
3-5-4

NEGOTIATE or ARGUE
Ruler of the cloud city of Stratos, Plasus is both elitist and politically powerful.

Combat Round Pay 1 XC from your Power Base
Plasus 4-2-5

OUTWIT or CONQUER
A native of another galaxy, Rojan seeks to conquer our own.

Humanity Round Pay 1 XC from your Power Base
Rojan 5-3-5

CAPTURE or TEMPT
This CAPTAIN serving in the ROMULAN Star Empire is both beautiful and deadly. She is at +2 to Humanity Rating when using TEMPT Action versus VULCANS and ROMULANS.

Logic Round Pay 1 XC from your Power Base
Romulan™ Battle Cruiser Commander
     
Romulan™ Bird of Prey Commander Romulan™ Centurion Ruk
5-5-5

ROMULAN or OUTWIT
This leader of the ROMULAN Star Empire led an incursion across the Neutral Zone into Federation space.

Humanity Round Pay 1 XC from your Power Base
Romulan™ Bird of Prey Commander 3-2-5

CAPTURE or ARGUE
An old, battle-wise CAPTAIN, the ROMULAN is a cautious and dangerous opponent.

Combat Round
Romulan™ Centurion 6-2-2

ATTACK
Ruk is an ANDROID created by the now-extinct Exoites.

Humanity Round Pay 1 XC from your Power Base
Ruk
     
Ruth Bonaventure Samurai Warrior Talosians
2-3-1

TEMPT
Ruth was recruited by Harry Mudd to aid in his schemes.

Logic Round
Ruth Bonaventure *-3-3

ATTACK or ENIGMA
The Samurai is a creation of the mind, brought to life by alien technology. *Combat rating is equal to the highest logic ratting in the Landing Party when played.

Humanity Round
Samurai Warrior Enterprise
1-4-5

OUTWIT or ENIGMA
The Talosians are TELEPATHIC aliens with illusion-based powers.

Combat Round Pay 1 XC from your Power Base
Pay 0 XC if Talos IV Permanent Wild is in play.
Talosians
     
Tellarites The Kaylar The Keeper
3-2-3

BEFUDDLE or ARGUE
Pig-faced aliens with an attitude. Tellarites are members of the Federation.

Logic Round
Tellarites 5-3-2

ATTACK
Alien warrior of the planet Rigel VII, the Kaylar battled Captain Christopher Pike.

Logic Round Pay 1 XC from your Power Base
The Kaylar 2-6-5

OUTWIT or TEMPT
TELEPATHIC leader of the Talosians, the Keeper imprisons other races in his zoo.

Combat Round Pay 1 XC from your Power Base
Pay 0 XC if Talos IV Permanent Wild is in play
The Keeper
     
Transporter Duplicate Trefayne Trelane
*-2-2

ATTACK or OUTWIT
*A transporter malfunction duplicates one member of the Landing Party, and has that Crew's Combat rating. The affected Crew's Combat is -2 until the duplicate is discarded.

Humanity Round
Transporter Duplicate 3-5-5

ENIGMA or NEGOTIATE
Trefayne is one of the highly advanced and pacifistic Organians.

Combat Round Pay 1 XC from your Power Base
Trefayne 7-5-5

CAPTURE or BEFUDDLE
The Squire of Gothos, Trelane is a GODLIKE entity with a fascination for Earth's past.

Humanity Round Pay 2 XC from your Power Base
Trelane
     
Vina Vina, the Orion Dancer White Rabbit
2-5-4

ENIGMA or TEMPT
Disfigured survivor of a ship's crash, Vina is made beautiful by alien mental poowers.

Combat Round Pay 1 XC from your Power Base
Vina 2-6-4

TEMPT
An illusion worn by Vina to entice Human men.

Combat Round Pay 1 XC from your Power Base
Vina, the Orion Dancer 2-3-*

BEFUDDLE
The White Rabbit is a creation of the mind, brought to life by alien technology. *Logic rating is equal to the highest Humanity rating in the Landing Party when played.

Humanity Round Pay 1 XC from your Power Base
White Rabbit
     
Witch Wyatt Earp Yarnek
2-2-4

ENIGMA
An illusion created by powerful extragalactic entities to frighten the crew. If Witch is in play when Discovery card is played, no Crew Neutralized in the Episode may receive XC.

Combat Round
Witch 3-3-3

ATTACK
A creation of the Melkotians, the illusion of Wyatt Earp is itching for a gunfight. If the Melkotians Challenge is in play, redraw one card after playing Wyatt Earp.

Humanity Round
Wyatt Earp 3-3-3

OUTWIT
TELEPATHIC alien. When Yarnek is in play, the Challenger wins all ties.

Humanity Round
Yarnek
     

CREW (46)

Dr. Elizabeth Dehner Dr. Mark Piper Ensign Angela Martine
2-4-4

Psychologist

MEDICAL
STRONG PSYCHE: If any GODLIKE Challenge is in play, all of Dehner's ratings are at +1

Logic Round
Dr. Elizabeth Dehner 2-6-5

Chief Medical Officer

MEDICAL
OLD-FASHIONED ADVICE: Pay 1 XC to add one Humanity icono to any Icon Draw

Combat Round
Dr. Mark Piper 2-2-2

Phaser Control Officer

SHIP'S PHASERS: Pay 1 XC to increase the Combat rating of the U.S.S. ENTERPRISE by +2 for remainder of the Episode

Humanity Round
Ensign Angela Martine
     
Ensign Matthews Ensign Pavel A. Chekov™ Ensign Rayburn
4-1-2

Security Officer

SECURITY

Combat Round
Ensign Matthews 5-4-4

Navigator

NAVIGATION

Combat Round
Ensign Pavel A. Chekov™ 4-1-2

Security Officer

SECURITY

Combat Round
Ensign Rayburn
     
Geological Technician Fisher Lieutenant (j.g.) Joe Tormolen Lieutenant Alden
2-1-3

NON-COMBATANT: Pay 1 XC to reduce a Kill result against Fisher to a Neutralize result

