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Combat Score |
Combat Round |
Humanity Score |
Humanity Round |
Logic Score |
Logic Round |
Enterprise |
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CORE CREW |
Captain James T. Kirk™ |
Commander Spock™ |
Dr. Leonard H. "Bones" McCoy™ |
7-4-4
Commanding Officer
INTERCEDE: Pay 1 XC to make Kirk the target of an Action; Kirk is -1 on all ratings if used
in this manner
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5-2-7
VULCAN First Officer
EXTREMELY LOGICAL: +5 vs. TEMPT and COMMAND
VULCAN NERVE PINCH: Pay 1 XC to add one Combat to any Icon Draw |
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3-7-2
Chief Medical Officer
MEDICAL
INSPIRATION: If McCoy is in the Landing Party, all other Crew with MEDICAL are +1 on Logic and Humanity |
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U.S.S. Enterprise™ |
Back of Core Cards |
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4-4-4
Constitution-Class Starship NCC-1701
VITAL EQUIPMENT: Losing the ENTERPRISE results in the loss of the game
PHASER BANKS: Play 1 XC to remove 1 XC from any Permanent Wild |
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CORE EPISODES |
DEFAULT MISSION |
DEFAULT PLOT |
DEFAULT DISCOVERY |
These are the voyages of the STARSHIP ENTERPRISE +
+1 XC |
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Its mission: to seek out new life and new civilizations + |
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+ To boldly go where no man has gone before. |
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INFO CARD & RULE BOOK |
INFO CARD (front) |
INFO CARD (reverse) |
Sequence of Play:
• Discard Phase
• Draw Phase
• Crew Phase
• Episode Phase
Play Mission card
Choose Landing Party
Assign XC to Landing Party
Opponent plays Challenge card
Resolve Challenge card
Play Plot card
Oppoonent plays Challenge card
Resolve Challenge cards
Play additional Plot and Challenge cards
Play Discovery card
• Resolution Phase
Opponent gains Experience Counters for surviving cards
All remaining Challenge cards are resolved
Current player is awarded Experience Counters
• Change Current Player |
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Action |
Rating |
Target |
Result |
AMBUSH |
Combat |
Choice of Challenging Player |
Icon Flip |
ARGUE |
Logic |
Lowest Logic Score |
Convert |
ATTACK |
Combat |
Choice of Current Player |
Icon Flip |
BEFUDDLE |
Logic |
Choice of Challenging Player |
Neutralize |
CAPTURE |
Combat |
Choice of Challenging Player |
Neutralize |
COMMAND |
Humanity |
Lowest Logic Score |
Convert |
CONQUER |
Combat |
CombatLowest Humanity Score |
Convert |
ENIGMA |
Logic |
Choice of Current Player |
Neutralize |
FATAL ALLURE |
Humanity |
Choice of Challenging Player |
Icon Flip |
MIND CONTROL |
Logic |
Choice of Challenging Player |
Icon Flip |
NEGOTIATE |
Humanity |
Choice of Current Player |
Neutralize |
OUTWIT |
Logic |
Choice of Current Player |
Icon Flip |
TEMPT |
Humanity |
Choice of Challenging Player |
Convert |
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CHALLENGE (87) |
Alice in Wonderland |
Alien Savages |
Andorians |
3-3-4
ENIGMA
Alice is a creation of the mind, brought to life by alien technology.
+1 to Logic rating if a Challenge with ENIGMA is in play |
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4-3-2
AMBUSH
Natives of Taurus II, these gigantic humanoids attacked the SHUTTLECRAFT GALILEO.
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4-3-3
CAPTURE
A blue-skinned, violent people, the Andorians are members of the United Federation of Planets.
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Android Duplicate! |
Ayelborne |
Balok |
*-1-*
ATTACK
An ANDROID is built to resemble one of the Crew. Choose one Crew currently in Landing Party. Android duplicates Combat and Logic ratings of Crew for remainder oof episode.
Pay 2 XC from your Power Base |
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3-6-6
ENIGMA or NEGOTIATE
Leader of the Council of Elders, Ayelborne is one of the highly advanced Organians.
Pay 1 XC from your Power Base |
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2-5-8
ENIGMA or NEGOTIATE
The powerful CAPTAIN of the S.S. FESARIUS, Balok intimidates
the crew of the U.S.S. ENTERPRISE.
Pay 2 XC from your Power Base |
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Bele |
Ben Childress |
Bilar |
5-4-3
CAPTURE or ARGUE
A native of the planet Cheron, Bele
is Chief Officer of the Commission on Political Traitors, and will stop at nothing to bring his prey to justice.
Pay 1 XC from your Power Base |
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5-2-6
NEGOTIATE
Leader of the miners
of Rigel XII, Childress is a tough negotiator.
Pay 1 XC from your Power Base |
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3-3-3
ATTACK or CAPTURE
A native of Beta III, Bilar is a faithful
follower of Landru.
+2 to all ratings if Landru is in play |
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Black Knight |
Capellans |
Claudius Marcus |
*-5-4
ATTACK
The black knight is a creation oof the mind, brought to life by alien technology. *Combat rating is equal to the highest Logic in the Landing Party when played.
Pay 1 XC from your Power Base |
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5-2-2
CAPTURE
A warlike but honorable race, the Capellans are ruled by tribal
leaders.
Pay 1 XC from your Power Base |
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3-4-5
CONQUER or COMMAND or ARGUE
Claudius Marcus is the leader of a distant civilization
similar to Earth's Roman Empire.
Pay 1 XC from your Power Base |
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Colonel Green |
Commodore Jose Mendez |
Commodore Stone |
6-3-4
AMBUSH or CAPTURE or OUTWIT
The infamous
Col. Green was a genocidal military leader of the 21st century. While Green is in play, all Challenges with the CONQUER Action are at -1 XC cost (0 XC cost minimum).
Pay 1 XC from your Power Base |
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3-5-6
COMMAND or ENIGMA
Commanding officer of Starbase 11, an illusion of Commodore Mendez presided over the court-martial of Mr. Spock.
Pay 1 XC from your Power Base |
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3-6-5
COMMAND or NEGOTIATE
Commodore Stone presided over the court-martial of Captain James T. Kirk.
Pay 1 XC from your Power Base |
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Decius |
Denevan Neural Parasites |
Dikironium Cloud Creature |
6-2-3
CAPTURE
A young, noble ROMULAN, Decius
is the ambitious junior officer aboard a Bird-of-Prey.
Pay 1 XC from your Power Base |
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3-2-2
CONQUER
Alien parasites with the power to infiltrate humanoid nervous
systems, the Denevan neural parasites destroyed a number of planetary cultures.
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5-1-3
AMBUSH or OUTWIT
This gaseous, intelligent alien creature feeds on human blood.
Pay 1 XC from your Power Base |
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Don Juan |
Dr. Brown |
Dr. Elizabeth Dehner |
3-4-3
ENIGMA or CAPTURE
Don Juan is a creation
of the mind, brought to life by alien technology.
+1 to Combat rating if a Challenge with ENIGMA is in play |
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3-2-5
CAPTURE or ENIGMA
Dr. Brown is an ANDROID SCIENTIST created by Dr. Korby, using Exoite
technooogy.
Pay 1 XC from your Power Base |
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6-5-5
NEGOTIATE or MIND CONTROL
A U.S.S. ENTERPRISE crew member who is
granted GODLIKE powers through exposure to alien radiation.
Pay 1 XC from your Power Base |
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Dr. Roger Korby |
Dr. Simon Van Gelder |
Dr. Tristan Adams |
3-2-6
OUTWIT or ARGUE
Dr. Korby is a SCIENTIST who transferred his mind into an ANDROID body before he died.
Pay 1 XC from your Power Base |
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2-2-5
AMBUSH or ENIGMA
Dr. Van Gelder is a victim of the neural neutralizer, which has induced temporary mental disorders in him.
Pay 1 XC from your Power Base |
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2-3-4
MIND CONTROL or COMMAND
Dr. Adams is a crazed SCIENTIST with a MIND CONTROL device.
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Elias Sandoval |
Eve McHuron |
Former Love |
3-4-4
ARGUE or ENIGMA
Leader of the colony on Omicron Ceti III, who has
been infected by alien spores.
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2-4-2
TEMPT
Eve is an ally of Harry Mudd and a beautiful temptress.
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3-3-4
ENIGMA or TEMPT
Ruth, a memory of the past, is brought to life by alien technology. Ruth may use TEMPT against only one member of the Landing Party per Episode.
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Former Rival Finnegan |
Galactic High Commissioner Ferris |
Genghis Khan |
3-3-4
ENIGMA or CAPTURE
A memory of the past, this former rival is brought to life by alien technology. Finnegan may only use the CAPTURE Action against one member of the landing Party per Episode.
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3-4-4
ARGUE or COMMAND
Ferris is a bull-headed
beureacurat used to getting his own way. Episode cannot be voluntarily abandoned while Ferris is in play.
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5-3-4
ATTACK or CONQUER
A world conqueror of Earth's past, Genghis Khan is re-created to battle the crew of the U.S.S. Enterprise. Genghis Khan is at +1 to Combat rating vs. Crew with Combat rating of 5 or greater.
Pay 1 XC from your Power Base |
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Gorn Captain |
Hacom |
Horta |
5-4-4
ATTACK
CAPTAIN of an alien ship, the reptilian Gorn engaged Captain James T. Kirk in single combat.
Pay 1 XC from your Power Base |
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3-3-3
CAPTURE or OUTWIT
A native oof Betta III, Hacom is a supporter of Landru.
+2 to all ratings if Landru is in play |
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4-4-4
ATTACK
A silicon-based life-form, the Horta battles Humans to protectt her eggs.
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Hostile Miners |
Insane Colonists |
Jahn |
4-3-2
CAPTURE or NEGOTIATE
After many of their fellow miners were killed, a mob formed to hunt the killer.
+1 to all ratings if horta is in play |
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2-2-2
ATTACK
Colonists driven insane by Denevan neural parasites will battle to the death in hope of eliminating their pain. +3 on all ratings if Challenge cards with CONQUER are in play |
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4-4-4
CAPTURE
Leader of a pack of immortal children, Jahn commands the loyalty of the Onlies.
+1 to all ratings if the Onlies Challenge is in play |
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Joaquin |
Kahless |
Kang |
5-3-3
CAPTURE
Superhuman follower of Khan Noonien Singh, Joaquin fought in the Eugenics Wars.
Pay 1 XC from your Power Base
Pay 0 XC if Khan is in play |
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6-3-6
ATTACK or OUTWIT
The ultimate KLINGON, Kahless embodies all the virtues of his warrior people.
Pay 1 XC from your Power Base |
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6-2-5
ATTACK or COMMAND
A KLINGON CAPTAIN whose ship was destroyed by an energy creature that fed on negative emotions.
+1 to all ratings if Permament Wild Klingon Battle Cruiser is in play
Pay 1 XC from your Power Base |
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Khan Noonien Singh |
Klingon™ Landing Party |
Klingon™ Sniper |
6-5-6
CAPTURE or OUTWIT or CONQUER
Khan Noonien Singh is the leader of a group of suuperhuman rebels, and a brilliant tactician.
Pay 1 XC from your Power Base |
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4-4-4
CAPTURE
The KLINGON Empire is the rival of the United Federation of Planets
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3-3-3
AMBUSH
A KLINGON will not strike from a hidden position, unless it gains him a vital advantage.
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Klingon™ Warrior |
Kor |
Landru |
4-2-2
ATTACK
KLINGON warriors are as valiant as they are deadly.
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5-4-6
CAPTURE
Commander Kor, a KLINGON leader, rlued Organia with an iron fist.
Pay 1 XC from your Power Base |
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6-6-5
COMMAND or CONQUER
An all-powerful COMPUTER entity, Landruu provides a perfect, if stagnant, society.
Pay 1 XC from your Power Base |
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Lawgivers |
Lazarus |
Leila Kalomi |
5-5-3
CAPTURE
The Lawgivers are the living servants of Landru, a world-controlling COMPUTER entity.
Pay 1 XC from your Power Base |
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3-3-3
ENIGMA or ARGUE
A SCIENTIST, Lazarus wnet mad after discovering an antimatter universe, and with it, his alternate self.
Multiple Lazarus cards may be played in a single Episode |
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3-3-3
TEMPT
A SCIENTIST and former acquaintance of Mr. Spock, Leila Kalomi is infectetd by alien spores.
+3 to Humanity rating vs. Spock |
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Lenore Karidian |
Lethe |
Lieutenant Commander Gary Mitchell |
2-4-2
AMBUSH or FATAL ALLURE
An insane murderess, Lenore would stop at nothing to protect her father.
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3-3-4
LETHE
An inmate at the Tantalus Penal Colony, Lethe's behavior belies the prison's benevolent appearance.
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7-5-5
CAPTURE or MIND CONTROL
A U.S.S. ENTERPRISE crew member who is granted GODLIKE powers through exposure to alien radiation.
Pay 1 XC from your Power Base |
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M-113 Monster (Crewman Green Form) |
M-113 Monster (Natural Form) |
Magda Kovacs |
5-4-4
FATAL ALLURE or ATTACK
This TELEPATHIC creature kills and takes the form of a U.S.S. ENTERPRISE crew member to gain access to the ship.
Pay 1 XC from your Power Base |
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7-5-4
FATAL ALLURE or ATTACK
This TELEPATHIC salt vampire lures its victims with illusions. It can take a variety of forms to trap its prey. No other TELEPATHIC Challenges may be played after this card is in the current Episode.
Pay 2 XC from your Power Base |
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1-3-2
TEMPT
Magda is one of Mudd's Women, used as a pawn in his schemes.
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Mara |
Melkotians |
Metron |
4-6-2
CAPTURE or TEMPT
Mara is a beautiful and dangerous KLINGON science officer. While Mara is in play, all KLINGON Challenges are at -1 XC (0 XC cost minimum).
Pay 1 XC from your Power Base |
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3-7-3
OUTWIT or ENIGMA
The Melkotians are powerful TELEPATHIC aliens. After each successful Action using the Melkotians, choose one card randomly from Current Player's hand and discard it.