Humanity Round
Geological Technician Fisher 3-3-2
REWARD: If Tormolen survives any Episode using any Episode cards from "The Naked Time," gain 1 additional XC

Humanity Round
Lieutenant (j.g.) Joe Tormolen 3-4-3

Communications Officer

SUMMON TO BRIDGE: Pay 1 XC to remove from your deck one Crew card not currently in play and place it in your hand

Humanity Round
Lieutenant Alden
     
Lieutenant Charlene Masters Lieutenant Commander Benjamin Finney Lieutenant Commander Gary Mitchell
2-2-4

Staff Engineer

ENGINEERING
REWARD: If Masters survives any Episode in which a SCIENTIST Challenge is played, gain 1 additional XC

Logic Round
Lieutenant Charlene Masters 2-1-4

Records Officer

PROGRAMMING: If Finney is in the Landing Party, all Challenges with COMPUTER are at -2 on all ratings

Combat Round
Lieutenant Commander Benjamin Finney 5-4-3

FRIEND OF KIRK: Kirk spends 0 XC to INTERCEDE for Mitchell

Humanity Round
Lieutenant Commander Gary Mitchell
     
Lieutenant Commander Giotto Lieutenant Commander Kelowitz Lieutenant Commander Montgomery Scott™
4-2-2

Security Officer

SECURITY

Combat Round
Lieutenant Commander Giotto 3-2-2

Security Officer
SECURITY

Combat Round
Lieutenant Commander Kelowitz 5-5-3

Chief Engineer

ENGINEERING

Humanity Round
Lieutenant Commander Montgomery Scott™
     
Lieutenant D'Amato Lieutenant DePaul Lieutenant DeSalle
3-2-4

Senior Geologist

REWARD: If D'Amato survives any episode in which a Challenge with the TEMPT action or COMPUTER attribute was played, gain 1 additional XC

Humanity Round
Lieutenant D'Amato 3-2-3

Navigator/Helmsman

HELM

Combat Round
Lieutenant DePaul 4-2-4

Assistant Chief Engineer

ENGINEERING
NAVIGATION

Combat Round
Lieutenant DeSalle
     
Lieutenant Esteban Rodriguez Lieutenant Gaetano Lieutenant Hikaru Sulu™
4-2-2

REWARD: If Rodriguez survives
any Episode using any Episode cards from "Shore Leave," gain 1 additional XC

Logic Round
Lieutenant Esteban Rodriguez 4-3-2

RADIATION SPECIALIST: Pay 1 XC for any Crew in Landing Party to avoid an Icon Flip on an Episode card

Logic Round
Lieutenant Gaetano 6-3-4

Helmsman

HELM

Logic Round
Lieutenant Hikaru Sulu™
     
Lieutenant Karl Jaeger Lieutenant Kevin T. Riley Lieutenant Kyle
2-3-4

Geologist

ANALYTICAL MIND: Pay 1 XC to add one Logic icon to any Icon draw

Logic Round
Lieutenant Karl Jaeger 3-2-3

Relief Navigator

NAVIGATION
ENGiNEERING

Humanity Round
Lieutenant Kevin T. Riley 2-4-4
Transporter Chief
TRANSPORTER: Pay 2 XC to retrieve any Wild card from your discard pile, excluding Permanent Wilds

Logic Round
Lieutenant Kyle
     
Lieutenant Lang Lieutenant Latimer Lieutenant Lee Kelso
3-3-1

Security Officer

SECURITY

Combat Round
Lieutenant Lang 3-2-1

Navigator

NAVIGATION
SHUTTLECRAFT: If the SHUTTLECRAFT GALILEO is in play, all of Latimer's ratings are +1

Combat Round
Lieutenant Latimer 2-3-4

Helmsman

HELM

Humanity Round
Lieutenant Lee Kelso
     
Lieutenant Leslie Lieutenant Lindstrom Lieutenant Marla McGivers
4-3-2

BATTLE SAVVY: If Leslie is in the Landing Party, all Crew Combat ratings are at +1

Combat Round
Lieutenant Leslie 2-4-4

Sociologist

SOCIOLOGY: Pay 1 XC to add one Humanity icon to any Icon Draw

Logic Round
Lieutenant Lindstrom 3-2-3

Historian

LESSONS OF HISTORY: Pay 1 XC to reshuffle your discard pile into your draw pile

Combat Round
Lieutenant Marla McGivers
     
Lieutenant Mira Romaine Lieutenant O'Neil Lieutenant Painter
2-5-3

INFORMATION SPECiALIST: As long as Romaine is in your Complement with 3 or more XC, your maximum hand size is increased by one

Combat Round
Lieutenant Mira Romaine 2-3-3

COMPUTER SAVVY: If any COMPUTER Challenges, or Challenges with MIND CONTROL are in play, O'Neil is +1 to all ratings

Logic Round
Lieutenant O'Neil 3-4-3

Navigator

NAVIGATION

Humanity Round
Lieutenant Painter
     
Lieutenant Robert Tomlinson Lieutenant Spinelli Lieutenant Thom Parham
3-2-2

Phaser Control Officer

SHIP'S PHASERS: Pay 1 XC to increase the Combat rating of the U.S.S. ENTERPRISE by +2 for the remainder of the Episode

Combat Round
Lieutenant Robert Tomlinson 4-5-2

REWARD: If Spinelli survives any Episode using any Episode cards from "Space Seed," gain 1 additional XC

Logic Round
Lieutenant Spinelli 2-2-4

Ship's Cartographer

STELLAR MAPPING: If Parham survives any Episode in which no Default cards were played, gain 1 additional XC

Humanity Round
Lieutenant Thom Parham
     
Lieutenant Uhura™ Nurse Christine Chapel Transporter Technician Wilson
3-6-4

Communications Officer

SUMMON TO BRIDGE: Pay 1 XC to remove from your deck one Crew card not currently in play and place it in your hand

Humanity Round
Lieutenant Uhura™ 2-5-4

Chief Medical Assistant

MEDICAL

Logic Round
Nurse Christine Chapel 2-2-2

ENGINEERING

REINFORCEMENTS: Pay 1 XC to add one Crew to the Landing Party from your Complement