Pay 2 XC from your Power Base |
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*-*-*
* or ENIGMA
Member of a GODLIKE alien race. Choose one Challenge card from Current Player's hand. *Metron duplicates Action and ratings of Challenge. If oppponent has no Challenge card, Metron's ratings are 5/5/5.
Pay 1 XC from your Power Base |
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Military Officers, 20th Century |
Miri |
Mudd's Women |
2-2-2
CAPTURE or NEGOTIATE
The few, the proud, the hopelessly outclassed.
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1-2-4
ARGUE or ENIGMA
A girl whose youth has been prolonged, Miri is the mot mature of the Onlies.
+2 to Logic ratings if the Onlies Challenge is in play |
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2-6-2
TEMPT
These lovely ladies are the minions of Harry Mudd, a con man.
When Mudd's Women is in play, all Challenge cards with BEFUDDLE Action are at +1 |
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Mugato |
Nomad |
Onlies |
4-4-3
AMBUSH
An extremely dangerous and poisonous alien creature, the mugato hunts with stealth and attacks by surprise.
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5-5-5
OUTWIT or COMMAND
A space probe with the mission of destroying imperfect life-forms, Nomad behaves with irresistible COMPUTER logic.
Pay 1 XC from your Power Base |
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3-2-3
CAPTURE
The Onlies are a band of nearly immortal children. All Crew are -2 on Combat Actions against Onlies.
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Organian Council of Elders |
Otto |
Planetary Guards |
3-5-7
ENIGMA or NEGOTIATE
Devout pacifistts, the Organians hide their true appearance from both Humans and KLINGONS.
Pay 2 XC from your Power Base |
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5-4-2
CAPTURE
Superhuman follower of Khan Noonien Singh, Otto fought in the Eugenics Wars.
Pay 1 XC from your Power Base
Pay 0 XC if Khan is in play |
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4-2-2
CAPTURE
A local military force, they are armed with sonic disruptors.
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Plasus |
Rojan |
Romulan™ Battle Cruiser Commander |
3-5-4
NEGOTIATE or ARGUE
Ruler of the cloud city of Stratos, Plasus is both elitist and politically powerful.
Pay 1 XC from your Power Base |
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4-2-5
OUTWIT or CONQUER
A native of another galaxy, Rojan seeks to conquer our own.
Pay 1 XC from your Power Base |
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5-3-5
CAPTURE or TEMPT
This CAPTAIN serving in the ROMULAN Star Empire is both beautiful and deadly. She is at +2 to Humanity Rating when using TEMPT Action versus VULCANS and ROMULANS.
Pay 1 XC from your Power Base |
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Romulan™ Bird of Prey Commander |
Romulan™ Centurion |
Ruk |
5-5-5
ROMULAN or OUTWIT
This leader of the ROMULAN Star Empire led an incursion across the Neutral Zone into Federation space.
Pay 1 XC from your Power Base |
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3-2-5
CAPTURE or ARGUE
An old, battle-wise CAPTAIN, the ROMULAN is a cautious and dangerous opponent.
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6-2-2
ATTACK
Ruk is an ANDROID created by the now-extinct Exoites.
Pay 1 XC from your Power Base |
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Ruth Bonaventure |
Samurai Warrior |
Talosians |
2-3-1
TEMPT
Ruth was recruited by Harry Mudd to aid in his schemes.
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*-3-3
ATTACK or ENIGMA
The Samurai is a creation of the mind, brought to life by alien technology. *Combat rating is equal to the highest logic ratting in the Landing Party when played.
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1-4-5
OUTWIT or ENIGMA
The Talosians are TELEPATHIC aliens with illusion-based powers.
Pay 1 XC from your Power Base
Pay 0 XC if Talos IV Permanent Wild is in play. |
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Tellarites |
The Kaylar |
The Keeper |
3-2-3
BEFUDDLE or ARGUE
Pig-faced aliens with an attitude. Tellarites are members of the Federation.
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5-3-2
ATTACK
Alien warrior of the planet Rigel VII, the Kaylar battled Captain Christopher Pike.
Pay 1 XC from your Power Base |
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2-6-5
OUTWIT or TEMPT
TELEPATHIC leader of the Talosians, the Keeper imprisons other races in his zoo.
Pay 1 XC from your Power Base
Pay 0 XC if Talos IV Permanent Wild is in play |
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Transporter Duplicate |
Trefayne |
Trelane |
*-2-2
ATTACK or OUTWIT
*A transporter malfunction duplicates one member of the Landing Party, and has that Crew's Combat rating. The affected Crew's Combat is -2 until the duplicate is discarded.
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3-5-5
ENIGMA or NEGOTIATE
Trefayne is one of the highly advanced and pacifistic Organians.
Pay 1 XC from your Power Base |
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7-5-5
CAPTURE or BEFUDDLE
The Squire of Gothos, Trelane is a GODLIKE entity with a fascination for Earth's past.
Pay 2 XC from your Power Base |
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Vina |
Vina, the Orion Dancer |
White Rabbit |
2-5-4
ENIGMA or TEMPT
Disfigured survivor of a ship's crash, Vina is made beautiful by alien mental poowers.
Pay 1 XC from your Power Base |
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2-6-4
TEMPT
An illusion worn by Vina to entice Human men.
Pay 1 XC from your Power Base |
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2-3-*
BEFUDDLE
The White Rabbit is a creation of the mind, brought to life by alien technology. *Logic rating is equal to the highest Humanity rating in the Landing Party when played.
Pay 1 XC from your Power Base |
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Witch |
Wyatt Earp |
Yarnek |
2-2-4
ENIGMA
An illusion created by powerful extragalactic entities to frighten the crew. If Witch is in play when Discovery card is played, no Crew Neutralized in the Episode may receive XC.
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3-3-3
ATTACK
A creation of the Melkotians, the illusion of Wyatt Earp is itching for a gunfight. If the Melkotians Challenge is in play, redraw one card after playing Wyatt Earp.
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3-3-3
OUTWIT
TELEPATHIC alien. When Yarnek is in play, the Challenger wins all ties.
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CREW (46) |
Dr. Elizabeth Dehner |
Dr. Mark Piper |
Ensign Angela Martine |
2-4-4
Psychologist
MEDICAL
STRONG PSYCHE: If any GODLIKE Challenge is in play, all of Dehner's ratings are at +1
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2-6-5
Chief Medical Officer
MEDICAL
OLD-FASHIONED ADVICE: Pay 1 XC to add one Humanity icono to any Icon Draw
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2-2-2
Phaser Control Officer
SHIP'S PHASERS: Pay 1 XC to increase the Combat rating of the U.S.S. ENTERPRISE by +2 for remainder of the Episode
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Ensign Matthews |
Ensign Pavel A. Chekov™ |
Ensign Rayburn |
4-1-2
Security Officer
SECURITY
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5-4-4
Navigator
NAVIGATION
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4-1-2
Security Officer
SECURITY
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Geological Technician Fisher |
Lieutenant (j.g.) Joe Tormolen |
Lieutenant Alden |
2-1-3
NON-COMBATANT: Pay 1 XC to reduce a Kill result against Fisher to a Neutralize result
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3-3-2
REWARD: If Tormolen survives any Episode using any Episode cards from "The Naked Time,"
gain 1 additional XC
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3-4-3
Communications Officer
SUMMON TO BRIDGE: Pay 1 XC to remove from your deck one Crew card not currently in play and place it in your hand
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Lieutenant Charlene Masters |
Lieutenant Commander Benjamin Finney |
Lieutenant Commander Gary Mitchell |
2-2-4
Staff Engineer
ENGINEERING
REWARD: If Masters survives any Episode in which a SCIENTIST Challenge is played, gain 1 additional XC
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2-1-4
Records Officer
PROGRAMMING: If Finney is in the Landing Party, all Challenges with COMPUTER are at -2 on all ratings
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5-4-3
FRIEND OF KIRK: Kirk spends 0 XC to INTERCEDE for Mitchell
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Lieutenant Commander Giotto |
Lieutenant Commander Kelowitz |
Lieutenant Commander Montgomery Scott™ |
4-2-2
Security Officer
SECURITY
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3-2-2
Security Officer
SECURITY
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5-5-3
Chief Engineer
ENGINEERING
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Lieutenant D'Amato |
Lieutenant DePaul |
Lieutenant DeSalle |
3-2-4
Senior Geologist
REWARD: If D'Amato survives any episode in which a Challenge with the TEMPT action or COMPUTER attribute was played, gain 1 additional XC
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3-2-3
Navigator/Helmsman
HELM
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4-2-4
Assistant Chief Engineer
ENGINEERING
NAVIGATION
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Lieutenant Esteban Rodriguez |
Lieutenant Gaetano |
Lieutenant Hikaru Sulu™ |
4-2-2
REWARD: If Rodriguez survives
any Episode using any Episode cards from "Shore Leave," gain 1 additional XC
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4-3-2
RADIATION SPECIALIST: Pay 1 XC for any Crew in Landing Party to avoid an Icon Flip on an Episode card
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6-3-4
Helmsman
HELM
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Lieutenant Karl Jaeger |
Lieutenant Kevin T. Riley |
Lieutenant Kyle |
2-3-4
Geologist
ANALYTICAL MIND: Pay 1 XC to add one Logic icon to any Icon draw
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3-2-3
Relief Navigator
NAVIGATION
ENGiNEERING
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2-4-4
Transporter Chief
TRANSPORTER: Pay 2 XC to retrieve any Wild card from your discard pile, excluding Permanent Wilds
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Lieutenant Lang |
Lieutenant Latimer |
Lieutenant Lee Kelso |
3-3-1
Security Officer
SECURITY
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3-2-1
Navigator
NAVIGATION
SHUTTLECRAFT: If the
SHUTTLECRAFT GALILEO is in play, all of Latimer's ratings are +1
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2-3-4
Helmsman
HELM
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Lieutenant Leslie |
Lieutenant Lindstrom |
Lieutenant Marla McGivers |
4-3-2
BATTLE SAVVY: If Leslie is in the Landing Party, all Crew Combat ratings are at +1
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2-4-4
Sociologist
SOCIOLOGY: Pay 1 XC to add one Humanity icon to any Icon Draw
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3-2-3
Historian
LESSONS OF HISTORY: Pay 1 XC to reshuffle your discard pile into your draw pile
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Lieutenant Mira Romaine |
Lieutenant O'Neil |
Lieutenant Painter |
2-5-3
INFORMATION SPECiALIST: As long as Romaine is in your Complement with 3 or more XC, your maximum hand size is increased by one
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2-3-3
COMPUTER SAVVY: If any COMPUTER Challenges, or Challenges with MIND CONTROL are in play, O'Neil is +1 to all ratings
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3-4-3
Navigator
NAVIGATION
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Lieutenant Robert Tomlinson |
Lieutenant Spinelli |
Lieutenant Thom Parham |
3-2-2
Phaser Control Officer
SHIP'S PHASERS: Pay 1 XC to increase the Combat rating of the U.S.S. ENTERPRISE by +2 for the remainder of the Episode
|
|
4-5-2
REWARD: If Spinelli survives any Episode using any Episode cards from "Space Seed," gain 1 additional XC
|
|
2-2-4
Ship's Cartographer
STELLAR MAPPING: If Parham survives any Episode in which no Default cards were played, gain 1 additional XC
|
|
|
|
|
Lieutenant Uhura™ |
Nurse Christine Chapel |
Transporter Technician Wilson |
3-6-4
Communications Officer
SUMMON TO BRIDGE: Pay 1 XC to remove from your deck one Crew card not currently in play and place it in your hand
|
|
2-5-4
Chief Medical Assistant
MEDICAL
|
|
2-2-2
ENGINEERING
REINFORCEMENTS: Pay 1 XC to add one Crew to the Landing Party from your Complement
|
|
|
|
|
Yeoman Janice Rand |
Yeoman Karen Greene |
Yeoman Martha Landon |
2-3-2
Captain's Yeoman
DEDICATION: If Rand is in the Landing Party, all Bridge Crew are at +2 to all ratings vs. Challenge with TEMPT Action
|
|
2-4-2
Ship's Materials Officer
ROUTINE SCHEDULE: If Greene survives any Episode in which only the Defalut Mission, Plot and Discovery cards were played, gain 2 additional XC
|
|
2-3-2
YOUNG LOVE: If Landon is in the Landing Party, all members of your Complement in the Landing Party are at +2 Humanity rating vs. TEMPT Actions
|
|
|
|
|
Yeoman Mears |
Yeoman Smith |
Yeoman Teresa Ross |
2-2-3
REWARD: If Mears survives any Episode using any Episode cards from "The GALILEO Seven," gain 1 additional XC
|
|
2-4-3
REWARD: If Smith survives any Episode using Episode cards from "Where No Man Has Gone Before," gain 1 additional XC
|
|
3-4-4
GODLY ATTRACTION: Any GODLIKE Challenges must choose a Crew with GODLY ATTRACTION as their intial target, if possible
|
|
|
|
|
Yeoman Tina Lawton |
|
1-3-5
DIVERSION: Pay 1 XC to redirect an Action against one of the Landing Party to another Crew in the Landing Party
|
|
|
|
|
EFFECT (17) |
Disruptor Blast |
Dose of the Venus Drug |
Have Some Tranya |
+2
when used by any Challenge
+3
when used by a KLINGON
|
|
+2
when used by any Challenge
+4
when used with a TEMPT Action
Remove from game after use
|
|
All
are now
|
|
|
|
|
IDIC |
Makeshift Weapons |
Medical Readout |
Infinite Diversity in Infinite Combinations
+1 of any Icon
+3 of any icon when used by a VULCAN