Logic Round
Transporter Technician Wilson
     
Yeoman Janice Rand Yeoman Karen Greene Yeoman Martha Landon
2-3-2

Captain's Yeoman

DEDICATION: If Rand is in the Landing Party, all Bridge Crew are at +2 to all ratings vs. Challenge with TEMPT Action

Humanity Round
Yeoman Janice Rand 2-4-2

Ship's Materials Officer

ROUTINE SCHEDULE: If Greene survives any Episode in which only the Defalut Mission, Plot and Discovery cards were played, gain 2 additional XC

Logic Round
Yeoman Karen Greene 2-3-2

YOUNG LOVE: If Landon is in the Landing Party, all members of your Complement in the Landing Party are at +2 Humanity rating vs. TEMPT Actions

Humanity Round
Yeoman Martha Landon
     
Yeoman Mears Yeoman Smith Yeoman Teresa Ross
2-2-3

REWARD: If Mears survives any Episode using any Episode cards from "The GALILEO Seven," gain 1 additional XC

Combat Round
Yeoman Mears 2-4-3

REWARD: If Smith survives any Episode using Episode cards from "Where No Man Has Gone Before," gain 1 additional XC

Logic Round
Yeoman Smith 3-4-4

GODLY ATTRACTION: Any GODLIKE Challenges must choose a Crew with GODLY ATTRACTION as their intial target, if possible

Logic Round
Yeoman Teresa Ross
     
Yeoman Tina Lawton  
1-3-5

DIVERSION: Pay 1 XC to redirect an Action against one of the Landing Party to another Crew in the Landing Party

Combat Round
Yeoman Tina Lawton  
   

EFFECT (17)

Disruptor Blast Dose of the Venus Drug Have Some Tranya
+2 Combat Round
when used by any Challenge

+3 Combat Round
when used by a KLINGON


Humanity Round
Disruptor Blast +2 Humanity Round
when used by any Challenge

+4 Humanity Round
when used with a TEMPT Action
Remove from game after use

Combat Round
Dose of the Venus Drug All Combat Round


are now Humanity Round



Combat Round
Have Some Tranya
     
IDIC Makeshift Weapons Medical Readout
Infinite Diversity in Infinite Combinations

+1 of any Icon
+3 of any icon when used by a VULCAN
Remove from game after use

Logic Round
IDIC All Logic Round


are now Combat Round



Combat Round
Makeshift Weapons +1 Logic Round


+3 Logic Round
when used by Crew with MEDICAL

Humanity Round
Medical Readout
     
Medikit (Combat) Medikit (Logic) Mind-Sifter
+2 Humanity Round






Combat Round
Medikit (Combat) +2 Humanity Round






Logic Round
Medikit (Logic) +2 Logic Round
when used by any Challenge

+3 Logic Round
when used by a KLINGON


Combat Round
Mind-Sifter
     
Phaser Blast (Logic) Phaser Blast (Humanity) Phaser on Overload
+2 Combat Round






Logic Round
Phaser Blast (Logic) +2 Combat Round






Humanity Round
Phaser Blast (Humanity) All Humanity Round


are now Logic Round



Humanity Round
Phaser on Overload
     
Phaser Rifle Fire Slug of Saurian Brandy Song of a Vulcan Harp
+1 Combat Round


+3 Combat Round
when used with an ATTACK Action

Logic Round
Phaser Rifle Fire +1 Logic Round


+3 Logic Round
when used with a BEFUDDLE Action

Humanity Round
Slug of Saurian Brandy +1 Humanity Round


+3 Humanity Round
when used with a TEMPT Action


Combat Round
Song of a Vulcan Harp
     
Tricorder Reading (Combat) Tricorder Reading (Humanity)  



+2 Logic Round



Combat Round
Tricorder Reading (Combat)


+2 Logic Round



Humanity Round
Tricorder Reading (Humanity)  
     

PERMANENT WILD (7)

Ion Storm New Life and New Civilizations Romulan™ Bird-of-Prey
  Ion Storm While in play, all Challenges that do not require a cost are at + 1 for all ratings New Life and New Civilizations ROMULAN Star Empire Starship

All ROMULANS are at +1 to Combat rating if Bird-of-Prey is in play
Romulan™ Bird-of-Prey
Pay 1 XC Current Episode cannot be voluntarily abandoned
Pay 2 XC Remove 1 XC from member of Landing Party
Pay 2 XC Force a Crew to make an Icon Flip
Logic Round
Pay 1 XC to retrieve any Challenge that does not require a cost from your draw pile into your hand
Pay 2 XC to retrieve any Challenge from either your discard or draw pile into your hand
Combat Round
Pay 1 XC Remove 1 XC from any Permanent Wild card
Pay 1 XC Remove 1 XC from U.S.S. ENTERPRISE if the ENTERPRISE is in Landing Party
Pay 2 XC Remove from your deck a ROMULAN Challenge and place it in your hand
Logic Round
S.S. FESARIUS SHUTTLECRAFT GALILEO Starbase 11
A ship of the First Federation, commanded by the powerful Balok S.S. FESARIUS   SHUTTLECRAFT GALILEO Starbases are outposts of the United Federation of Planets, and serve as command centers

If Starbase 11 is in play, your maximum hand size is increased by one card
Starbase 11
Pay 1 XC U.S.S. ENTERPRISE is now part of the Episode
Pay 2 XC ENTERPRISE is Neutralized
Pay 1 XC Add one Logic to any Icon Draw
Humanity Round
Pay 1 XC Move 2 XC from your Power Base to the U.S.S. ENTERPRISE
Pay 2 XC Place all XC from one Crew in your Complement who was just Killed into your Power Base
  The shuttlecraft may be discarded to prevent damage to another Permanent Wild or to the ENTERPRISE
Combat Round
   
   
Combat Round
Talos IV  
  Talos IV  
Pay 1 XC Add the TELEPATHIC Attribute to any Challenge card
Pay 1 XC Remove the TELEPATHIC Attribute from any Challenge card
Pay 2 XC Prevent one Crew from joining Landing Party
Humanity Round
 

WILD (55)

Ambassador Robert Fox Are You of the Body? Beam Me Up, Scotty!
1-5-3

Play to join Landng Party before first Plot card.
All Challenges with NEGOTIATE are at -2 to all ratngs.
+1 XC if Fox survives Episode. Discard at end of Episode.