Remove from game after use
|
|
All
are now
|
|
+1
+3
when used by Crew with MEDICAL
|
|
|
|
|
Medikit (Combat) |
Medikit (Logic) |
Mind-Sifter |
+2
|
|
+2
|
|
+2
when used by any Challenge
+3
when used by a KLINGON
|
|
|
|
|
Phaser Blast (Logic) |
Phaser Blast (Humanity) |
Phaser on Overload |
+2
|
|
+2
|
|
All
are now
|
|
|
|
|
Phaser Rifle Fire |
Slug of Saurian Brandy |
Song of a Vulcan Harp |
+1
+3
when used with an ATTACK Action
|
|
+1
+3
when used with a BEFUDDLE Action
|
|
+1
+3
when used with a TEMPT Action
|
|
|
|
|
Tricorder Reading (Combat) |
Tricorder Reading (Humanity) |
|
+2
|
|
+2
|
|
|
|
|
|
PERMANENT WILD (7) |
Ion Storm |
New Life and New Civilizations |
Romulan™ Bird-of-Prey |
|
|
While in play, all Challenges that do not require a cost are at + 1 for all ratings |
|
ROMULAN Star Empire Starship
All ROMULANS are at +1 to Combat rating if Bird-of-Prey is in play
|
|
Pay 1 XC |
Current Episode cannot be voluntarily abandoned |
Pay 2 XC |
Remove 1 XC from member of Landing Party |
Pay 2 XC |
Force a Crew to make an Icon Flip |
|
Pay 1 XC |
to retrieve any Challenge that does not require a cost from your draw pile into your hand |
Pay 2 XC |
to retrieve any Challenge from either your discard or draw pile into your hand |
|
Pay 1 XC |
Remove 1 XC from any Permanent Wild card |
Pay 1 XC |
Remove 1 XC from U.S.S. ENTERPRISE if the ENTERPRISE is in Landing Party |
Pay 2 XC |
Remove from your deck a ROMULAN Challenge and place it in your hand |
|
S.S. FESARIUS |
SHUTTLECRAFT GALILEO |
Starbase 11 |
A ship of the First Federation, commanded by the powerful Balok |
|
|
|
Starbases are outposts of the United Federation of Planets, and serve as command centers
If Starbase 11 is in play, your maximum hand size is increased by one card |
|
Pay 1 XC |
U.S.S. ENTERPRISE is now part of the Episode |
Pay 2 XC |
ENTERPRISE is Neutralized |
Pay 1 XC |
Add one Logic to any Icon Draw |
|
Pay 1 XC |
Move 2 XC from your Power Base to the U.S.S. ENTERPRISE |
Pay 2 XC |
Place all XC from one Crew in your Complement who was just Killed into your Power Base |
|
The shuttlecraft may be discarded to prevent damage to another Permanent Wild or to the ENTERPRISE |
|
|
Talos IV |
|
|
|
|
Pay 1 XC |
Add the TELEPATHIC Attribute to any Challenge card |
Pay 1 XC |
Remove the TELEPATHIC Attribute from any Challenge card |
Pay 2 XC |
Prevent one Crew from joining Landing Party |
|
|
WILD (55) |
Ambassador Robert Fox |
Are You of the Body? |
Beam Me Up, Scotty! |
1-5-3
Play to join Landng Party before first Plot card.
All Challenges with NEGOTIATE are at -2 to all ratngs.
+1 XC if Fox survives Episode. Discard at end of Episode.
|
|
All Icon Flip results become Convert results for remainder of the Episode.
|
|
Neutralize one Crew you control. May be played to negate the effects of an Action after that Action is resolved.
|
|
|
|
|
Boot Scene |
Captain John Christopher |
Caretaker |
The captain is distracted by a beautiful alien. Play only if Captain James T. Kirk is in Landing Party. Kirk is immediately Neutralized, and Player of this card gets 1 XC.
|
|
2-2-2
Play to join Landing Party before first Plot card. All Challenge cards gain ENIGMA Action as long as Christopher is in play. Discard at the end of Episode.
|
|
A mystery is revealed as a trick of the mind. Discard any one Challenge card with the ENIGMA Action or the TELEPATHIC Attribute.
|
|
|
|
|
Communicators Jammed! |
Corbomite Maneuver |
Court-Martial |
The current Episode cannot be abandoned voluntarily.
|
|
Play when a Crew is Challenged-make an immediate Icon Flip. On a Combat icon your Crew loses (and suffers effects of that loss); on anything else the Crew wins.
|
|
Play during Crew phase, when opponent plays Crew card. The Crew card just played is removed from the game.
|
|
|
|
|
Cultural Envoy |
Decisive Action |
Deflector Shields at Maximum! |
Play at the end of the Episode, before receiving any XC. Current Player may remove from the game one Crew from his Complement and add 4 XC to his Power Base. Any XC on the removed Crew are lost.
|
|
One Crew card may use an Ability that requires the spending of an XC without spending an XC.
|
|
Play when 1 XC is removed from the U.S.S. ENTERPRISE or any Permanent Wild to prevent that loss.
|
|
|
|
|
Direct Hit! |
Distraction |
Edge of the Galaxy |
Play only if the U.S.S. ENTERPRISE is involved in the Mission. The ENTERPRISE loses 1 XC, or Current Player must diiscard one of his Complement.
|
|
"Sir, there is a multi-legged creature crawling on your shoulder." One Crew or Challenge card is -2 to all ratings for the current Action. Play before resolving Action.
|
|
Play as a Challenge card. Choose one Crew in Landing Party, Chosen Crew doubles all ratings, but loses all Abilities and becomes a Challenge with the OUTWIT Action. If Challenge is defeated, then chosen Crew is Neutralized and loses no XC.
|
|
|
|
|
Edith Keeler, 20th Century Reformer |
Great Bird of the Galaxy |
Guardian of Forever |
1-1-1
Play to jjoin Landing Party before first Plot card. If Keeler is Converted, Killed, or Neutralized while in Landing Party, all other Crew Killed in this episode are Neutralized and lose all XC. Discard at end of Episode.
|
|
Negates any Wild or Permanent Wild card just played. Both cards are removed from the game.
|
|
Current Player must play Default Episode cards for remainder of the Episode.
|
|
|
|
|
Heroic Sacrifice |
Hypo Spray |
"I'm a Doctor, Not a …" |
Play if a Crew is Killed. Any other Crew in your Complement may be discarded instead.
|
|
Play after Icon Flip to reduce effects of the draw. Kill result becomes Neutralize, Neutralize becomes no Effect.
|
|
Crew card with MEDICAL gains one of the following Abilities for remainder of the Episode. NAVIGATION, ENGINEERING, HELM, or SECURITY.
|
|
|
|
|
"Jim - This man's a Klingon!"™ |
Klingon™ Arms Suppliers |
Lay in New Course |
Play on a Challenge card. The card is KLINGON for the remainder of the Episode. All other Attributes are lost.
|
|
All non-KLINGON, non-GODLIKE Challenges are at +1 to Combat rating for remainder of Episode.
|
|
Target Player must discard current hand and redraw a number of cards equal to those discarded.
|
|
|
|
|
Logical Argument |
Long-Winded Speech |
Miraculous Recovery |
Current Action is resolved using Logic ratings and icons. Play before resolving Action.
|
|
Current Action is resolved using Humanity ratings and icons. Play before resolving Action.
|
|
A Crew that has been Killed this Episode is returned to play immediately, without loss of any XC.
|
|
|
|
|
Oddly Familiar Culture |
Omicron Ceti III Spores |
Orders from Starfleet |
Defying all odds, this planetary civilization is similar to Earth's past. all Crew Humanity ratings are at +2 for the remainder of the Episode.
|
|
Landing Party is affected by plant spores which make them happy…very, very happy. All Abilities of Landing Party are lost for remainder of Episode.
|
|
Play after a Misson card is played. Mission card is discarded. Current Player may play a different Mission or Default Mission card. Cannot be played on Defauult Mission.
|
|
|
|
|
Personal Challenge |
Phasers from Space |
Photon Torpedoes |
Current Action is resolved using Combat ratings and icons. Play before resolving Action.
|
|
The U.S.S. ENTTERPRISE is now part of the Landing Party.
|
|
Current Player may remove 1 XC from the U.S.S. ENTERPRISE to remove 2 XC from any Permanent Wild.
|
|
|
|
|
Psi 2000 Virus |
Red Alert! |
Red Hour |
Each Crew card in Landing Party must make an Icon Flip. Kill results are treated as Neutralize results.
|
|
All Crew Combat ratings are at +2 if the U.S.S. ENTERPRISE is with the Landing Party.
|
|
Festival!