Logic Round
Ambassador Robert Fox All Icon Flip results become Convert results for remainder of the Episode.

Combat Round
Are You of the Body? Neutralize one Crew you control. May be played to negate the effects of an Action after that Action is resolved.

Combat Round
Beam Me Up, Scotty!
     
Boot Scene Captain John Christopher Caretaker
The captain is distracted by a beautiful alien. Play only if Captain James T. Kirk is in Landing Party. Kirk is immediately Neutralized, and Player of this card gets 1 XC.

Humanity Round
Boot Scene 2-2-2

Play to join Landing Party before first Plot card. All Challenge cards gain ENIGMA Action as long as Christopher is in play. Discard at the end of Episode.

Combat Round
Captain John Christopher A mystery is revealed as a trick of the mind. Discard any one Challenge card with the ENIGMA Action or the TELEPATHIC Attribute.

Combat Round
Caretaker
     
Communicators Jammed! Corbomite Maneuver Court-Martial
The current Episode cannot be abandoned voluntarily.

Humanity Round
Communicators Jammed! Play when a Crew is Challenged-make an immediate Icon Flip. On a Combat icon your Crew loses (and suffers effects of that loss); on anything else the Crew wins.

Combat Round
Corbomite Maneuver Play during Crew phase, when opponent plays Crew card. The Crew card just played is removed from the game.

Logic Round
Court-Martial
     
Cultural Envoy Decisive Action Deflector Shields at Maximum!
Play at the end of the Episode, before receiving any XC. Current Player may remove from the game one Crew from his Complement and add 4 XC to his Power Base. Any XC on the removed Crew are lost.

Logic Round
Cultural Envoy One Crew card may use an Ability that requires the spending of an XC without spending an XC.

Logic Round
Decisive Action Play when 1 XC is removed from the U.S.S. ENTERPRISE or any Permanent Wild to prevent that loss.

Logic Round
Deflector Shields at Maximum!
     
Direct Hit! Distraction Edge of the Galaxy
Play only if the U.S.S. ENTERPRISE is involved in the Mission. The ENTERPRISE loses 1 XC, or Current Player must diiscard one of his Complement.

Combat Round
Direct Hit! "Sir, there is a multi-legged creature crawling on your shoulder." One Crew or Challenge card is -2 to all ratings for the current Action. Play before resolving Action.

Humanity Round
Distraction Play as a Challenge card. Choose one Crew in Landing Party, Chosen Crew doubles all ratings, but loses all Abilities and becomes a Challenge with the OUTWIT Action. If Challenge is defeated, then chosen Crew is Neutralized and loses no XC.

Humanity Round
Edge of the Galaxy
     
Edith Keeler, 20th Century Reformer Great Bird of the Galaxy Guardian of Forever
1-1-1

Play to jjoin Landing Party before first Plot card. If Keeler is Converted, Killed, or Neutralized while in Landing Party, all other Crew Killed in this episode are Neutralized and lose all XC. Discard at end of Episode.

Combat Round
Edith Keeler, 20th Century Reformer Negates any Wild or Permanent Wild card just played. Both cards are removed from the game.

Combat Round
Great Bird of the Galaxy Current Player must play Default Episode cards for remainder of the Episode.

Logic Round
Guardian of Forever
     
Heroic Sacrifice Hypo Spray "I'm a Doctor, Not a …"
Play if a Crew is Killed. Any other Crew in your Complement may be discarded instead.

Logic Round
Logic RoundHeroic Sacrifice Play after Icon Flip to reduce effects of the draw. Kill result becomes Neutralize, Neutralize becomes no Effect.

Logic Round
Hypo Spray Crew card with MEDICAL gains one of the following Abilities for remainder of the Episode. NAVIGATION, ENGINEERING, HELM, or SECURITY.

Combat Round
"I'm a Doctor, Not a …"
     
"Jim - This man's a Klingon!"™ Klingon™ Arms Suppliers Lay in New Course
Play on a Challenge card. The card is KLINGON for the remainder of the Episode. All other Attributes are lost.

Combat Round
"Jim - This man's a Klingon!"™ All non-KLINGON, non-GODLIKE Challenges are at +1 to Combat rating for remainder of Episode.

Humanity Round
Klingon™ Arms Suppliers Target Player must discard current hand and redraw a number of cards equal to those discarded.

Humanity Round
Lay in New Course
     
Logical Argument Long-Winded Speech Miraculous Recovery
Current Action is resolved using Logic ratings and icons. Play before resolving Action.

Combat Round
Logical Argument Current Action is resolved using Humanity ratings and icons. Play before resolving Action.

Humanity Round
Long-Winded Speech A Crew that has been Killed this Episode is returned to play immediately, without loss of any XC.

Humanity Round
Miraculous Recovery
     
Oddly Familiar Culture Omicron Ceti III Spores Orders from Starfleet
Defying all odds, this planetary civilization is similar to Earth's past. all Crew Humanity ratings are at +2 for the remainder of the Episode.

Humanity Round
Oddly Familiar Culture Landing Party is affected by plant spores which make them happy…very, very happy. All Abilities of Landing Party are lost for remainder of Episode.

Logic Round
Omicron Ceti III Spores Play after a Misson card is played. Mission card is discarded. Current Player may play a different Mission or Default Mission card. Cannot be played on Defauult Mission.

Logic Round
Orders from Starfleet
     
Personal Challenge Phasers from Space Photon Torpedoes
Current Action is resolved using Combat ratings and icons. Play before resolving Action.

Logic Round
Personal Challenge Enterprise
The U.S.S. ENTTERPRISE is now part of the Landing Party.

Logic Round
Phasers from Space Current Player may remove 1 XC from the U.S.S. ENTERPRISE to remove 2 XC from any Permanent Wild.

Combat Round
Photon Torpedoes
     
Psi 2000 Virus Red Alert! Red Hour
Each Crew card in Landing Party must make an Icon Flip. Kill results are treated as Neutralize results.

Logic Round
Psi 2000 Virus All Crew Combat ratings are at +2 if the U.S.S. ENTERPRISE is with the Landing Party.

Humanity Round
Red Alert! Festival!
All Challenges are at +2 Combat and -1 Humanity & Logic for remainder of Episode.

Humanity Round
Red Hour
     
Report to the Bridge! Romulan™ Cloaking Device Romulan™ Disguise
Remove from your deck one Crew card not currently in play and place it in yor hand. Remove this Wild from the game after play.

Humanity Round
Report to the Bridge! Play to return a Challenge card that was defeated this Episode to your hand.

Logic Round
Romulan™ Cloaking Device Play on Crew or Challenge card. Card is considered ROMULAN for duration of Episode, in addition to all other Attributes.

Logic Round
Romulan™ Disguise
     
Samuel T. Cogley, Attorney Shuttlecraft Crew Revolt Slingshot Effect
1-6-5

Play to join Landing Party before first Plot card. All Challenge cards with ARGUE Action or COMPUTER Attribute are at -2 to all ratings when Cogley is in play. Discard at end of Episode.

Humanity Round
Samuel T. Cogley, Attorney Two Crew in the Landing Party are immediattely Neutralized. In addition, all Crew with the REWARD Ability lose that Ability.

Logic Round
Shuttlecraft Crew Revolt Play after resolving an Action. Player you choose must replay Icon Draw.

Combat Round
Slingshot Effect
     
Standard Procedures Starfleet Commendation Talosian Illusion
Challenge Player may not play episode cards for the remainder of the Episode.

Logic Round
Standard Procedures Play to allow one Neutralized Crew to receive XC as if Crew had not been Neutralized.

Combat Round
Starfleet Commendation Add one Attribute to any Crew or Challenge for the remainder of the Episode.

Combat Round
Talosian Illusion
     
Tantalus Chamber Thasians The Play's the Thing
One Challenge card gains the MIND CONTROL Action for the remainder of the Episode.

Humanity Round
Tantalus Chamber All GODLIKE Challenges in play are distracted. No further GODLIKE Challenges may be played for the remainder of the Episode.

Logic Round
Thasians Opponent must discard a Challenge card without Attributes from play.

Logic Round
The Play's the Thing
     
Time Travel Tinkering With the Engines Transporter, Fully Energized
Play instead of a Plot card. Allows the Current Player to immediately lay down a Discovery card, without any intermediate Plot cards.

Humanity Round
Time Travel The U.S.S. ENTERPRISE is at +2 to all ratings for remainder of the Episode.

Humanity Round
Tinkering With the Engines Pay 1 XC from your Power Base to immediately draw up to your maximum hand size.

Logic Round
Transporter, Fully Energized
     
Transporters Operational Turnabout Intruder Unknown Virus
Add one additional Crew to the Landing Party.

Logic Round
Transporters Operational Switch all XC between two Crew you control.

Combat Round
Turnabout Intruder Current Player must make an immediate Icon Flip.

Humanity Round
Unknown Virus
     
Vulcan Mind-Meld  
Move up to 2 XC from any VULCAN in the Landing Party to another Crew in the Landing Party.