All Challenges are at +2 Combat and -1 Humanity & Logic for remainder of Episode.
|
|
|
|
|
Report to the Bridge! |
Romulan™ Cloaking Device |
Romulan™ Disguise |
Remove from your deck one Crew card not currently in play and place it in yor hand. Remove this Wild from the game after play.
|
|
Play to return a Challenge card that was defeated this Episode to your hand.
|
|
Play on Crew or Challenge card. Card is considered ROMULAN for duration of Episode, in addition to all other Attributes.
|
|
|
|
|
Samuel T. Cogley, Attorney |
Shuttlecraft Crew Revolt |
Slingshot Effect |
1-6-5
Play to join Landing Party before first Plot card. All Challenge cards with ARGUE Action or COMPUTER Attribute are at -2 to all ratings when Cogley is in play. Discard at end of Episode.
|
|
Two Crew in the Landing Party are immediattely Neutralized. In addition, all Crew with the REWARD Ability lose that Ability.
|
|
Play after resolving an Action. Player you choose must replay Icon Draw.
|
|
|
|
|
Standard Procedures |
Starfleet Commendation |
Talosian Illusion |
Challenge Player may not play episode cards for the remainder of the Episode.
|
|
Play to allow one Neutralized Crew to receive XC as if Crew had not been Neutralized.
|
|
Add one Attribute to any Crew or Challenge for the remainder of the Episode.
|
|
|
|
|
Tantalus Chamber |
Thasians |
The Play's the Thing |
One Challenge card gains the MIND CONTROL Action for the remainder of the Episode.
|
|
All GODLIKE Challenges in play are distracted. No further GODLIKE Challenges may be played for the remainder of the Episode.
|
|
Opponent must discard a Challenge card without Attributes from play.
|
|
|
|
|
Time Travel |
Tinkering With the Engines |
Transporter, Fully Energized |
Play instead of a Plot card. Allows the Current Player to immediately lay down a Discovery card, without any intermediate Plot cards.
|
|
The U.S.S. ENTERPRISE is at +2 to all ratings for remainder of the Episode.
|
|
Pay 1 XC from your Power Base to immediately draw up to your maximum hand size.
|
|
|
|
|
Transporters Operational |
Turnabout Intruder |
Unknown Virus |
Add one additional Crew to the Landing Party.
|
|
Switch all XC between two Crew you control.
|
|
Current Player must make an immediate Icon Flip.
|
|
|
|
|
Vulcan Mind-Meld |
|
Move up to 2 XC from any VULCAN in the Landing Party to another Crew in the Landing Party.
|
|
|
|
|
MISSION |
PLOT |
DISCOVERY |
EPISODE: "A Taste of Armageddon" |
EPISODE: "A Taste of Armageddon" |
EPISODE: "A Taste of Armageddon" |
The U.S.S. ENTERPRISE visits Eminiar VII to open diplomatic reltions + |
|
+ The ship and crew become embroiled in a centuries-old war run by computers + |
|
+ Bitter rivals choose negotiations over Armageddon. |
|
-2 XC |
All Challenges with NEGOTIATE are at -2 to all ratings |
|
+2 XC |
All COMPUTER Challenges are at +2 to all ratings |
|
+2 XC |
All Challenges with NEGOTIATE are immediately discarded; no XC are awarded for those cards |
|
EPISODE: "Arena" |
EPISODE: "Arena" |
EPISODE: "Arena" |
The U.S.S. ENTERPRISE pursues an alien ship that destroyed a Starfleet base on Cestus III + |
|
+ A race of powerful beings forces a duel between rival captains + |
|
+ The commanding officer proves his mettle by defeating, then sparing, his enemy. |
|
-1 XC |
All Crew and Challenges are at +1 to Combat rating |
|
+2 XC |
All Crew in Landing Party with Combat rating of 4 or below are Neutralized |
|
+2 XC |
All Combat actions are resolved using Humanity ratings and icons |
|
EPISODE: "Balance of Terror" |
EPISODE: "Balance of Terror" |
EPISODE: "Balance of Terror" |
The U.S.S. ENTERPRISE is patrolling the Romulan Neutral Zone + |
|
+ A Romulan ship destroys an Earth outpost + |
|
+ Disabled by the U.S.S. ENTERPRISE, an enemy captain destroys his vessel rather than surrender. |
|
+3 XC |
All ROMULAN Challenges are at +2 to all ratings |
|
-1 XC |
All Crew are at +1 to Combat rating |
|
+1 XC |
All Challenges with OUTWIT are at -2 to all ratings |
|
EPISODE: "Charlie X" |
EPISODE: "Charlie X" |
EPISODE: "Charlie X" |
The U.S.S. ENTERPRISE takes charge of the sole survivor of a crash on Thasus + |
|
+ The crew is subjected to the whims of a youth with exceptional mental abilities + |
|
+ Powerful aliens arrive to take care of the problem. |
|
+2 XC |
All Crew and are at +1 to Humanity rating |
|
|
-1 XC |
One Challenge in play is immediately discarded
XC is still awarded for that card |
|
EPISODE: "Court-Martial" |
EPISODE: "Court-Martial" |
EPISODE: "Court-Martial" |
After a powerful ion storm, the captain is charged with negligence in a crewman's death + |
|
+ As the trial progresses, the computer begins to malfunction + |
|
+ Evidence of computer tampering clears the captain and saves the ship from danger. |
|
+2 XC |
The ENTERPRISE loses half its XC (round down) unless Current Player controls Crew with ENGINEERING |
|
+2 XC |
Icon Flip or Captain James T. Kirk (if available) is Neutralized |
|
+3 XC |
Immediately Neutralize one Crew currently in Landing Party; if this removes the last Crew in the Landing Party, the Current Player receives no XC |
|
EPISODE: "Dagger of the Mind" |
EPISODE: "Dagger of the Mind" |
EPISODE: "Dagger of the Mind" |
The U.S.S. ENTERPRISE delivers supplies to the penal colony on Tanatalus V + |
|
+ Bizarre behaviour convinces the captain to investigate + |
|
+ The crew discovers a brainwashing machine used to subdue any opposition. |
|
+4 XC |
A maximum of three Crew may be assigned to the Landing Party for this Episode |
|
+1 XC |
All Crew are at +1 to Logic rating |
|
+2 XC |
All Neutralize results for remainder of Episode become Convert results |
|
EPISODE: "Errand of Mercy" |
EPISODE: "Errand of Mercy" |
EPISODE: "Errand of Mercy" |
The U.S.S. ENTERPRISE visits the strategically located Organia, on the Klingon border + |
|
+ The Organians seem unconcerned about the sudden Klingon invasion + |
|
+ Aliens reveal they are omnipotent energy beings and impose a peace treaty. |
|
+3 XC |
All KLINGON Challenges are at +2 to all ratings |
|
+2 XC |
Episode cannot be abandoned voluntarily |
|
+1 XC |
All KLINGON Challenges are immediately discarded and generate no XC |
|
EPISODE: "Miri" |
EPISODE: "Miri" |
EPISODE: "Miri" |
The U.S.S. ENTERPRISE crew explores an Earth-like world inhabited only by children + |
|
+ One of the children develops a crush on the captain and helps the Landing Party + |
|
+ The crew discovers a disease that only kills mature Humans, but prolongs childhood by centuries. |
|
+3 XC |
All Challenges with ENIGMA are at +1 to all ratings |
|
+2 XC |
Each Crew card in Landing Party must make Icon Flip; Kill results treated as Neutralize results |
|
+1 XC, |
or +2 if a Crew with MEDICAL is in the Landing Party when this card is played |
|
EPISODE: "Mudd's Women" |
EPISODE: "Mudd's Women" |
EPISODE: "Mudd's Women" |
The U.S.S. ENTERPRISE rescues a shady space merchant and his female cargo + |
|
+ The merchant disrupts the captain's negotiations with hostile dilithium miners + |
|
+ Despite initial resistance, Mudd's women forego the use of the illegal beauty drug and agree to marry the miners. |
|
+3 XC |
All Challenges with BEFUDDLE are at +1 to all ratings |
|
+2 XC |