Logic Round
Vulcan Mind-Meld  
   

MISSION

PLOT

DISCOVERY

EPISODE: "A Taste of Armageddon" EPISODE: "A Taste of Armageddon" EPISODE: "A Taste of Armageddon"
The U.S.S. ENTERPRISE visits Eminiar VII to open diplomatic reltions + Mission - A Taste of Armageddon Enterprise
+ The ship and crew become embroiled in a centuries-old war run by computers +
Plot - A Taste of Armageddon + Bitter rivals choose negotiations over Armageddon. Discovery - A Taste of Armageddon
-2 XC All Challenges with NEGOTIATE are at -2 to all ratings
Humanity Round
+2 XC All COMPUTER Challenges are at +2 to all ratings
Logic Round
+2 XC All Challenges with NEGOTIATE are immediately discarded; no XC are awarded for those cards
Combat Round
EPISODE: "Arena" EPISODE: "Arena" EPISODE: "Arena"
The U.S.S. ENTERPRISE pursues an alien ship that destroyed a Starfleet base on Cestus III + Mission - Arena + A race of powerful beings forces a duel between rival captains + Plot - Arena + The commanding officer proves his mettle by defeating, then sparing, his enemy. Discovery - Arena
-1 XC All Crew and Challenges are at +1 to Combat rating
Humanity Round
+2 XC All Crew in Landing Party with Combat rating of 4 or below are Neutralized
Logic Round
+2 XC All Combat actions are resolved using Humanity ratings and icons
Combat Round
EPISODE: "Balance of Terror" EPISODE: "Balance of Terror" EPISODE: "Balance of Terror"
The U.S.S. ENTERPRISE is patrolling the Romulan Neutral Zone + Mission - Balance of Terror + A Romulan ship destroys an Earth outpost + Plot - Balance of Terror + Disabled by the U.S.S. ENTERPRISE, an enemy captain destroys his vessel rather than surrender. Discovery - Balance of Terror
+3 XC All ROMULAN Challenges are at +2 to all ratings
Combat Round
-1 XC All Crew are at +1 to Combat rating
Logic Round
+1 XC All Challenges with OUTWIT are at -2 to all ratings
Combat Round
EPISODE: "Charlie X" EPISODE: "Charlie X" EPISODE: "Charlie X"
The U.S.S. ENTERPRISE takes charge of the sole survivor of a crash on Thasus + Mission - Charlie X Enterprise
+ The crew is subjected to the whims of a youth with exceptional mental abilities +
Plot - Charlie X + Powerful aliens arrive to take care of the problem. Discovery - Charlie X
+2 XC All Crew and are at +1 to Humanity rating
Combat Round
+2 XC Icon Flip
Logic Round
-1 XC One Challenge in play is immediately discarded
XC is still awarded for that card
Humanity Round
EPISODE: "Court-Martial" EPISODE: "Court-Martial" EPISODE: "Court-Martial"
After a powerful ion storm, the captain is charged with negligence in a crewman's death + Mission - Court-Martial + As the trial progresses, the computer begins to malfunction + Plot - Court-Martial + Evidence of computer tampering clears the captain and saves the ship from danger. Discovery - Court-Martial
+2 XC The ENTERPRISE loses half its XC (round down) unless Current Player controls Crew with ENGINEERING
Humanity Round
+2 XC Icon Flip or Captain James T. Kirk (if available) is Neutralized
Logic Round
+3 XC Immediately Neutralize one Crew currently in Landing Party; if this removes the last Crew in the Landing Party, the Current Player receives no XC
Combat Round
EPISODE: "Dagger of the Mind" EPISODE: "Dagger of the Mind" EPISODE: "Dagger of the Mind"
The U.S.S. ENTERPRISE delivers supplies to the penal colony on Tanatalus V + Mission - Dagger of the Mind + Bizarre behaviour convinces the captain to investigate + Plot - Dagger of the Mind + The crew discovers a brainwashing machine used to subdue any opposition. Discovery - Dagger of the Mind
+4 XC A maximum of three Crew may be assigned to the Landing Party for this Episode
Humanity Round
+1 XC All Crew are at +1 to Logic rating
Logic Round
+2 XC All Neutralize results for remainder of Episode become Convert results
Combat Round
EPISODE: "Errand of Mercy" EPISODE: "Errand of Mercy" EPISODE: "Errand of Mercy"
The U.S.S. ENTERPRISE visits the strategically located Organia, on the Klingon border + Mission - Errand of Mercy + The Organians seem unconcerned about the sudden Klingon invasion + Plot - Errand of Mercy + Aliens reveal they are omnipotent energy beings and impose a peace treaty. Discovery - Errand of Mercy
+3 XC All KLINGON Challenges are at +2 to all ratings
Humanity Round
+2 XC Episode cannot be abandoned voluntarily
Logic Round
+1 XC All KLINGON Challenges are immediately discarded and generate no XC
Combat Round
EPISODE: "Miri" EPISODE: "Miri" EPISODE: "Miri"
The U.S.S. ENTERPRISE crew explores an Earth-like world inhabited only by children + Mission - Miri + One of the children develops a crush on the captain and helps the Landing Party + Plot - Miri + The crew discovers a disease that only kills mature Humans, but prolongs childhood by centuries. Discovery - Miri
+3 XC All Challenges with ENIGMA are at +1 to all ratings
Combat Round
+2 XC Each Crew card in Landing Party must make Icon Flip; Kill results treated as Neutralize results
Logic Round
+1 XC, or +2 if a Crew with MEDICAL is in the Landing Party when this card is played
Humanity Round
EPISODE: "Mudd's Women" EPISODE: "Mudd's Women" EPISODE: "Mudd's Women"
The U.S.S. ENTERPRISE rescues a shady space merchant and his female cargo + Mission - Mudd's Women + The merchant disrupts the captain's negotiations with hostile dilithium miners + Plot - Mudd's Women + Despite initial resistance, Mudd's women forego the use of the illegal beauty drug and agree to marry the miners. Discovery - Mudd's Women
+3 XC All Challenges with BEFUDDLE are at +1 to all ratings
Combat Round
+2 XC All Challenges with NEGOTIATE are at +1 to all ratings
Logic Round
+2 XC All Challenges with TEMPT are at +2 to all ratings
Humanity Round
EPISODE: "Operation: Annihilate!" EPISODE: "Operation: Annihilate!" EPISODE: "Operation: Annihilate!"
The U.S.S. ENTERPRISE is dispatched to the planet Deneva + Mission - Operation: Annihilate! + Parasitic alien creatures infect a U.S.S. ENTERPRISE crew member + Plot - Operation: Annihilate! + The crew discovers that marauding parasites can be destroyed by ultraviolet light. Discovery - Operation: Annihilate!
+0 XC +3 XC if all Crew in the initial Landing Party have a Combat rating of 4 or greater
Humanity Round
+2 XC Icon Flip; any Crew with MEDICAL is at +2 to Logic rating for remainder of Episode
Logic Round
+1 XC, or +2 XC if a member of the Landing Party has a Logic rating of 5 or greater
Combat Round
EPISODE: "Return of the Archons" EPISODE: "Return of the Archons" EPISODE: "Return of the Archons"
The U.S.S. ENTERPRISE investigates Beta III, where the U.S.S. ARCHON disappeared 100 years ago + Mission - Return of the Archons + The planet's Lawgivers threaten to take over the minds of the Landing Party + Plot - Return of the Archons + The planet's leader is revealed to be a computer. Discovery - Return of the Archons
+2 XC All Crew are at -1 to all ratings for remainder of the Episode
Combat Round
+2 XC Next Challenge card played in this Episode gains MIND CONTROL and +1 to Logic rating
Logic Round
+1 XC All COMPUTER Challenges are at -2 to all ratings
Humanity Round
EPISODE: "Shore Leave" EPISODE: "Shore Leave" EPISODE: "Shore Leave"
The captain gives the crew shore leave on an Earth-like planet + Mission - Shore Leave + The crew is beset by beings from their own fantasies, ranging from charming to dealy + Plot - Shore Leave + The crew discovers they have stumbled into an amusement park created by alien technology. Discovery - Shore Leave
+0 XC Player may bring an unlimited number of Crew on the Landing Party
Humanity Round
+2 XC Icon Flip
Logic Round
+1 XC Any Crew Killed in this Episode are Neutralized and lose all XC
Combat Round
EPISODE: "Space Seed" EPISODE: "Space Seed" EPISODE: "Space Seed"
The U.S.S. ENTERPRISE discovers an ancient Earth ship, adrift in space + Mission - Space Seed Enterprise
+ The ship's historian is enamored of a superhman conqueror, who was awakened from the sleeper ship +
Plot - Space Seed +The captain exiles superhuman refugess to Ceti Alpha V. Discovery - Space Seed
+2 XC Only Crew with a Combat rating of 3 or greater may be part of this Episode
Combat Round
+2 XC All Challenges with CONQUER are at +1 to all ratings
Logic Round
+1 XC, or +2 if highest Humanity rating in surviving Landing Party is over 4
Humanity Round
EPISODE: "The Alternative Factor" EPISODE: "The Alternative Factor" EPISODE: "The Alternative Factor"
The U.S.S. ENTERPRISE investigates a sudden, galaxy-wide energy disturbance + Mission - The Alternative Factor Enterprise
+ An alien steals the ship's dilithium crystals +
Plot - The Alternative Factor + The captain discovers that this universe's existence is threatened by an antimatter universe. Discovery - The Alternative Factor
+2 XC Player may bring an unlimited number of Crew on the Landing Party
Combat Round
+1 XC All U.S.S. ENTERPRISE ratings are at -1
Logic Round
+2 XC Icon Flip
Humanity Round
EPISODE: "The Cage" EPISODE: "The Cage" EPISODE: "The Cage"
The U.S.S. ENTERPRISE is summoned to rescue the crew of a crashed science vessel + Mission - The Cage + Members of the crew are taken prisoner by the keepers of an interstellar zoo + Plot - The Cage + The aliens release the captain and crew, but not before a poignant revelation. Discovery - The Cage
+2 XC Plot cards may be played from "The Menagerie" on this Mission and still receive an Episode Bonus.
Humanity Round
+2 XC Icon Flip, with a Kill result treated as a Neutralize result
Logic Round
+1 XC All TELEPATHIC Challenge cards are immediately discarded and generate no XC
Combat Round
EPISODE: "The City on the Edge of Forever" EPISODE: "The City on the Edge of Forever" EPISODE: "The City on the Edge of Forever"
The U.S.S. ENTERPRISE discovers a gateway to any time or place + Mission - The City on the Edge of Forever + A crew member changes Earth's past so that the U.S.S. ENTERPRISE no longer exists + Plot - The City on the Edge of Forever + The captain must sacrifice a good person to restore order to the universe. Discovery - The City on the Edge of Forever
+2 XC On playing this card, all Players may discard any number of cards and draw that many cards from their decks
Combat Round
+2 XC The ENTERPRISE or Crew cannot join Landing Party for remainder of Episode, regardless of other cards
Logic Round
-2 XC All Current Player's Complement may receive XC as if they had participated in the Episode
Humanity Round
EPISODE: "The Conscience of the King" EPISODE: "The Conscience of the King" EPISODE: "The Conscience of the King"
The captain suspects an actor of being the former governor of Tarsus IV, a war criminal + Mission - The Conscience of the King + Someone is killing witnesses to a massacre, including some members of the U.S.S. ENTERPRISE crew + Plot - The Conscience of the King + The crew learns the identity of a murderess. Discovery - The Conscience of the King
+2 XC All members of initial Landing Party must have a Logic or Humanity rating of 4 or higher
Humanity Round
+2 XC Icon Flip
Logic Round
+1 XC, or +2 XC if highest Logic in current Landing Party is over 4
Combat Round
EPISODE: "The Corbomite Maneuver" EPISODE: "The Corbomite Maneuver" EPISODE: "The Corbomite Maneuver"
The U.S.S. ENTERPRISE proceeds to explore an unucharted region of space, despite an alien warning buoy + Mission - The Corbomite Maneuver Enterprise
+ The commander of a mysterious, giant spaceship threatens to destroy the U.S.S. ENTERPRISE +
Plot - The Corbomite Maneuver + After a desperate bluff, the crew discovers a powerful alien was only testing them. Discovery - The Corbomite Maneuver
+2 XC All Crew you control are present on this Mission
Humanity Round
+2 XC All Challenge cards with ENIGMA are at +1 to all ratings
Logic Round
+1 XC, or +2 XC if a GODLIKE Challenge card was played in this episode
Combat Round
EPISODE: "The Devil in the Dark" EPISODE: "The Devil in the Dark" EPISODE: "The Devil in the Dark"
The U.S.S. ENTERPRISE answers a summons to Janus VI, where something is killing colony miners + Mission - The Devil in the Dark + An alien creature steals a vital piece of the life-support system + Plot - The Devil in the Dark + The crew discovers a creature is only trying to protect its young. Discovery - The Devil in the Dark
+2 XC All Crew are at +1 to Combat rating
Combat Round
+1 XC All Landing Party members with Combat ratings of 3 or less are Neutralized, unless Current Player controls a Crew with ENGINEERING
Logic Round
+1 XC, or +2 XC if highest Humanity rating in surviving Landing Party is 4 or greater
Humanity Round
EPISODE: "The Enemy Within" EPISODE: "The Enemy Within" EPISODE: "The Enemy Within"