All Challenges with NEGOTIATE are at +1 to all ratings |
|
+2 XC |
All Challenges with TEMPT are at +2 to all ratings |
|
EPISODE: "Operation: Annihilate!" |
EPISODE: "Operation: Annihilate!" |
EPISODE: "Operation: Annihilate!" |
The U.S.S. ENTERPRISE is dispatched to the planet Deneva + |
|
+ Parasitic alien creatures infect a U.S.S. ENTERPRISE crew member + |
|
+ The crew discovers that marauding parasites can be destroyed by ultraviolet light. |
|
+0 XC |
+3 XC if all Crew in the initial Landing Party have a Combat rating of 4 or greater |
|
+2 XC |
Icon Flip; any Crew with MEDICAL is at +2 to Logic rating for remainder of Episode |
|
+1 XC, |
or +2 XC if a member of the Landing Party has a Logic rating of 5 or greater |
|
EPISODE: "Return of the Archons" |
EPISODE: "Return of the Archons" |
EPISODE: "Return of the Archons" |
The U.S.S. ENTERPRISE investigates Beta III, where the U.S.S. ARCHON disappeared 100 years ago + |
|
+ The planet's Lawgivers threaten to take over the minds of the Landing Party + |
|
+ The planet's leader is revealed to be a computer. |
|
+2 XC |
All Crew are at -1 to all ratings for remainder of the Episode |
|
+2 XC |
Next Challenge card played in this Episode gains MIND CONTROL and +1 to Logic rating |
|
+1 XC |
All COMPUTER Challenges are at -2 to all ratings |
|
EPISODE: "Shore Leave" |
EPISODE: "Shore Leave" |
EPISODE: "Shore Leave" |
The captain gives the crew shore leave on an Earth-like planet + |
|
+ The crew is beset by beings from their own fantasies, ranging from charming to dealy + |
|
+ The crew discovers they have stumbled into an amusement park created by alien technology. |
|
+0 XC |
Player may bring an unlimited number of Crew on the Landing Party |
|
|
+1 XC |
Any Crew Killed in this Episode are Neutralized and lose all XC |
|
EPISODE: "Space Seed" |
EPISODE: "Space Seed" |
EPISODE: "Space Seed" |
The U.S.S. ENTERPRISE discovers an ancient Earth ship, adrift in space + |
|
+ The ship's historian is enamored of a superhman conqueror, who was awakened from the sleeper ship + |
|
+The captain exiles superhuman refugess to Ceti Alpha V. |
|
+2 XC |
Only Crew with a Combat rating of 3 or greater may be part of this Episode |
|
+2 XC |
All Challenges with CONQUER are at +1 to all ratings |
|
+1 XC, |
or +2 if highest Humanity rating in surviving Landing Party is over 4 |
|
EPISODE: "The Alternative Factor" |
EPISODE: "The Alternative Factor" |
EPISODE: "The Alternative Factor" |
The U.S.S. ENTERPRISE investigates a sudden, galaxy-wide energy disturbance + |
|
+ An alien steals the ship's dilithium crystals + |
|
+ The captain discovers that this universe's existence is threatened by an antimatter universe. |
|
+2 XC |
Player may bring an unlimited number of Crew on the Landing Party |
|
+1 XC |
All U.S.S. ENTERPRISE ratings are at -1 |
|
|
EPISODE: "The Cage" |
EPISODE: "The Cage" |
EPISODE: "The Cage" |
The U.S.S. ENTERPRISE is summoned to rescue the crew of a crashed science vessel + |
|
+ Members of the crew are taken prisoner by the keepers of an interstellar zoo + |
|
+ The aliens release the captain and crew, but not before a poignant revelation. |
|
+2 XC |
Plot cards may be played from "The Menagerie" on this Mission and still receive an Episode Bonus. |
|
+2 XC |
Icon Flip, with a Kill result treated as a Neutralize result |
|
+1 XC |
All TELEPATHIC Challenge cards are immediately discarded and generate no XC |
|
EPISODE: "The City on the Edge of Forever" |
EPISODE: "The City on the Edge of Forever" |
EPISODE: "The City on the Edge of Forever" |
The U.S.S. ENTERPRISE discovers a gateway to any time or place + |
|
+ A crew member changes Earth's past so that the U.S.S. ENTERPRISE no longer exists + |
|
+ The captain must sacrifice a good person to restore order to the universe. |
|
+2 XC |
On playing this card, all Players may discard any number of cards and draw that many cards from their decks |
|
+2 XC |
The ENTERPRISE or Crew cannot join Landing Party for remainder of Episode, regardless of other cards |
|
-2 XC |
All Current Player's Complement may receive XC as if they had participated in the Episode |
|
EPISODE: "The Conscience of the King" |
EPISODE: "The Conscience of the King" |
EPISODE: "The Conscience of the King" |
The captain suspects an actor of being the former governor of Tarsus IV, a war criminal + |
|
+ Someone is killing witnesses to a massacre, including some members of the U.S.S. ENTERPRISE crew + |
|
+ The crew learns the identity of a murderess. |
|
+2 XC |
All members of initial Landing Party must have a Logic or Humanity rating of 4 or higher |
|
|
+1 XC, |
or +2 XC if highest Logic in current Landing Party is over 4 |
|
EPISODE: "The Corbomite Maneuver" |
EPISODE: "The Corbomite Maneuver" |
EPISODE: "The Corbomite Maneuver" |
The U.S.S. ENTERPRISE proceeds to explore an unucharted region of space, despite an alien warning buoy + |
|
+ The commander of a mysterious, giant spaceship threatens to destroy the U.S.S. ENTERPRISE + |
|
+ After a desperate bluff, the crew discovers a powerful alien was only testing them. |
|
+2 XC |
All Crew you control are present on this Mission |
|
+2 XC |
All Challenge cards with ENIGMA are at +1 to all ratings |
|
+1 XC, |
or +2 XC if a GODLIKE Challenge card was played in this episode |
|
EPISODE: "The Devil in the Dark" |
EPISODE: "The Devil in the Dark" |
EPISODE: "The Devil in the Dark" |
The U.S.S. ENTERPRISE answers a summons to Janus VI, where something is killing colony miners + |
|
+ An alien creature steals a vital piece of the life-support system + |
|
+ The crew discovers a creature is only trying to protect its young. |
|
+2 XC |
All Crew are at +1 to Combat rating |
|
+1 XC |
All Landing Party members with Combat ratings of 3 or less are Neutralized, unless Current Player controls a Crew with ENGINEERING |
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+1 XC, |
or +2 XC if highest Humanity rating in surviving Landing Party is 4 or greater |
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EPISODE: "The Enemy Within" |
EPISODE: "The Enemy Within" |
EPISODE: "The Enemy Within" |
The U.S.S. ENTERPRISE beams Alfa 117 mineral samples aboard, creating an evil transporter duplicate of the captain + |
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+ The evil captain wreaks havoc on the unsuspecting crew + |
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+ Despite previous failed attempts, the two captains are successfully reintegrated. |
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+2 XC, |
or +3 XC if no members of the initial Landing Party have a Combat rating of 4 or higher |
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+2 XC |
No Wild cards may be played for remainder of Episode |
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+2 XC |
Icon Flip, with a Kill result treated as a Neutralize result |
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EPISODE: "The Galileo Seven" |
EPISODE: "The Galileo Seven" |
EPISODE: "The Galileo Seven" |
The SHUTTLECRAFT GALILEO investigates a giant quasar-like formation + |
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+ The shuttlecraft crashes on Taurus II, where the natives are violently hostile + |
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+ A leader momentarily abandons cold logic and makes an emotional decision, which results in the crew's rescue. |
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+0 XC, |
or +2 XC if Landing Party includes at least one Crew with ENGINEERING or SHUTTLECRAFT Abilities |
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+2 XC |
Icon Flip unless the SHUTTLECRAFT GALILEO is currently in play (on any side) |
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+1 XC, |
or +2 XC if a VULCAN is present in the Landing Party |
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EPISODE: "The Man Trap" |
EPISODE: "The Man Trap" |
EPISODE: "The Man Trap" |
The U.S.S. ENTERPRISE delivers supplies to a pair of archaeologists on M-113 + |
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+ Two crew members are attacked; their bodies are mysteriously drained of salt + |
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+ An alien shape-shifter has murdered amd impersonated a scientist. |
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+2 XC |
+1 to all Crew Humanity ratings |
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+2 XC |
All Challenges with FATAL ALLURE are at +1 to all ratings |
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EPISODE: "The Menagerie" |
EPISODE: "The Menagerie" |
EPISODE: "The Menagerie" |
The U.S.S. ENTERPRISE is summoned to Starbase 6 by its former captain + |
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+ The ship is brought to the forbidden planet of Talos IV + |
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+ Aliens reveal they can use their illusion-based powers to enrich the life of a disable man. |
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+2 XC |
Plot cards may be played from "The Cage" on this Mission and still receive an Episode Bonus |
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+1 XC |
All CAPTAIN Challenges are at +1 to all ratings |
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+2 XC |
All TELEPATHIC Challenges are at +1 to all ratings and gain MIND CONTROL Action |
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EPISODE: "The Naked Time" |
EPISODE: "The Naked Time" |
EPISODE: "The Naked Time" |
The U.S.S. ENTERPRISE must monitor the breakup of the planet Psi 2000 + |
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+ Members of the crew lose their inhibitions, threatening the safety of the ship + |
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+ The ship travels back in time three days, avoiding the contagious disease affecting the crew. |
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+2 XC |
Player may bring an unlimited number of Crew on the Landing Party |
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+2 XC |
All Crew are at -1 to all ratings |
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+3 XC |
Episode must be abandoned unless Landing Party hsa Crew with MEDICAL Ability |
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EPISODE: "The Squire of Gothos" |
EPISODE: "The Squire of Gothos" |
EPISODE: "The Squire of Gothos" |
The U.S.S. ENTERPRISE investigates an undiscovered world in an interplanetary void + |
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+ An impudent but powerful alien forces the crew to submit to his hospitality + |
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+ The alien is revealed to be merely a child of his species, and his power source is destroyed. |
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+2 XC |
All Challenges are at +1 to Logic rating |
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+2 XC |
Episode cannot be abandoned voluntarily |
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+1 XC |
All GODLIKE Challenge cards are immediately discarded and generate no XC |
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EPISODE: "This Side of Paradise" |
EPISODE: "This Side of Paradise" |
EPISODE: "This Side of Paradise" |
The U.S.S. ENTERPRISE travels to a supposedly abandoned colony on Omicron Ceti III + |
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+ The crew becomes infected by strange plant spores + |
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+ The captain discovers that extreme emotions are an antidote to the threat. |
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+2 XC |
All Crew cards assigned to the initial Landing Party must have Logic rating as their highest Ability (ties are permitted) |
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+2 XC |
All Crew ratings are at -2 unless Current Player controls a Crew with the MEDICAL Ability |
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+2 XC |
All remaining Actions requiring Logic ratings and icons use Combat ratings and icons instead |
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EPISODE: "Tomorrow is Yesterday" |
EPISODE: "Tomorrow is Yesterday" |
EPISODE: "Tomorrow is Yesterday" |
The U.S.S. ENTERPRISE encounters a "black star" + |
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+ The ship is hurled back to the 20th century and must escape detection from old Earth + |
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+ The crew figures a way to manipulate time. |
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+1 XC |
All Crew you control are now part of this Episode |
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+1 XC |
Draw up to your full hand after taking XC |
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EPISODE: "What Are Little Girls Made Of?" |
EPISODE: "What Are Little Girls Made Of?" |
EPISODE: "What Are Little Girls Made Of?" |
The U.S.S. ENTERPRISE rescues a scientist shipwrecked on Exo III + |
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+ In an underground lab, an ancient android captures the Landing Party + |
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+ A scientist reveals he used ancient technology to become an android, sacrificing his Humanity. |
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+3 XC |
All SCIENTIST Challenges are at +2 to all ratings |
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+2 XC |
All ANDROID Challenges are at +2 to all ratings |
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+1 XC |
ANDROID Challenges generate no XC |
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EPISODE: "Where No Man Has Gone Before" |
EPISODE: "Where No Man Has Gone Before" |
EPISODE: "Where No Man Has Gone Before" |
The U.S.S. ENTERPRISE collides with a powerful energy barrier+ |
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+ Certain crew members are bathed in an unknown form of radiation + |
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+ The captain must kill a close friend in order to save the ship. |
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+2 XC |
Current Player may bring an unlimited number of Crew on the Landing Party |
|
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-2 XC |
One Challenge in play is immediately discarded |
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