The U.S.S. ENTERPRISE beams Alfa 117 mineral samples aboard, creating an evil transporter duplicate of the captain + Mission - The Enemy Within + The evil captain wreaks havoc on the unsuspecting crew + Plot - The Enemy Within + Despite previous failed attempts, the two captains are successfully reintegrated. Discovery - The Enemy Within
+2 XC, or +3 XC if no members of the initial Landing Party have a Combat rating of 4 or higher
Humanity Round
+2 XC No Wild cards may be played for remainder of Episode
Logic Round
+2 XC Icon Flip, with a Kill result treated as a Neutralize result
Combat Round
EPISODE: "The Galileo Seven" EPISODE: "The Galileo Seven" EPISODE: "The Galileo Seven"
The SHUTTLECRAFT GALILEO investigates a giant quasar-like formation + Mission - The Galileo Seven + The shuttlecraft crashes on Taurus II, where the natives are violently hostile + Plot - The Galileo Seven + A leader momentarily abandons cold logic and makes an emotional decision, which results in the crew's rescue. Discovery - The Galileo Seven
+0 XC, or +2 XC if Landing Party includes at least one Crew with ENGINEERING or SHUTTLECRAFT Abilities
Combat Round
+2 XC Icon Flip unless the SHUTTLECRAFT GALILEO is currently in play (on any side)
Logic Round
+1 XC, or +2 XC if a VULCAN is present in the Landing Party
Humanity Round
EPISODE: "The Man Trap" EPISODE: "The Man Trap" EPISODE: "The Man Trap"
The U.S.S. ENTERPRISE delivers supplies to a pair of archaeologists on M-113 + Mission - The Man Trap + Two crew members are attacked; their bodies are mysteriously drained of salt + Plot - The Man Trap + An alien shape-shifter has murdered amd impersonated a scientist. Discovery - The Man Trap
+2 XC +1 to all Crew Humanity ratings
Combat Round
+3 XC Two Icon Flips
Logic Round
+2 XC All Challenges with FATAL ALLURE are at +1 to all ratings
Humanity Round
EPISODE: "The Menagerie" EPISODE: "The Menagerie" EPISODE: "The Menagerie"
The U.S.S. ENTERPRISE is summoned to Starbase 6 by its former captain + Mission - The Menagerie Enterprise
+ The ship is brought to the forbidden planet of Talos IV +
Plot - The Menagerie + Aliens reveal they can use their illusion-based powers to enrich the life of a disable man. Discovery - The Menagerie
+2 XC Plot cards may be played from "The Cage" on this Mission and still receive an Episode Bonus
Combat Round
+1 XC All CAPTAIN Challenges are at +1 to all ratings
Logic Round
+2 XC All TELEPATHIC Challenges are at +1 to all ratings and gain MIND CONTROL Action
Humanity Round
EPISODE: "The Naked Time" EPISODE: "The Naked Time" EPISODE: "The Naked Time"
The U.S.S. ENTERPRISE must monitor the breakup of the planet Psi 2000 + Mission - The Naked Time Enterprise
+ Members of the crew lose their inhibitions, threatening the safety of the ship +
Plot - The Naked Time + The ship travels back in time three days, avoiding the contagious disease affecting the crew. Discovery - The Naked Time
+2 XC Player may bring an unlimited number of Crew on the Landing Party
Humanity Round
+2 XC All Crew are at -1 to all ratings
Logic Round
+3 XC Episode must be abandoned unless Landing Party hsa Crew with MEDICAL Ability
Combat Round
EPISODE: "The Squire of Gothos" EPISODE: "The Squire of Gothos" EPISODE: "The Squire of Gothos"
The U.S.S. ENTERPRISE investigates an undiscovered world in an interplanetary void + Mission - The Squire of Gothos + An impudent but powerful alien forces the crew to submit to his hospitality + Plot - The Squire of Gothos + The alien is revealed to be merely a child of his species, and his power source is destroyed. Discovery - The Squire of Gothos
+2 XC All Challenges are at +1 to Logic rating
Combat Round
+2 XC Episode cannot be abandoned voluntarily
Logic Round
+1 XC All GODLIKE Challenge cards are immediately discarded and generate no XC
Humanity Round
EPISODE: "This Side of Paradise" EPISODE: "This Side of Paradise" EPISODE: "This Side of Paradise"
The U.S.S. ENTERPRISE travels to a supposedly abandoned colony on Omicron Ceti III + Mission - This Side of Paradise + The crew becomes infected by strange plant spores + Plot - This Side of Paradise + The captain discovers that extreme emotions are an antidote to the threat. Discovery - This Side of Paradise
+2 XC All Crew cards assigned to the initial Landing Party must have Logic rating as their highest Ability (ties are permitted)
Humanity Round
+2 XC All Crew ratings are at -2 unless Current Player controls a Crew with the MEDICAL Ability
Logic Round
+2 XC All remaining Actions requiring Logic ratings and icons use Combat ratings and icons instead
Combat Round
EPISODE: "Tomorrow is Yesterday" EPISODE: "Tomorrow is Yesterday" EPISODE: "Tomorrow is Yesterday"
Enterprise
The U.S.S. ENTERPRISE encounters a "black star" +
Mission - Tomorrow is Yesterday + The ship is hurled back to the 20th century and must escape detection from old Earth + Plot - Tomorrow is Yesterday + The crew figures a way to manipulate time. Discovery - Tomorrow is Yesterday
+2 XC  
Humanity Round
+1 XC All Crew you control are now part of this Episode
Logic Round
+1 XC Draw up to your full hand after taking XC
Combat Round
EPISODE: "What Are Little Girls Made Of?" EPISODE: "What Are Little Girls Made Of?" EPISODE: "What Are Little Girls Made Of?"
The U.S.S. ENTERPRISE rescues a scientist shipwrecked on Exo III + Mission - What Are Little Girls Made Of? + In an underground lab, an ancient android captures the Landing Party + Plot - What Are Little Girls Made Of? + A scientist reveals he used ancient technology to become an android, sacrificing his Humanity. Discovery - What Are Little Girls Made Of?
+3 XC All SCIENTIST Challenges are at +2 to all ratings
Combat Round
+2 XC All ANDROID Challenges are at +2 to all ratings
Logic Round
+1 XC ANDROID Challenges generate no XC
Humanity Round
EPISODE: "Where No Man Has Gone Before" EPISODE: "Where No Man Has Gone Before" EPISODE: "Where No Man Has Gone Before"
Enterprise
The U.S.S. ENTERPRISE collides with a powerful energy barrier+
Mission - Where No Man Has Gone BeforeWhere No Man Has Gone Before Enterprise
+ Certain crew members are bathed in an unknown form of radiation +
Plot - Where No Man Has Gone Before + The captain must kill a close friend in order to save the ship. Discovery - Where No Man Has Gone Before
+2 XC Current Player may bring an unlimited number of Crew on the Landing Party
Combat Round
+2 XC Icon Flip
Logic Round
-2 XC One Challenge in play is immediately discarded
Humanity Round
 
 
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